
Dante retro dev 💾
@dantemendes • 12,898 subscribers
Gamedev/co-author of FoxOne flight series. Retrogames and computers such as the MSX and Commodore Amiga (I develop Amiga homebrew: Castlevania AGA/Green Beret).
Videos

X-Men: Mutant Apocalypse for the SNES is among the best superhero games of the 16-bit era. Developed by Capcom and released in 1994, it's a system exclusive that features fast-paced combat, gorgeous comic-book graphics, and a fantastic soundtrack. The playable characters are Wolverine, Cyclops, Psylocke, Gambit, and Beast, featuring distinct playstyles for each hero.
Dante retro dev 💾95,363 views • 8 days ago

INTELLIVANIA for the Mattel Intellivision (by Matthew Kiehl/2020). Impressive unofficial "demake" (a conversion of a game to older or limited hardware) of the iconic 1986 NES game Castlevania for the classic 1979 second-generation Intellivision console. Features smooth scrolling, recognizable graphics, and faithful chiptune soundtrack.
Dante retro dev 💾116,264 views • 10 days ago

Space Manbow for the MSX2 (Konami/1989). Considered one of the absolute greatest and most technically impressive shoot-'em-ups for the MSX2 computer. Built from the ground up for the hardware, it pushes the system to its limits and also has a stellar SCC/chip soundtrack. Originally a Japan-exclusive release, it was later digitally ported for the Wii Virtual Console in 2009 and is available on mobile platforms and Project EGG, as well as a minigame (first level) inside Ganbare Goemon DS (2005).
Dante retro dev 💾31,906 views • 2 days ago

Phalanx for the SNES (Kemco/1991). Highly competent side-scrolling space shooter. It's better known for the US box art featuring a banjo-playing old man, which was an intentionally absurd marketing tactic used to catch shoppers' eyes in a crowded market full of covers featuring ships and explosions. The game is also available for the GBA and X68000.
Dante retro dev 💾20,378 views • 3 days ago

Alone in the Dark (Infogrames/1992) for MS-DOS PC is widely considered a cult classic and the true father of 3D survival horror, establishing the formula of fixed camera angles and resource management. Pioneered 3D character on pre-rendered backgrounds, influencing Resident Evil, and is praised for its atmospheric Lovecraftian horror and inventive puzzle-solving.
Dante retro dev 💾372,948 views • 2 months ago

Chase H.Q. for the arcade (Taito/1988). Vehicular combat racing game where the player drives a Porsche 928 chasing down criminals in five levels. The game was a commercial success, and versions were released for Amstrad CPC, ZX Spectrum, C64, Amiga, ST, MSX, Famicom, Game Boy, Master System, PC Engine, Game Gear, PS2 and Saturn. Cited as a precursor to the gameplay of later titles such as Driver and Burnout.
Dante retro dev 💾28,784 views • 6 days ago

Penguin Adventure (Yume Tairiku Adventure) by Konami/1986. MSX sequel to Antarctic Adventure, it improves so much on it that it's hard to begin. It's a mind-blowing game for those who grew up with the MSX computer back then (Brazil, Spain, Japan, etc.). Pushing the MSX1 hardware to new highs, it's extremely varied, fun, creative, and filled with content. Many may known it because it's Hideo Kojima's debut in the industry (assistant designer, while the main designer was Ryouhei Shogaki, known for The Maze of Galious). And Kojima included an homage in Metal Gear Solid 4 when Sunny can be seen playing Penguin Adventure.
Dante retro dev 💾68,656 views • 18 days ago

Uridium for the MSX (Trilobyte/2014). Part of the MSXdev'14 competition, it's a technical marvel and among the best screen scrolling for MSX1. Programmed by Arturo Ragozini, with Toni Gálvez in charge of the graphics, it's a homebrew conversion of the classic C64 shooter originally created by Andrew Braybrook in 1986.
Dante retro dev 💾12,085 views • 3 days ago

Alien vs. Predator (Capcom/1994) was a major arcade success, both commercially and critically. It's widely celebrated as one of the greatest beat-'em-ups of all time. Despite its massive success, licensing complexities kept it trapped in arcades for decades. Fun fact: Lt. Linn Kurosawa was referenced or made cameos in Street Fighter games.
Dante retro dev 💾127,967 views • 1 month ago

Biomechanical Toy (arcade/Zeus Software/Gaelco/1995). Classic run and gun game made in Spain.🇪🇸 Programmed by Ricardo Puerto, who also programmed Risky Woods for the Commodore Amiga. The expressive and vibrant 1990s European pixel art is one of its qualities. Available on Gaelco Arcade 1 (Evercade) and a re-release on modern platforms (QUByte Interactive).
Dante retro dev 💾14,729 views • 5 days ago

NEKKETSU OYAKO ('Hot-Blooded Family') for the PlayStation (Technosoft/1995). Beat 'em up from the makers of the famous Thunder Force shooter series. Only released in Japan, it's also available for the Saturn, making it a bit of a hidden gem. Although an English fan translation is available for the PlayStation version.
Dante retro dev 💾25,488 views • 11 days ago

Shadow Gangs Zero (Kick Demo version 2.0) by ShadowTeam, is a highly anticipated homage to arcade classics like Shinobi, and also a prequel to a 2020 title. Currently in development following its successful funding campaign on KS, the lead platform is the Neo Geo (shown), with Mega Drive, Dreamcast, PS5, PC, Xbox and Switch on the roadmap as well. Featuring amazing pixel art, great music, and responsive controls, it's a top tier project. Late pledges on KS are still possible for available rewards.
Dante retro dev 💾39,008 views • 19 days ago

Battle K-Road for the arcade (Psikyo/1994) is a fighting game that stands out for its attempt at a semi-realistic martial arts tournament action. It features 14 fighters spanning 7 disciplines (Karate, Boxing, Muay Thai, Sambo, Sumo, Jujitsu, and Cyborgs), so it's more Budokan than Street Fighter II. It never received home ports.
Dante retro dev 💾72,528 views • 1 month ago

Kishin Douji Zenki: Battle Raiden (Hudson Soft/1995) is an action-platformer released exclusively in Japan for the Super Famicom. Based on the popular manga by Yoshihiro Kuroiwa and Kikuhide Tani (specifically the first 3 issues), it was a well-received "tie-in" and one of the 3 Kishin Douji Zenki games released on the system.
Dante retro dev 💾104,161 views • 2 months ago

Capcom's 194X series is a classic line of World War II shoot 'em ups, primarily starring the American P-38 Lightning aircraft. Designed with Western markets in mind, it was a commercial success. The core arcade titles can be seen below. "1944" was rotated 90° to fit (because it isn't "tate mode" like the others).
Dante retro dev 💾18,069 views • 9 days ago

Enduro Racer for the Sega Master System (Sega/1987). Originally an arcade title that was similar to Hang-On, the 8-bit home version shifts the perspective to an isometric view. Players must race against the clock over ramps, rocks, and water hazards while upgrading/repairing their bike.
Dante retro dev 💾13,609 views • 7 days ago

Gradius II: Gofer no Yabou (Konami/1988), also known as Vulcan Venture, was a highly popular and critically acclaimed sequel. Was quite successful, ranking as the third highest-grossing arcade game of the year in Japan. It's considered superior to the original, offering better graphics, sound, and gameplay innovation.
Dante retro dev 💾121,185 views • 2 months ago
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Moon Crystal for the Famicom (by Hect/1992) is a 2D action-platformer with remarkably fluid animations, rarely seen on 8-bit hardware. Never officially released in North America or Europe (on NES), but even so, it's highly regarded by retro gaming fans due to its high quality. Has not yet re-released or included in any modern game collection for a modern system.
Dante retro dev 💾26,008 views • 17 days ago

The Adventures of Lomax for the PlayStation 1 (Psygnosis/1996). 2D platformer set in the Lemmings universe, where Lomax, a brave lemming knight, is tasked with rescuing his brainwashed fellows. Masterfully crafted, it's influenced by the Amiga ecosystem: the core developers, Henk Nieborg (artist) and Erwin Kloibhofer (programmer), are famous for their Amiga titles.
Dante retro dev 💾29,796 views • 20 days ago

Art of Fighting for the Neo Geo (SNK/1992) is a groundbreaking fighting game, introducing the genre-first dynamic screen zooming feature. Characters also showed visible "damage" while their health depleted. A successful game, acting as a direct prequel to the Fatal Fury universe, pioneered cinematic camera work in fighting games, and established an iconic core cast.
Dante retro dev 💾57,084 views • 1 month ago