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Astra really gets procedural pixel art engine. Just some random prototype of a Diablo-like game with a custom engine + cool lighting effects. And grid-based fluid simulation for water, etc.
11,389 Aufrufe • vor 3 Tagen •via X (Twitter)
10 Kommentare

this is probably 6.2 astra

procedural pixel art + fluid sim as a throwaway prototype is wild. how long did that take from a blank project?

Grid-based fluid sim for the water plus real lighting on procedural pixel art is a great combo for a Diablo-like, that's the kind of engine detail that usually takes weeks to hand-roll. Curious how much of the custom engine Astra drafted vs you steering it.

Hey, any tips to share or links to point codex at to achieve something like this? Cheers

Yes

Thanks! Sorry on the phone did not see the other message in my feed

Is this current Astra or an-upcoming version?

It is Astra on my personnal account :) nothing special anybody can prompt that

Would you mind sharing some prompts for it? My 8 year old was trying to make something like that and between us the result didn't turn out anything like that.

Yes I’ll :)
