
🔥GameDevMicah🔥
@GameDevMicah • 12,690 subscribers
Giantess Playground on Epic and Steam, 2x Unreal Fest Speaker (Optimizations & Destruction) Gamedev Optimization & Performance Consultant UE5&UEFN
Videos

Are you freaking kidding me!!!?!!!!! I didn’t know you could rate games on the .Epic Games Store store! We have 4.3 out of 5 stars on our EARLY ACCESS - DEVELOPMENT builds!!! 🙏🙏🙏🤯🤯🤯🥳🥳🥳🥳🥳🚨🚨🚨🚨🙏🙏🙏🙏🤯🤯🤯🤯🤯somewhere nearing 1000 sales too! 🤘🤘🤘🤘🙏🙏🙏🙏.GiantessPlayground ue5 Unreal Engine Destruction NIN 😎
GameDevMicah🤩UnrealFest Chicago! UE6284,644 views • 11 months ago

Goodbye Ears 👂😩 We have 500 CPU movers and unknown number of GPU particles, they are inter-changeable. The 500 CPU movers are checked infrequently for their velocity and compaired against the last checked velocity. I should turn it up to 2k... If the velocity delta is over a set amount, we make a sound based on the material name (we add "wood/metal/concrete/plaster" to the material name, then get the material name and search for that string to keep the loops down) and we abuse the use of Sound CUEs with SoundConcurrency settings to keep sounds near the camera active and retire distant sounds. PLAYTEST #1 Unreal Engine UE5 .GiantessPlayground runtime procedural Sound SFX🤣Gamedev
🔥GameDevMicah🔥118,415 views • 1 year ago

This is the build of .GiantessPlayground I will have on my .HP 6 core .AMD RZNEN5 Laptop with a .NVIDIA 4050 6GB GPU at 1080p! This is still an unoptimized mess, where would this be with ... what's GTA6's budget? Unreal Engine UE5 Gamedev indiegamedev
GameDevMicah🤩Giantess Playground UE535,512 views • 1 year ago

Here is 611 building interiors being generated via a blueprint script at runtime! I save the generated interior transforms to a unreal save file... then load a building from that file at runtime. I have about 15-20 buildings that are miss-matched when trying to just migrate the saves... so we are now migrating the generation script to giantess... almost working like I need it. I think I just need to adjust some settings now.
GameDevMicah🤩UnrealFest Chicago! UE610,864 views • 8 months ago

One Unreal Engine Setting I have wanted to use, and now have a nice demo of... is: "Was Component Recently Rendered" to find out if a CPU Mesh Actor🟩 is culled from the camera view. When they are culled, I convert them into GPU Niagara🟥(pink)... without anyone knowing! UE5 Tips - Purple🟪 are static ISMs!
GameDevMicah🎢💥GiantessPlayground13,622 views • 1 year ago

Upgrades! Here we have 5,000 Static Mesh Components simulating physics on the CPU, all active all the time. Perfect collisions. Nanite, Lumen, UE5.3.2 I found a nice bump going from Actors to Components for simulating mesh. Colors change on impact/jump due to low Z UnrealEngine
🔥GameDevMicah🔥15,736 views • 2 years ago
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