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Just added recursive debris fracturing to my real-time destruction system in Unreal Engine. Large chunks now break into smaller pieces on impact, fully custom and runtime. Voronoi-based cuts are in progress! 😀🥳 #UnrealEngine5 #gamedev #indiedev #destroy

25,561 次观看 • 1 年前 •via X (Twitter)

11 条评论

Tim Hertel 的头像
Tim Hertel1 年前

That’s awesome! Love how clean the fracture transitions are 💥

Antonio Lattanzio 的头像
Antonio Lattanzio1 年前

Thank you! Yeah, that's the idea ! 😃 Hopefully will get more videos done.. also I've tested on a 3080 and goes over 200 fps 😂

Solarsuit.Games 的头像
Solarsuit.Games2 年前

🤠 We're a small indie team making a Space Western game that mix together cRPGs like the original Fallout and top-down shooters like Ruiner. Featuring real-time combat, organic roleplay, and a deep narrative with different endings 🚀 👉 Wishlist on Steam

Foxtale 🦊🎮 的头像
Foxtale 🦊🎮1 年前

It looks great!!

Antonio Lattanzio 的头像
Antonio Lattanzio1 年前

Thank you! Hopefully will add more videos soon !

Show 的头像
Show1 年前

This looks awesome. Curious though, does it cause any performance issues?

Antonio Lattanzio 的头像
Antonio Lattanzio1 年前

Not really.. the code is written in C++ and runs on separate threads for heavy operations. On 3090 cards the FPS goes even over 200 ! Might have to post a video with FPS visible.. also, this one was recorded with a quite low end GFX card (GTX 1050 Ti)

Chain Of Legends 的头像
Chain Of Legends1 年前

that is awesome, do you have catapults in your game by any chance?

Antonio Lattanzio 的头像
Antonio Lattanzio1 年前

No, but it's very easy to add them! Good idea tho.. thanks!

Gorka Games 的头像
Gorka Games1 年前

This is so good! Are you going to release any version to FAB?

Antonio Lattanzio 的头像
Antonio Lattanzio1 年前

Thanks so much! 😊 I’ve been thinking about releasing it on FAB, but for now I’m focused on extending the system further. Also.... just wanted to say I really love your video tutorials, they’ve been super helpful!

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