
Ethan Mollick
@emollick • 405,270 subscribers
Professor @Wharton studying AI. New book, Co-Existence, coming October 20. Preorder here: https://t.co/hsDYf1xU9K Substack: https://t.co/UIBhxu4bgq
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Had some early access to Muse Wonder, but did not get a chance to use it a ton, yet it seems like a good model from limited test Perhaps more impressive, compare the progress since April in my drowned neogothic city twigl shader test. Very fast progress from Meta in a short time
Ethan Mollick54,628 просмотров • 6 дней назад

Hey Claude, "Pick a problem or mystery that obsesses you and solve it as best you can & make a movie we can share on social media about it" So it took a crack at the Voynich Manuscript & failed. Then it made this movie, which is pretty interesting to watch and a good explainer.
Ethan Mollick243,480 просмотров • 1 месяц назад

Hey, Claude: "I asked an earlier Claude to Remove the Squid from All Quiet on the Western Front. Now you can make movies and such. I need you to show how far you have come" & I pasted in the tweet below There is some clever stuff, models have a real sense of humor at this point
Ethan Mollick131,636 просмотров • 20 дней назад

Argon is quite different: "A game about Imminence. Something very big, very strange is happening. A suburb & the arrival of a vast & unknowable presence. Not horror, invoke the feeling of the end of all things coming, inevitably, but also not sad or scary"
Ethan Mollick32,366 просмотров • 5 дней назад

People asked for me to upload the Bitter Lesson video from this piece to YouTube, so here you are:
Ethan Mollick88,705 просмотров • 16 дней назад

This impressed me: I asked GPT-6 Astra to turn Zork (the classic 1977 text adventure) into a full 3D action-adventure game It kept the original plot & puzzles, added fight scenes, and built all of the characters & environments directly in Threejs Play:
Ethan Mollick222,826 просмотров • 1 месяц назад

I had Fable build another thing I always wanted, a full procedural fantasy kingdom generator with economics, trade routes, population growth, wars, lineages, and occasional dragons. First, I worked with it on a plan, then it made it. You can play it here:
Ethan Mollick423,735 просмотров • 3 месяцев назад

How do you explain recursion? This one is pretty fun. I had Claude Opus 5.5 make: "A video explaining recursion, where every explanation about recursion has a radically different video style, make this self-referential & clever & fast moving." Nine genre shifts, one prompt...
Ethan Mollick70,646 просмотров • 23 дней назад

"create the ultimate brutalist city builder. you should have lots of controls over buildings in ways that are delightful and intuitive to people..." Here is Fable 5.1, a little over a year since GPT-5 below, in a single shot from a prompt. It quite good:
Ethan Mollick43,604 просмотров • 14 дней назад

Wow, diffusion models (used in AI image generation) are also game engines - a type of world simulation. By predicting the next frame of the classic shooter DOOM, you get a playable game at 20 fps without any underlying real game engine. This video is from the diffusion model.
Ethan Mollick1,769,992 просмотров • 2 лет назад

I was reflecting on how many random contingencies went into creating the current accelerating AI moment and had Opus 5.5 put together a video, inspired by old science show Connections, to try and point out how a series of initially unrelated ideas led to the moment we are in now.
Ethan Mollick50,281 просмотров • 21 дней назад

This is a big leap forward to doing real data analysis with GPT-4o. It still can't quite handle the way many people use spreadsheets (Excel formulas, etc.) but it is pretty impressive. You can zoom into spreadsheets and ask about cells, modify graphs, etc. I trimmed 45 seconds.
Ethan Mollick1,746,192 просмотров • 2 лет назад

I had early access, and a longer post is coming, but GPT-6 is stunning & is good enough that it actually does complex meaningful work for me autonomously for days. As a more fun example, it made a historically-based simulation of the Library of Alexandria:
Ethan Mollick102,444 просмотров • 1 месяц назад

Fable: "you have Unity and access to MCP. I want you to build a game that is a unique twist on a FPS. You want the player to say "wow" & "so clever" and to enjoy the core gameplay loop" WebGL: * It had no assets so the graphics are procedurally generated
Ethan Mollick211,846 просмотров • 3 месяцев назад

10 months later, I gave Claude Code with Fable the same brief, asking it to construct SimRefinery from surviving screenshots and documentation. Fully playable, with a learning mode & all sorts of sophistication. Look at the difference from the old version!
Ethan Mollick241,879 просмотров • 4 месяцев назад

I think people don't realize why Gemini Omni is different than other video AIs. It is fully multimodal, so it can edit video natively, too I took the famous "train " movie from 1896 & made it a bullet train, LEGO, added a time traveler, a centipede, muppets... (see reflections?)
Ethan Mollick274,743 просмотров • 4 месяцев назад