
Brad Lynch
@SadlyItsBradley • 69,453 subscribers
spatial guinea pig | @EOZ_VR | Business: [email protected]
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SteamVR 2.17.4 adds the Quick Access Menu, similarly to what you see on Steam Deck In-Game Steam Features are now accessible (such as viewing achievements, guides, notes, and more) And the VR Dashboard has hover shortcuts (exit, redock) as you’d want on any Spatial Computer
Brad Lynch40,663 views • 1 day ago

People who have messed with their own avatars in VRChat will go wild seeing this shit lmao
Brad Lynch2,088,706 views • 1 month ago

I tried out that newly released Apple “single image to gaussian splat” model today It’s actually incredible. Unlike the current spatial scenes feature, you can actually WALK INTO the memory you captured on your phone It only took about 10 seconds on my MacBook Pro to generate
Brad Lynch623,413 views • 7 months ago

Valve added a surprising new feature to yesterday’s Steam Client Beta Headless PC users, such as myself, tend to use the SudoVDA virtual display driver so we are not limited to a single resolution/aspect ratio when streaming our PCs Steam Link now automatically caters to that!
Brad Lynch326,157 views • 4 months ago

Still impressed by how well this works on just iPhone hardware
Brad Lynch2,650,945 views • 3 years ago

Walt Disney World used Apple Vision Pros to streamline the live audio mixing process for the recently updated Soarin’ attraction at EPCOT Normally they would have to build a bunch of scaffolding just to support all of the displays and mixing equipment for this use case
Brad Lynch88,122 views • 1 month ago

Valve has been updating the Steam Link app for visionOS quite regularly Thought I would show it off again. Especially since I have the official Steam Controller to play alongside it I'd pretty much recommend it to any other AVP users for reliable PC game streaming at this point
Brad Lynch107,969 views • 2 months ago

Valve does talk about SteamVR support on Steam Machine: They are focusing on streaming support to Frame, and then headsets like the Quest But also have roadmapped tethered support to headsets like the HTC Vive and Valve Index (Thanks Tested for always asking about VR)
Brad Lynch37,931 views • 25 days ago

Made many improvements to the Shared Space Gaussian Splat app I threw together today Once I improve the UX, I’ll release this for free on the App Store so people can take advantage of this renderer when vOS 27 launches Thanks Mykhailo Moroz & Zmienny for the test splats!
Brad Lynch45,472 views • 1 month ago

Now we also have a native version of Steam Link for Vision Pro in Beta! It focuses on playing your non-VR library wirelessly to your headset. Applying all the best settings for that experience Includes controller input, microphone passthrough, variable ratio/curvature, and more
Brad Lynch132,718 views • 3 months ago

I appreciate Palmer Luckey’s explanation of Apple Vision Pro here It’s spot on, and despite all the naysaying about the product, and Apple being the one to do it: I think it was the right choice for the to pursue the tech in the way they did (Apple Lisa bringing us to the Mac)
Brad Lynch173,150 views • 4 months ago