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Quick test of the new damage model (and reason why I needed combat text for debugging). There is quite a lot to unpack, if you won't read this, I won't blame you. Armor penetration is now a thing, and AP/APHE projectiles can exist. A new module system is in... show more
24,522 views • 2 years ago •via X (Twitter)
10 Comments

Nice! I like that it can bounce if it comes in at an angle.

Take that you naughty ufo or uap whatever you're calling them lately

This looks incredible. The trees, grass, mist, clouds, lightning, fire, cars, projectiles ricocheting... very impressive. Those are people running around?

Thanks. Yup, people.

Damn man. That’s getting crazy detailed! Does this mean more UI required to have some book of all encountered ships that shows all the layers or will you teach that info in real time?

I will highlight all modules through hull once target is scanned, I am still deciding what I will do regarding armor. I might create some module that will provide info regarding part you are aiming at.

Muito bacana a destruição da nave e até o ricochete dos disparos, ficou muitoooo fera. É 3D os objetos? Are the objects in 3D or pixel art?

Love the art style!

looking beautiful 💥

Looks amazing!! 🔥
