
GameDevMicah🤩UnrealFest Chicago! UE6
@GameDevMicah • 12,678 subscribers
Gamedev Tech Artist and Consultant, @GTSPlayground UE5 Co-Developer, 2x Unreal Fest Speaker (UEFN Optimizations, UE5 Runtime Destruction) Nanite Niagara on FAB
Videos

Indiegamedev wins, here’s one 🫡🫡🫡
GameDevMicah🤩UnrealFest Chicago! UE6220,691 просмотров • 2 месяцев назад

Are you freaking kidding me!!!?!!!!! I didn’t know you could rate games on the .Epic Games Store store! We have 4.3 out of 5 stars on our EARLY ACCESS - DEVELOPMENT builds!!! 🙏🙏🙏🤯🤯🤯🥳🥳🥳🥳🥳🚨🚨🚨🚨🙏🙏🙏🙏🤯🤯🤯🤯🤯somewhere nearing 1000 sales too! 🤘🤘🤘🤘🙏🙏🙏🙏.GiantessPlayground ue5 Unreal Engine Destruction NIN 😎
GameDevMicah✈️UNREALFEST👉CHICAGO UE6279,135 просмотров • 10 месяцев назад

Goodbye Ears 👂😩 We have 500 CPU movers and unknown number of GPU particles, they are inter-changeable. The 500 CPU movers are checked infrequently for their velocity and compaired against the last checked velocity. I should turn it up to 2k... If the velocity delta is over a set amount, we make a sound based on the material name (we add "wood/metal/concrete/plaster" to the material name, then get the material name and search for that string to keep the loops down) and we abuse the use of Sound CUEs with SoundConcurrency settings to keep sounds near the camera active and retire distant sounds. PLAYTEST #1 Unreal Engine UE5 .GiantessPlayground runtime procedural Sound SFX🤣Gamedev
GameDevMicah✈️UNREALFEST👉CHICAGO118,348 просмотров • 1 год назад

This is the build of .GiantessPlayground I will have on my .HP 6 core .AMD RZNEN5 Laptop with a .NVIDIA 4050 6GB GPU at 1080p! This is still an unoptimized mess, where would this be with ... what's GTA6's budget? Unreal Engine UE5 Gamedev indiegamedev
GameDevMicah🤩Giantess Playground UE535,512 просмотров • 1 год назад

How about 36 Million? 36,000,000 bricks... That's EPIC 😶🌫️🤯 It's Unreal UE5!
GameDevMicah🤩Giantess Playground UE545,236 просмотров • 2 лет назад

GameDevMicah TIP O DE DAY! Tired of searching for input keys?! Take any input key you already have, copy it, and reset its input key value just by clicking right here….👇👇👇unreal engine ue5 indiegamedev I was this old when I learned 🤯🤯🤯
GameDevMicah🤩Giantess Playground UE515,973 просмотров • 7 месяцев назад

Here is 611 building interiors being generated via a blueprint script at runtime! I save the generated interior transforms to a unreal save file... then load a building from that file at runtime. I have about 15-20 buildings that are miss-matched when trying to just migrate the saves... so we are now migrating the generation script to giantess... almost working like I need it. I think I just need to adjust some settings now.
GameDevMicah✈️UNREALFEST👉CHICAGO10,812 просмотров • 6 месяцев назад

One Unreal Engine Setting I have wanted to use, and now have a nice demo of... is: "Was Component Recently Rendered" to find out if a CPU Mesh Actor🟩 is culled from the camera view. When they are culled, I convert them into GPU Niagara🟥(pink)... without anyone knowing! UE5 Tips - Purple🟪 are static ISMs!
GameDevMicah🎢💥GiantessPlayground13,622 просмотров • 1 год назад

💪🔥YEEEAHHHH!!!💪🔥 ITS EPIC, ITS UNREAL! UE5 Unreal Engine 5.3 Nanite Niagara Mesh Renderer ✅🏁
GameDevMicah✈️UNREALFEST👉CHICAGO16,452 просмотров • 2 лет назад

Nanite Niagara Plugin Unreal Engine 5.4🥳🥳🥳 Here is the Free PLUGIN for UE5.3.2 and UE5.4 sample I created, let me know what you do with it! Help me make it faster! 🤩I am GITHUB NOOB😇 Unreal Engine @madewithunreal #UE5Study #indiegamedeveloper #Gamedev
GameDevMicah✈️UNREALFEST👉CHICAGO15,459 просмотров • 2 лет назад

This is how we celebrate Christmas in this Unreal Household🤣🤣🤣#UE5 #SNOW #VFX
GameDevMicah🤩UnrealFest Chicago! UE613,262 просмотров • 2 лет назад
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