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Quick test of the new damage model (and reason why I needed combat text for debugging). There is quite a lot to unpack, if you won't read this, I won't blame you. Armor penetration is now a thing, and AP/APHE projectiles can exist. A new module system is in...

24,542 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля Nikodem Lokatelj
Nikodem Lokatelj2 лет назад

Nice! I like that it can bounce if it comes in at an angle.

Фото профиля Clayton Holmes
Clayton Holmes2 лет назад

Take that you naughty ufo or uap whatever you're calling them lately

Фото профиля Uta Harakeshi
Uta Harakeshi2 лет назад

This looks incredible. The trees, grass, mist, clouds, lightning, fire, cars, projectiles ricocheting... very impressive. Those are people running around?

Фото профиля Jan Orszulik
Jan Orszulik2 лет назад

Thanks. Yup, people.

Фото профиля prime31 - mike
prime31 - mike2 лет назад

Damn man. That’s getting crazy detailed! Does this mean more UI required to have some book of all encountered ships that shows all the layers or will you teach that info in real time?

Фото профиля Jan Orszulik
Jan Orszulik2 лет назад

I will highlight all modules through hull once target is scanned, I am still deciding what I will do regarding armor. I might create some module that will provide info regarding part you are aiming at.

Фото профиля Eduardo Soares
Eduardo Soares2 лет назад

Muito bacana a destruição da nave e até o ricochete dos disparos, ficou muitoooo fera. É 3D os objetos? Are the objects in 3D or pixel art?

Фото профиля Zehra Khan
Zehra Khan2 лет назад

Love the art style!

Фото профиля Axe Ghost. Lishwist 🌟
Axe Ghost. Lishwist 🌟2 лет назад

looking beautiful 💥

Фото профиля Dela 🎙️
Dela 🎙️2 лет назад

Looks amazing!! 🔥

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