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Quick test of the new damage model (and reason why I needed combat text for debugging). There is quite a lot to unpack, if you won't read this, I won't blame you. Armor penetration is now a thing, and AP/APHE projectiles can exist. A new module system is in...

24,522 views • 2 years ago •via X (Twitter)

10 Comments

Nikodem Lokatelj's profile picture
Nikodem Lokatelj2 years ago

Nice! I like that it can bounce if it comes in at an angle.

Clayton Holmes's profile picture
Clayton Holmes2 years ago

Take that you naughty ufo or uap whatever you're calling them lately

Uta Harakeshi's profile picture
Uta Harakeshi2 years ago

This looks incredible. The trees, grass, mist, clouds, lightning, fire, cars, projectiles ricocheting... very impressive. Those are people running around?

Jan Orszulik's profile picture
Jan Orszulik2 years ago

Thanks. Yup, people.

prime31 - mike's profile picture
prime31 - mike2 years ago

Damn man. That’s getting crazy detailed! Does this mean more UI required to have some book of all encountered ships that shows all the layers or will you teach that info in real time?

Jan Orszulik's profile picture
Jan Orszulik2 years ago

I will highlight all modules through hull once target is scanned, I am still deciding what I will do regarding armor. I might create some module that will provide info regarding part you are aiming at.

Eduardo Soares's profile picture
Eduardo Soares2 years ago

Muito bacana a destruição da nave e até o ricochete dos disparos, ficou muitoooo fera. É 3D os objetos? Are the objects in 3D or pixel art?

Zehra Khan's profile picture
Zehra Khan2 years ago

Love the art style!

Axe Ghost. Lishwist 🌟's profile picture
Axe Ghost. Lishwist 🌟2 years ago

looking beautiful 💥

Dela 🎙️'s profile picture
Dela 🎙️2 years ago

Looks amazing!! 🔥

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