
Richard Palethorpe
@jichiep • 1,789 subscribers
Working on local AI. I wrote a Linux kernel exploit for an n-day once.
Videos

I put motion-bricks.cpp up on GitHub! It generates animations from key-frames in realtime using a tiny model that easily runs on a desktop CPU and Vulkan. There are still bugs to iron out and I'm thinking this can be combined with physical simulation and robotic control policies...
Richard Palethorpe60,364 Aufrufe • vor 1 Monat

I have released gem-x.cpp on GitHub! This produces a 3D skeleton from video, including live video, which is what interests me. NVIDIA showed the original GEM-X teleoperating humanoids, so the next thing I want to do is get that working in simulation all in GGML/C++.
Richard Palethorpe22,353 Aufrufe • vor 18 Tagen

skin-tokens.cpp is up on GitHub! This let's you generate a skeleton and skin weights for humanoid and non-humanoid meshes. I tried combining this with skeletal animations from kimodo.cpp, but still having issues there as can be seen at the end of the video
Richard Palethorpe30,337 Aufrufe • vor 1 Monat
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