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kimodo.cpp is up on GitHub! It allows you to animate a skeleton by describing what you want it to do.

141,847 görüntüleme • 1 ay önce •via X (Twitter)

46 Yorum

Lee Penkman profil fotoğrafı
Lee Penkman1 ay önce

nice work.... strong follow... ive been generating lots of motion with that yall can download. this is really cool to be able to do any kind of motion... going to make interesting dynamics and ai agents in games pretty interesting and life like :)

Richard Palethorpe profil fotoğrafı
Richard Palethorpe1 ay önce

Very cool

bone profil fotoğrafı
bone1 ay önce

can it do pigs

Richard Palethorpe profil fotoğrafı
Richard Palethorpe1 ay önce

no

Arram profil fotoğrafı
Arram1 ay önce

This looks cool. I tried using Ardy for an llm to control an avatar in real time but it was just not at a point where it’s useful yet: self clipping, weird drifting motions between animations, somewhat mushy animations here and there. Overall impressive though.

Richard Palethorpe profil fotoğrafı
Richard Palethorpe1 ay önce

Interesting. I think with Kimodo the training distribution is limited, but what it knows how to do it does well. But that's just my initial impression.

Arram profil fotoğrafı
Arram1 ay önce

Yeah don’t get me wrong it was really impressive, just not actually useful yet.

Agent007 profil fotoğrafı
Agent0071 ay önce

Interesting!! Motions looks fluid and natural... How is it behaving with GPU frequency, does it spike it or super lightweight??

Richard Palethorpe profil fotoğrafı
Richard Palethorpe1 ay önce

Do you mean does it require a lot of compute? There are two models; text encoder and control policy. The text encoder is full precision 8b Llama which is much heavier than I'd like, but could be optimized. The control policy is much smaller, but still significant. It's fine for offline processing, realtime will be difficult on average hardware

Vincent Bons profil fotoğrafı
Vincent Bons1 ay önce

Humanoid or also other shapes?

Richard Palethorpe profil fotoğrafı
Richard Palethorpe1 ay önce

Practically just humanoid for now. NVIDIA haven't released a quadruped model or the training code. So it would require recreating the training code, creating a data-set for a non-humanoid etc. Completely possible, just would take me a lot of work.

bnw profil fotoğrafı
bnw1 ay önce

super cool, but why llama, it's needs approval on hugging face, why fucking llama

Richard Palethorpe profil fotoğrafı
Richard Palethorpe1 ay önce

This is NVIDIA's choice, but I've uploaded the GGUF to HF now so no approval needed

bnw profil fotoğrafı
bnw1 ay önce

it works! thanks

André profil fotoğrafı
André1 ay önce

Looking really impressive! can't wait to try it out

Rodion Kalimullin profil fotoğrafı
Rodion Kalimullin1 ay önce

Nice )

Richard Palethorpe profil fotoğrafı
Richard Palethorpe1 ay önce

you beat me to it xD

Robert ☧ Beckebans 💾🕹️🏝️ profil fotoğrafı
Robert ☧ Beckebans 💾🕹️🏝️1 ay önce

Please add an open source license to it. I would like to play around with this. Very good work!

Shikhar profil fotoğrafı
Shikhar1 ay önce

oh nice, I gotta try this

cloversativa 🪷🫧🪩🍀 profil fotoğrafı
cloversativa 🪷🫧🪩🍀1 ay önce

so nice

GameDevAssets profil fotoğrafı
GameDevAssets1 ay önce

Thanks for sharing this. Looks really cool.

iñaki profil fotoğrafı
iñaki1 ay önce

Woow💯💪

Hailey Collet profil fotoğrafı
Hailey Collet1 ay önce

I want to hook this up to Blender -> H3

CreaτiveBuilds profil fotoğrafı
CreaτiveBuilds1 ay önce

this + image2threejs would go crazy

Jj profil fotoğrafı
Jj1 ay önce

the future looks bright

xar profil fotoğrafı
xar1 ay önce

might be the quickest follow in my x history

Chubigans profil fotoğrafı
Chubigans1 ay önce

bro this is amazing

G2G profil fotoğrafı
G2G1 ay önce

Holy fuck I've been trying to do this for months.

PlagiatOS profil fotoğrafı
PlagiatOS1 ay önce

@toyxyz3 Wow! Dose it work with non humanoids?

Richard Palethorpe profil fotoğrafı
Richard Palethorpe1 ay önce

@toyxyz3 Not without reverse engineering the training code

PlagiatOS profil fotoğrafı
PlagiatOS1 ay önce

@toyxyz3 I’ll check it out. Gg

shaversian3d profil fotoğrafı
shaversian3d1 ay önce

Is the generation limit a max of 10 seconds?

Richard Palethorpe profil fotoğrafı
Richard Palethorpe1 ay önce

yes, but it is possible to stitch multiple prompts together, which I'm experimenting with.

rusa profil fotoğrafı
rusa1 ay önce

describing motion in words is the easy demo. the hard part is the model knowing which constraints are physical and which are stylistic. 'walk sad' should keep the feet on the ground, 'walk drunk' gets to break that. curious where it draws that line.

Thomas Richter-Trummer profil fotoğrafı
Thomas Richter-Trummer1 ay önce

mixamo compatible? Should nicely play with our rigged 3dgs avatars in @arrival_space_ then

Rahul Ghosh profil fotoğrafı
Rahul Ghosh1 ay önce

I have this running on the web with Nira no device restrictions

Shaun Kahler profil fotoğrafı
Shaun Kahler1 ay önce

O.O once again.. innovation at lightning speed

Agent Plaza profil fotoğrafı
Agent Plaza1 ay önce

很酷!

Sebastian Buzdugan profil fotoğrafı
Sebastian Buzdugan1 ay önce

does kimodo enforce foot contact, because text-driven motion without it breaks quickly in production

Jon Kakaley profil fotoğrafı
Jon Kakaley1 ay önce

Does it work with non-humanoid forms?

Richard Palethorpe profil fotoğrafı
Richard Palethorpe1 ay önce

Kimodo.cpp doesn't yet. I'm not sure if upstream have a quadruped. In theory it can with more training, but practically speaking this is a limitation

Tristan Rhodes profil fotoğrafı
Tristan Rhodes1 ay önce

super cool!

Sacrificial Pancakes profil fotoğrafı
Sacrificial Pancakes1 ay önce

what's the cycle time between prompt and animation playing? ... asking for a friend

Reigen profil fotoğrafı
Reigen1 ay önce

how well does it handle the personalities? a whimsical walk or walk while carrying heavy load on your shoulder using both hands. something like that

hydra profil fotoğrafı
hydra1 ay önce

so .. Unity's embedded animation AI generative system is a joke.

migero 🤌🥕🐇 profil fotoğrafı
migero 🤌🥕🐇1 ay önce

or better yet release all the training data for free as animation files .......

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