
Sinnoware 451
@Sinnoware • 4,664 subscribers
immersive sim advocate, r/immersivesim moderator, @arkanestudios @wolfeyegames supporter (fortunate to be followed by them as well), indie immersive sim comrade
Shorts
Videos

I've been thinking about this decision of "DEATHLOOP" every now and then. It's quite ironic people say it has no replay value, because it was designed to be a game that players "replay" so much in a focused period of time, and it'll be okay if they never come back. 🧵
Sinnoware 451676,928 Aufrufe • vor 8 Monaten

Ken Levine talks about how Ghost Story Games uses Gemini to help with: - summarizing scripts - finding root cause in bug logs - analyzing the player’s telemetry data - building queryable design document database He’s skeptical on the generative side of Al: (1/2)
Sinnoware 🔶 Immersive Sim53,179 Aufrufe • vor 29 Tagen

"DEATHLOOP" (2021) Arkane Lyon's latest game, a first-person action shooter set in the same universe as and years after Dishonored. It's a mechanical immersive sim, and arguably the most misunderstood game from Arkane. Anyways, here are 4 ways to enter Egor's nullifier room.
Sinnoware 🔶 Immersive Sim154,348 Aufrufe • vor 4 Monaten

Dishonored 2 (2016) In this video, I'll showcase the following: - how to choke air - how to break Jindosh's arm - how to jump over Jindosh's bottom - how to store electricity using ceiling lamps - how to observe the launching of a science rocket
Sinnoware 🔶 Immersive Sim62,926 Aufrufe • vor 4 Monaten

Arx Fatalis (2002) Arkane Studios' first game, an Ultima Underworld-inspired dungeon crawler RPG with a novel magic system. The immersive sim DNA was already strong. In example, let's brew a magic potion using Yellow Tulip Tavern's cauldron without permission, for Lord Inut.
Sinnoware 45163,827 Aufrufe • vor 4 Monaten

Can't stop won't stop? I finally tried the pain train build in Deathloop.
森诺 ❤️ Immersive Sim59,007 Aufrufe • vor 10 Monaten

Project Shadowglass aims to be the first Thief-inspired immersive sim RPG to feature raytraced audio reflections, along with dynamic shadows, physics-based interactions, and day/night cycle. It seems to be still at prototype stage, but a demo is promised to be coming this year.
Sinnoware 45113,876 Aufrufe • vor 8 Monaten

Some minor critiques about the huntsman AI: - Making some noise near you > making some noise near the enemy, they say "all seems quiet now" in a heartbeat - Choke bolt -> backstab -> huntsman immediately fights back; Backstab -> choke bolt -> backstab -> huntsman gets stunlocked
Sinnoware 🔶 Immersive Sim11,596 Aufrufe • vor 8 Monaten
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