
Givros
@givros • 2,638 subscribers
Ambassador @TesanaAI AI game assets → playable prototypes ⚡ Get the ebook ⬇️ https://t.co/9kYUKM43cc Daily prompts & workflows Open to collabs 📩
Videos

Codex is unusable. I generated one image with GPT Image 2.0, gave it to Codex, and used one simple prompt: “Create me a web game from this image.” You give it a simple image like this, and suddenly you realize you can build: • a voxel map • an editor • tile animations • a playable browser prototype This is getting ridiculous.
Givros83,052 görüntüleme • 27 gün önce

Codex isn’t just a coding assistant anymore. It’s becoming a full AI game-dev workspace. 🦫🎮 For this project, Codex handled the workflow by using: 🖼️ GPT Image 2.0 for the visual direction, cards, enemies, and UI assets 🧠 GPT-5.5 for gameplay structure, systems, and iteration 💻 Codex to turn all of that into a real project From cozy capybara shrine images to a real turn-based card battle game. The 2026 AI game dev workflow is getting ridiculous. 🚀 Follow if you’re building games with AI. Want the full prompt I used for this? Comment “CAPYBARA” and I’ll share it.
Givros68,671 görüntüleme • 1 ay önce

This is the best 2026 AI workflow for turning game ideas into playable prototypes: GPT Image 2.0 → reference image + tileset Codex + GPT-5.5 → my custom prompt Result → playable browser prototype I generated the Cozy Island Farm concept, turned the same visual direction into clean technical assets, then used one complete prompt to make it playable. Comment “Cozy Island Farm” and I’ll send you my custom prompt.
Givros31,619 görüntüleme • 20 gün önce

Codex + GPT-Image-2 + Three.js = instant interactive 3D worlds 🌍
Givros40,027 görüntüleme • 1 ay önce

I rebuilt the same 2D survival base defense prototype. But this time, I used Agent Sprite Forge of 0xFunky with Codex. Instead of relying on rough placeholder assets, the workflow can generate 2D sprite sheets, maps, transparent PNG frames, props, GIFs and metadata directly from prompts. And honestly, the visual result is already much better. Still a lot to improve, especially the walking animation, but the pipeline is getting closer: prompt → assets → prototype → test → iterate
Givros13,340 görüntüleme • 12 gün önce

First try at generating a voxel city with Codex + Three.js It works: roads, buildings, parks, traffic lights, pedestrians… But it still feels too clean and too grid-like. I think the next step is adding more street-level details, traffic density, and urban chaos. How do you find it? Any improvement ideas I should test next? full prompt below 👇
Givros11,038 görüntüleme • 28 gün önce
Daha fazla içerik yok.