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Jan Orszulik

@JanOrszulik15,939 subscribers

Developer of Precursor. Indie developer/game designer/rendering programmer working on various projects.

Shorts

Alright, scanning buildings now shows population. Physicalized humans in front-facing rooms can now evacuate buildings as well, and vice versa damage to buildings can now kill “stored” humans. I think this sidetask is almost done. #Indiegame #gamedev #Precursor

Alright, scanning buildings now shows population. Physicalized humans in front-facing rooms can now evacuate buildings as well, and vice versa damage to buildings can now kill “stored” humans. I think this sidetask is almost done. #Indiegame #gamedev #Precursor

170,407 views

Moving cloaking towards production ready state, apart from it actually affecting visibility it can now be locally disrupted by damage and mainly correctly masks interior. Also brought Type-5s up to modern format for Hulls. #Indiegame #pixelart #gamedev

Moving cloaking towards production ready state, apart from it actually affecting visibility it can now be locally disrupted by damage and mainly correctly masks interior. Also brought Type-5s up to modern format for Hulls. #Indiegame #pixelart #gamedev

20,473 views

Still working on Faction system, so in meantime here is some low tier patrol obliterated by higher tier ability. #inediegame #Precursor #pixelart

Still working on Faction system, so in meantime here is some low tier patrol obliterated by higher tier ability. #inediegame #Precursor #pixelart

47,309 views

Evacuation of damaged buildings working, still gotta pull humans from front facing rooms tho. #Precrusor #indiegame

Evacuation of damaged buildings working, still gotta pull humans from front facing rooms tho. #Precrusor #indiegame

47,145 views

Executive decision made, time to rewatch The Expanse

Executive decision made, time to rewatch The Expanse

42,833 views

Doing a quick pass on building damage visualization, especially focusing on lower intensity, large scale damage from shockwaves (the core of the explosion is ignored here). Glass is now destroyed more easily than other materials. #pixelart #indiegame #indiedev

Doing a quick pass on building damage visualization, especially focusing on lower intensity, large scale damage from shockwaves (the core of the explosion is ignored here). Glass is now destroyed more easily than other materials. #pixelart #indiegame #indiedev

136,167 views

I am about to start working on one of the most complex systems and GUIs I've done, that's going to be up to few weeks venture. So I will be posting unrelated footage in meantime, here is some winter combat. #indiegame #gamedev #pixelart

I am about to start working on one of the most complex systems and GUIs I've done, that's going to be up to few weeks venture. So I will be posting unrelated footage in meantime, here is some winter combat. #indiegame #gamedev #pixelart

36,614 views

Breaking: after hours of intense scientific research on Reddit and X, I’ve successfully updated the ingame representation of Earth to reflect the latest discoveries. #Indiegame #FlatEarthResearch #DoYourOwnResearch #WakeUp

Breaking: after hours of intense scientific research on Reddit and X, I’ve successfully updated the ingame representation of Earth to reflect the latest discoveries. #Indiegame #FlatEarthResearch #DoYourOwnResearch #WakeUp

18,996 views

I am working on some massive changes related to Level generator to make zones semipersistent as always planned. So here is tiny Tier 1 combat footage in meantime. Note: this hull shouldn't be able to pick up vehicle of this weight/size. #pixelart #indiegame #Precursor

I am working on some massive changes related to Level generator to make zones semipersistent as always planned. So here is tiny Tier 1 combat footage in meantime. Note: this hull shouldn't be able to pick up vehicle of this weight/size. #pixelart #indiegame #Precursor

25,163 views

Mostly minor fixes and some polish today, however I've made lil mouse icon so mouse binds are now displayed instead of "NONE" which, as you might have guessed, wasn't intended. #Precursor #indiegame #gamedev

Mostly minor fixes and some polish today, however I've made lil mouse icon so mouse binds are now displayed instead of "NONE" which, as you might have guessed, wasn't intended. #Precursor #indiegame #gamedev

13,821 views

Bradley platoon ran into an unexpected encounter. #Precursor #pixelart #screenshotsaturday

Bradley platoon ran into an unexpected encounter. #Precursor #pixelart #screenshotsaturday

21,787 views

VIP onboarding process is a go. Next part is going to be bit more complicated. #Precursor #pixelart #gamedev

VIP onboarding process is a go. Next part is going to be bit more complicated. #Precursor #pixelart #gamedev

13,572 views

VIPs can now occupy buildings (rare spawn in luxury houses, later in office buildings and facilities of their institutions) and roam zones. When scanned they get highlight frame color coded to their rank. Next up: let's get them on board =mainly Gui #Indiegame #pixelart #gamedev

VIPs can now occupy buildings (rare spawn in luxury houses, later in office buildings and facilities of their institutions) and roam zones. When scanned they get highlight frame color coded to their rank. Next up: let's get them on board =mainly Gui #Indiegame #pixelart #gamedev

12,988 views

Alright, mission system can now process data from zones as well as state of passive mission stages and present combined results to user and also cover authoring of hybrid missions. #Precursor #gamedev #indiedev

Alright, mission system can now process data from zones as well as state of passive mission stages and present combined results to user and also cover authoring of hybrid missions. #Precursor #gamedev #indiedev

15,866 views

Emitter crafting, holographic previews for modules, pinnable interactive tooltips, variable firing mode configurations, emitter stat scaling. #Precursor #indiedev #pixelart

Emitter crafting, holographic previews for modules, pinnable interactive tooltips, variable firing mode configurations, emitter stat scaling. #Precursor #indiedev #pixelart

17,842 views

I like the previous one slightly more, but I need several visually distinctive variants, so let's keep it at least for now. #pixelart #gamedev #indiedev #indiegames

I like the previous one slightly more, but I need several visually distinctive variants, so let's keep it at least for now. #pixelart #gamedev #indiedev #indiegames

36,546 views

Wreckyards are pretty good early source of basic metals, outside of cities, minimal surveillance, comes preextracted. #Precursor #pixelart #indiegames

Wreckyards are pretty good early source of basic metals, outside of cities, minimal surveillance, comes preextracted. #Precursor #pixelart #indiegames

12,440 views

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