
FR3NKD
@FR3NKD • 15,303 subscribers
3D Artist/Game Dev (@FR3NKD_DEV) Store: https://t.co/mMPQYxtYY1 YouTube: https://t.co/HcG90Fvorj Discord: https://t.co/SBWgrADsWV
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This is NOT Unreal Engine 5. This is Godot RTX! Running at 60FPS+ on a base 4080.
FR3NKD177,519 Aufrufe • vor 2 Monaten

Wait a second, isn't that Godot?? Are they using Godot Engine as a map editor for Battlefield 6? What's going on?!?
FR3NKD432,175 Aufrufe • vor 10 Monaten

Trying out some random non-destructive effects in Affinity Studio. It's like a toy.
FR3NKD249,617 Aufrufe • vor 7 Monaten

I was watching this video from Polyfjord yesterday and I was completely blown away by Cycles' improvements using DLSS. This isn't just an incremental improvement, this is a paradigm shift, the benchmark scenes literally ran like they were rendered in EEVEE. I am absolutely speechless, watching the video I felt butterflies in my stomach, maybe you think I'm being dramatic but growing up with the dream of real-time raytracing, rendering scenes on a shitty laptop for whole nights as a kid and then seeing this? It's really something...
FR3NKD97,805 Aufrufe • vor 3 Monaten
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Playing around with my new Matcaps. I shared them on my Gumroad if anyone's interested.
FR3NKD119,027 Aufrufe • vor 1 Jahr

Ucupaint -> Godot 1. Bake all channels 2. Save .Blend inside Godot project 3. Enjoy
FR3NKD35,181 Aufrufe • vor 6 Monaten

I've dreamed of creating content on YouTube all my life. but I never felt ready, and I hadn't found my voice. Working on the Ucupaint course pushed me to learn how to produce quality video tutorials. In the process, I developed my own communication style: I call it the “cinematic tutorial” My first YouTube tutorial drops this week.
FR3NKD51,386 Aufrufe • vor 11 Monaten

Okay, so, let's visualize it! Here I'm using crease, mark sharp, then bevel weight adjusting the bevel amount.
FR3NKD35,536 Aufrufe • vor 8 Monaten