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I have released gem-x.cpp on GitHub! This produces a 3D skeleton from video, including live video, which is what interests me. NVIDIA showed the original GEM-X teleoperating humanoids, so the next thing I want to do is get that working in simulation all in GGML/C++.

22,353 次观看 • 18 天前 •via X (Twitter)

26 条评论

Richard Palethorpe 的头像
Richard Palethorpe18 天前

Source is here:

Richard Palethorpe 的头像
Richard Palethorpe18 天前

GEM-X is related to SAM3D-BODY, in that they do similar things and in offline mode GEM-X uses SAM3D. So checkout sam3d.cpp too:

Ettore Di Giacinto 的头像
Ettore Di Giacinto18 天前

I wonder how nice could be to have this in games. In C++ and if working on low end devices.. that opens up a lots of new ways for entertainment

Richard Palethorpe 的头像
Richard Palethorpe18 天前

It will very soon be in a game ;-)

Ettore Di Giacinto 的头像
Ettore Di Giacinto18 天前

looking forward to try it 👀

Lee Penkman 的头像
Lee Penkman18 天前

nice! strong follow :)

Richard Palethorpe 的头像
Richard Palethorpe18 天前

Thanks!

George Ou 的头像
George Ou18 天前

what are the 2 colored sets of lines? Different models for keypoint detection?

Richard Palethorpe 的头像
Richard Palethorpe17 天前

Yes, one is ViTPose which locates the joints in 2D, then GEM-X builds on that to create 3D motions which is the other.

George Ou 的头像
George Ou17 天前

Is the cyan-colored line the 3D version?

Richard Palethorpe 的头像
Richard Palethorpe17 天前

Yes

JERIC陳傑瑞 的头像
JERIC陳傑瑞17 天前

Looks awesome! from your experience, how does it compare to Mediapipe or similar?

Richard Palethorpe 的头像
Richard Palethorpe17 天前

No idea, I'm interested to hear from people how it compares to other solutions too

JERIC陳傑瑞 的头像
JERIC陳傑瑞17 天前

From the looks alone , yours seem to detect finger bones much better

Richard Palethorpe 的头像
Richard Palethorpe17 天前

VitPose does in 2D, I'm not sure the final 3D joint positions are tracking fingers well

Synthetic Beef 的头像
Synthetic Beef18 天前

Fun! I remember researching pose estimation almost a decade ago for augmented reality games and sports analysis software and was so sad we weren't close to being able to do it well (and in real time). It's come a long way. Very cool.

Tomi 的头像
Tomi18 天前

This looks pretty cool. Does it require Nvidia GPU?

Richard Palethorpe 的头像
Richard Palethorpe18 天前

No, runs on Vulkan by default and other backends (e.g Metal) can be added

ChristResearch 的头像
ChristResearch18 天前

Amazing work as always! :)

Richard Palethorpe 的头像
Richard Palethorpe18 天前

Thanks!

Raul Becerril 的头像
Raul Becerril17 天前

I’d love to know difference vs mediapipe

Lunah Lee 的头像
Lunah Lee18 天前

海报帧 GEM-X:左栏 Live webcam / Start live,9.2 fps;画面褐衫 FOSDEM 22 logo,身上叠青蓝 Projected 3D skeleton 和橙 ViTPose 点,手指关节细线一根根。开源句写在 FOSDEM 22 圆 logo 和青蓝手指骨架上。

🐰 🦄 Kimberly 🦄 🐰 的头像
🐰 🦄 Kimberly 🦄 🐰17 天前

Not bad, I made a similar version with a lot less latency.

Richard Palethorpe 的头像
Richard Palethorpe17 天前

Feel free to share the details of that

Wherebot 的头像
Wherebot18 天前

How's performance for this vs other skeleton tracking older models? Natively 3d? How's it handle occlusion, best fit overall? Dropout?

Richard Palethorpe 的头像
Richard Palethorpe17 天前

It produces 3d poses. I find that it tries to infer the location of body parts when they are occluded and it doesn't make the best guesses if large parts of your body are not visible, but self-occlusion it seems to handle well. Otherwise I don't know how it compares

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