
Dylan Browne
@DylserX • 10,414 subscribers
Lead Artist - Special Projects at Wētā FX, worked Modelfarm, Mill Film, Mr.X & RSP in Light, Model & lookdev He / Him These posts are mirrored from BSKY
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After about 30 mins of small optimizations I have it running fully playable on the deck! :) ~80 Billion Polys, 150 Ray-Traced Lights using MegaLights, Lumen & Substrate all running at 30fps on the SteamDeck. #UE5 #UnrealEngine #GameDev #SteamDeck #MegaLights #RayTracing
Dylan Browne120,507 次观看 • 1 年前

Still looking for a new job! I'm a Tech Artist / Generalist who loves pushing visuals, 13 years of #UnrealEngine, Tech Art, Lighting, Lookdev, Env, Cinematics, HLSL, BP, PCG, Niagara, Python as well as a Houdini & Substance Avaliable mid Dec #GameDev #VFX #FX #GameArt
Dylan Browne37,796 次观看 • 8 个月前

New in UE5-Main this week, Lumen Irradiance Cache, a probe based lumen mode for lower end devices (its super early!) , compared here with default Hardware Lumen, less occlusion detail & reflections loose out a bit but leagues better than no lumen! #UnrealEngine #UE5 #GameDev
Dylan Browne27,104 次观看 • 8 个月前

Enjoying pushing this to the absolute maxumum, could use more VRAM haha. 10 Million plus 20 million poly trees Nanite Voxelization at distance Megalights Directional Light RT Culling off, every tree is traced for lumen and shadows real-time in editor #UE5 #UnrealEngine #GameDev
Dylan Browne25,218 次观看 • 11 个月前

This is some really cool stuff, Epic has been working on a new RayTraced Translucency on UE5-Main that uses Hit Lighting for reflections and refraction, as well as working with DOF!! Its super early but its shaping up well. #UnrealEngine #UE5 #GameDev #RayTracing #Graphics
Dylan Browne30,465 次观看 • 1 年前