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Nostradamus for arcade (Face/1993). Vertically scrolling arcade shoot-'em-up loosely based on the prophecy of a great leader coming from the sky in July 1999. Overshadowed by classics like Raiden and Aero fighters, still a cult-classic and an underrated gem for fans of vertical shooters. Arcade exclusive, no home ports...

37,095 görüntüleme • 7 gün önce •via X (Twitter)

6 Yorum

Klinger Neves profil fotoğrafı
Klinger Neves6 gün önce

Esse nunca vi mais gordo... Parece legal. Vou procurar.

くにお profil fotoğrafı
くにお7 gün önce

これは知らないなあ グラもSEもアーケードそのものだけどBGMだけ何故かPCエンジンっぽいですね

Skull Commando Labs profil fotoğrafı
Skull Commando Labs7 gün önce

Been thinking of the amount of energy these spacecrafts need to release weapons, haha.

menoslug profil fotoğrafı
menoslug7 gün önce

옛날에 꽤 구석에 있던 오락실에 한국판(한글로 되어있음) 한 대 가동되고 있는 걸 본 적이 있었습니다. 살짝 플레이해봤는데 생각보다 난이도가 높았습니다.

出血少量バッタ profil fotoğrafı
出血少量バッタ7 gün önce

懐かしいな😆

Wizards profil fotoğrafı
Wizards6 gün önce

This looks amazing 😍 Never played sadly !

Benzer Videolar

One of Sega’s greatest strengths in the 1990s was its ability to create arcade games using 3D hardware that completely outclassed the competition. Virtua Racing and Virtua Fighter were developed on the Model 1 arcade system, which was based on advanced 3D technology originally developed for military applications. At the time, their performance was so impressive that other 3D games simply couldn’t compare. Because of that, it was extremely difficult to accurately reproduce these games on home consoles. In the early 1990s, the Model 1 arcade hardware cost close to $7,000, and even Sega’s own systems—the Mega Drive, 32X, and later the Sega Saturn—struggled to deliver arcade-perfect versions. Back then, I was disappointed by the gap in quality between the arcade and home versions. Looking back now, though, it’s amazing that Sega managed to port them as well as they did. It almost feels like a miracle. After eventually buying an arcade cabinet and a Model 1 board, I learned something I hadn’t realized before: Model 1 supported high-resolution monitors, unlike the standard displays used by most home systems. In those days, the average gamer didn’t even think about screen resolution, so seeing Virtua Fighter on a high-resolution arcade monitor created a fundamentally different experience from the home versions. When I first played Virtua Fighter on the Sega Saturn, I remember feeling that something was missing. At the time, I assumed it was simply the lower polygon count, but after seeing the original hardware in action, I realized that the difference in resolution also played a huge role. Sega’s arcade games—especially those built on the Model 1, Model 2, and Model 3 platforms—represent the peak of the company’s technological achievements. That’s one of the reasons I enjoy collecting them so much. Since home console conversions could never fully capture the original experience, the authentic arcade versions have a unique charm that’s hard to replicate. Even today, playing them on the original hardware is a great reminder of why Sega was considered the king of arcade gaming during the 1990s.

Gamer_lafan

11,313 görüntüleme • 3 ay önce