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Jan Orszulik

@JanOrszulik16,408 subscribers

Developer of Precursor and Divergence. Indie developer/game designer/rendering programmer working on various projects.

Shorts

Divergence: Fracture new version available! A Heavy frigate, repair drones, a new arena, a new turret, new EM burst torpedoes, and some requested QoL improvements. Download it on Discord, link in the comments! #indiegame #gamedev

Divergence: Fracture new version available! A Heavy frigate, repair drones, a new arena, a new turret, new EM burst torpedoes, and some requested QoL improvements. Download it on Discord, link in the comments! #indiegame #gamedev

37,115 views

Me: “Alright, only the important, must have features... Focus...” Also me: “Compute driven rock debris with collisions and hydropneumatic recoil for ballistic turrets would be nice.” #indiedev #gamedev

Me: “Alright, only the important, must have features... Focus...” Also me: “Compute driven rock debris with collisions and hydropneumatic recoil for ballistic turrets would be nice.” #indiedev #gamedev

50,995 views

EM Burst torpedoes can be used to create a temporary "smoke" screen to blind sensors and control the flow of battle, giving you breathing space or zoning the enemy out. (Yes, it’s inspired by one of the best sci-fi TV shows. Yes, it’s The Expanse) #Gamedev #indiedev

EM Burst torpedoes can be used to create a temporary "smoke" screen to blind sensors and control the flow of battle, giving you breathing space or zoning the enemy out. (Yes, it’s inspired by one of the best sci-fi TV shows. Yes, it’s The Expanse) #Gamedev #indiedev

15,981 views

Alright, scanning buildings now shows population. Physicalized humans in front-facing rooms can now evacuate buildings as well, and vice versa damage to buildings can now kill “stored” humans. I think this sidetask is almost done. #Indiegame #gamedev #Precursor

Alright, scanning buildings now shows population. Physicalized humans in front-facing rooms can now evacuate buildings as well, and vice versa damage to buildings can now kill “stored” humans. I think this sidetask is almost done. #Indiegame #gamedev #Precursor

170,725 views

Three new arenas, including an asymmetric 2v1, for my proof of concept, Divergence. If you want to check it out, there’s a link to the Discord in the comments. #indiedev #gamedev

Three new arenas, including an asymmetric 2v1, for my proof of concept, Divergence. If you want to check it out, there’s a link to the Discord in the comments. #indiedev #gamedev

23,158 views

Moving cloaking towards production ready state, apart from it actually affecting visibility it can now be locally disrupted by damage and mainly correctly masks interior. Also brought Type-5s up to modern format for Hulls. #Indiegame #pixelart #gamedev

Moving cloaking towards production ready state, apart from it actually affecting visibility it can now be locally disrupted by damage and mainly correctly masks interior. Also brought Type-5s up to modern format for Hulls. #Indiegame #pixelart #gamedev

20,970 views

Still working on Faction system, so in meantime here is some low tier patrol obliterated by higher tier ability. #inediegame #Precursor #pixelart

Still working on Faction system, so in meantime here is some low tier patrol obliterated by higher tier ability. #inediegame #Precursor #pixelart

47,318 views

Evacuation of damaged buildings working, still gotta pull humans from front facing rooms tho. #Precrusor #indiegame

Evacuation of damaged buildings working, still gotta pull humans from front facing rooms tho. #Precrusor #indiegame

47,212 views

Do not go gentle into that good night... (bring considerably bigger ship) #Precursor #gamedev #indiedev

Do not go gentle into that good night... (bring considerably bigger ship) #Precursor #gamedev #indiedev

35,580 views

Executive decision made, time to rewatch The Expanse

Executive decision made, time to rewatch The Expanse

42,833 views

Recovered CCTV footage, 20:27 local time. An unidentified craft engaged a rural village with a sustained directed energy discharge. Multiple structures were lost within seconds. The area was sealed before sunrise. Authorities have issued no formal explanation. #pixelart #gamedev

Recovered CCTV footage, 20:27 local time. An unidentified craft engaged a rural village with a sustained directed energy discharge. Multiple structures were lost within seconds. The area was sealed before sunrise. Authorities have issued no formal explanation. #pixelart #gamedev

11,649 views

Doing a quick pass on building damage visualization, especially focusing on lower intensity, large scale damage from shockwaves (the core of the explosion is ignored here). Glass is now destroyed more easily than other materials. #pixelart #indiegame #indiedev

Doing a quick pass on building damage visualization, especially focusing on lower intensity, large scale damage from shockwaves (the core of the explosion is ignored here). Glass is now destroyed more easily than other materials. #pixelart #indiegame #indiedev

136,188 views

I am about to start working on one of the most complex systems and GUIs I've done, that's going to be up to few weeks venture. So I will be posting unrelated footage in meantime, here is some winter combat. #indiegame #gamedev #pixelart

I am about to start working on one of the most complex systems and GUIs I've done, that's going to be up to few weeks venture. So I will be posting unrelated footage in meantime, here is some winter combat. #indiegame #gamedev #pixelart

36,614 views

Breaking: after hours of intense scientific research on Reddit and X, I’ve successfully updated the ingame representation of Earth to reflect the latest discoveries. #Indiegame #FlatEarthResearch #DoYourOwnResearch #WakeUp

Breaking: after hours of intense scientific research on Reddit and X, I’ve successfully updated the ingame representation of Earth to reflect the latest discoveries. #Indiegame #FlatEarthResearch #DoYourOwnResearch #WakeUp

19,077 views

I am working on some massive changes related to Level generator to make zones semipersistent as always planned. So here is tiny Tier 1 combat footage in meantime. Note: this hull shouldn't be able to pick up vehicle of this weight/size. #pixelart #indiegame #Precursor

I am working on some massive changes related to Level generator to make zones semipersistent as always planned. So here is tiny Tier 1 combat footage in meantime. Note: this hull shouldn't be able to pick up vehicle of this weight/size. #pixelart #indiegame #Precursor

25,163 views

Bradley platoon ran into an unexpected encounter. #Precursor #pixelart #screenshotsaturday

Bradley platoon ran into an unexpected encounter. #Precursor #pixelart #screenshotsaturday

21,787 views

Mostly minor fixes and some polish today, however I've made lil mouse icon so mouse binds are now displayed instead of "NONE" which, as you might have guessed, wasn't intended. #Precursor #indiegame #gamedev

Mostly minor fixes and some polish today, however I've made lil mouse icon so mouse binds are now displayed instead of "NONE" which, as you might have guessed, wasn't intended. #Precursor #indiegame #gamedev

13,866 views

VIP onboarding process is a go. Next part is going to be bit more complicated. #Precursor #pixelart #gamedev

VIP onboarding process is a go. Next part is going to be bit more complicated. #Precursor #pixelart #gamedev

13,591 views

VIPs can now occupy buildings (rare spawn in luxury houses, later in office buildings and facilities of their institutions) and roam zones. When scanned they get highlight frame color coded to their rank. Next up: let's get them on board =mainly Gui #Indiegame #pixelart #gamedev

VIPs can now occupy buildings (rare spawn in luxury houses, later in office buildings and facilities of their institutions) and roam zones. When scanned they get highlight frame color coded to their rank. Next up: let's get them on board =mainly Gui #Indiegame #pixelart #gamedev

12,988 views

Videos