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Meet WebBrain: An Open-Source, Local-First AI Browser Agent That Reads Pages and Automates Tasks in Chrome and Firefox WebBrain lives inside your browser and can run entirely on your own local model — no cloud, no account, no data leaving your machine. Most "AI browser agents" are a chat box that pastes your page into someone else's server. That's not an agent that lives where you browse — and WebBrain draws a very clear line between the two. It's an open-source (MIT), local-first browser agent for Chrome and Firefox. It runs inside your existing authenticated session, on a model you pick — so with llama.cpp or Ollama, nothing leaves your machine. Here's what's actually interesting: → Two modes, cleanly separated. Ask reads the page (read-only, content scripts). Act clicks and types through the Chrome DevTools Protocol (chrome.debugger) — trusted input events that modern sites honor, reaching cross-origin iframes and shadow DOM. → UI-first by design. For anything that submits, sends, or buys, it drives the visible UI and refuses to hit REST/GraphQL endpoints directly. It starts read-only and asks before consequential actions. → Bring any model. llama.cpp, Ollama, LM Studio, vLLM — or OpenAI, Claude, Gemini, DeepSeek, Groq, OpenRouter. Recommended local: Qwen 3.6 35B (Qwen3.6-35B-A3B), which beat Gemma 4 on the project's screenshot benchmark. → Tuned for cost and privacy. Token-conscious screenshots, oldest-first context trimming, a dedicated vision model, 40+ tools (~20 in Compact mode). No telemetry. No accounts. Full analysis: GitHub Repo: Chrome Extension: Firefox Add-on: Portal:
Marktechpost AI203,011 views • 2 months ago

Soofi Consortium Releases Soofi S 30B-A3B: An Open 31.6B Model for German and English Hitting 79.1 German Aggregate With Only 3.2B Active Parameters. Here's how it works. 👇 1. Sparsity in two places at once 52 layers: 23 Mamba-2, 23 granular MoE, 6 Grouped-Query Attention. The MoE router picks 6 of 128 experts per token, plus 2 shared. Mamba-2 carries the sequence mixing with a fixed-size recurrent state, so 46 of 52 layers keep no KV cache at all. → 3.2B of 31.6B parameters active per token 2. Reference architecture on purpose No bespoke backbone. It adopts NVIDIA's Nemotron 3 Nano design without modification — for day-one vLLM kernels, for serving efficiency, and for scientific control. That last one is the real move: Nemotron becomes an architecture-identical baseline, so the data recipe is the only variable left. 3. German as the deliberate variable Three-phase Warmup–Stable–Decay curriculum. Phase 1 is breadth at a 1e-3 plateau, Phase 2 concentrates high-quality data as the LR decays, Phase 3 stretches context to 1M tokens. → ~26.68T consumed tokens → German 7.2% → 15.32% of the mixture, vs ~5% for all non-English in the Nemotron reference → +4.2 German aggregate, +1.8 English, +6.7 held-out English over Nemotron 4. Where the architecture pays: memory bandwidth Every decoded token re-reads the weights and, for a Transformer, the attention cache of every sequence in the batch. Six KV layers instead of 52 keeps that per-sequence state small. Measured on one B200, TP=1, vLLM latency-subtraction. → 8–9× aggregate decode TPS/GPU vs dense 14–24B models at 40K context, batch 32 → decode stays flat from 4K to 256K 5. The numbers (base model, lm-evaluation-harness, 16 open baselines) → 70.1 English aggregate, +2.8 over Olmo 3 32B → 79.1 German aggregate, +6.3 over Apertus 70B → 73.8 HumanEval, 84.2 MBPP-DE, 88.8 GLP-DE, 61.2 INCLUDE-DE Full analysis: Paper: Technical details:
Marktechpost AI65,592 views • 1 month ago

Mistral AI Releases Leanstral 1.5: An Apache-2.0 Lean 4 Code Agent Model Solving 587 of 672 PutnamBench Problems Most AI theorem proving is a language model generating a proof in one shot, with a verifier bolted on at the end to check it. That's autocomplete with a grader — and Mistral just drew a clear line between that and an actual proof agent. They released Leanstral 1.5 — a 119B MoE with 6.5B active parameters, trained as a code agent that lives inside the Lean 4 compiler loop: propose a proof, read the compiler's goals and errors, refine, repeat until it compiles or the budget runs out. Verification isn't the eval here. It's the training signal. Here's what's actually interesting: → Test-time scaling behaves like a dial: PutnamBench Pass@8 climbs 44 → 244 → 493 → 587 solved as the per-attempt token budget moves 50k → 200k → 1M → 4M → 587/672 on PutnamBench at ~$4 per problem, versus an estimated $300+ for Seed-Prover 1.5 high (a 10 H20-days-per-problem budget) → Saturates miniF2F: 100% on both validation and test sets → Two RL environments in training — a multiturn prover, and a raw-filesystem code agent that edits files, runs bash, and queries the Lean language server for live goals and types → Not just math: an Aeneas (Rust → Lean) pipeline flagged 11 genuine bugs across 57 repos, 5 previously unreported — including an integer overflow in datrs/varinteger when (value + 1) hits Std.U64.MAX Apache 2.0 weights, free API endpoint Full analysis: Model weights: Project: Technical Details: Mistral AI Mistral AI for Developers Sophia Yang, Ph.D.
Marktechpost AI56,695 views • 2 months ago

NVIDIA AI Open-Sources ViPE (Video Pose Engine): A Powerful and Versatile 3D Video Annotation Tool for Spatial AI ViPE integrates bundle adjustment with dense optical flow, sparse keypoint tracking, and metric depth priors to estimate camera intrinsics, poses, and dense depth maps at 3–5 FPS on a single GPU. It significantly improves over prior uncalibrated pose estimation methods, achieving 18% and 50% error reduction on TUM and KITTI benchmarks, respectively, and shows robustness to dynamic scenes and diverse camera models. Beyond the method, the NVIDIA team also released a large-scale dataset comprising ~100K real-world internet videos, 1M AI-generated videos, and 2K panoramic videos (≈96M frames) annotated with metric depth and poses. This dataset and engine aim to accelerate training for spatial AI tasks such as 3D reconstruction, video generation, and robotics.... full analysis: paper: codes: NVIDIA NVIDIA AI NVIDIAnewsroom NVIDIA Robotics NVIDIA AIDev NVIDIAdeveloper
Marktechpost AI Dev News ⚡217,453 views • 11 months ago

Mistral AI Releases Robostral Navigate: An 8B Model Enabling Robots to Navigate Complex Environments Hitting 76.6% on R2R-CE With One RGB Camera. No LiDAR. No depth sensor. No multi-camera rig. Here's how it works. 👇 1. Pointing, not metric commands The model predicts the pixel coordinates of the next target in the camera view, plus the arrival orientation. Working in pixel space keeps it robust to camera intrinsics and world scale. When the target leaves the frame, it falls back to local displacements ("2m forward, 1.5m left, turn 25°"). 2. Grounding-first No open-source VLM base. It starts from Mistral's grounding model (pointing, counting, localization). Navigation emerges once the model knows where things are. → ~400,000 trajectories across 6,000 simulated scenes 3. Prefix-caching for training A tree-based attention mask packs a full episode into one sequence — all time steps in a single forward pass. → 22× fewer training tokens; months of training done in days 4. Online RL on top After supervised training, CISPO adds trial-and-error learning to fight distribution shift from behavior cloning. → +3.2% success rate from RL alone 5. The numbers (R2R-CE, Matterport3D) → 76.6% success on validation unseen → +9.7 pts over best single-camera approach → +4.5 pts over best depth/multi-camera system The key takeaway: state-of-the-art continuous VLN without a sensor stack — grounding-init, pixel-space actions, prefix-cached SFT, and online RL, on one RGB camera. Full analysis: Technical details: Mistral AI Mistral AI for Developers
Marktechpost AI39,955 views • 1 month ago

NVIDIA AI Releases Nemotron 3 Embed: An Open Embedding Collection Whose 8B Checkpoint Ranks #1 on RTEB Most RAG stacks treat the embedding model as a commodity — pick one, index, move on. Nemotron 3 Embed is NVIDIA's argument that the retrieval layer is where agent cost actually gets set. They released three open checkpoints — Nemotron-3-Embed-8B-BF16, 1B-BF16, and 1B-NVFP4 — built on Ministral bases, trained with bidirectional attention masking, pooled by averaging token-level representations, all taking 32,768-token inputs under OpenMDW-1.1. Here's what's actually interesting: → The 8B ranks #1 overall on RTEB: 78.46 avg NDCG@10, alongside 75.45 on MMTEB Retrieval and 60.60 on ViDoRe-V3 text → The 1B wasn't trained small. It was pruned from a 3B parent with ModelOpt mcore_minitron NAS, then distilled from the 8B teacher on COS + MSE loss — twice → That pipeline lands the 1.14B checkpoint at 72.38 RTEB, up 10.4 points on the prior-generation llama-nemotron-embed-vl-1b-v2 → NVFP4 costs 0.38 RTEB points (72.00 vs 72.38, ~99.5% retention) and buys up to 2x BF16 throughput on Blackwell Full Analysis: Model weight: Technical details: NVIDIA AI NVIDIA
Marktechpost AI32,352 views • 1 month ago

PrismML Releases Bonsai 27B: 1-bit and Ternary Builds of Qwen3.6-27B Hitting 89.5% of FP16 at 3.9GB. No new pretrain. No higher-precision escape hatches. No multi-GPU rig. Here's how it works. 👇 1: Codes, not floats Every weight becomes a code, with one shared FP16 scale per group of 128. Ternary is {−1, 0, +1}, binary is {−1, +1}. Sharing the scale across 128 weights keeps its cost at 16/128 = 0.125 bits. → Ternary: log2(3) + 16/128 ≈ 1.71 bits/weight → 5.9GB → Binary: 1 + 16/128 = 1.125 bits/weight → 3.9GB 2: Post-training, not from scratch No BitNet-style low-bit pretrain. It starts from off-the-shelf Qwen3.6-27B, architecture unchanged. The representation runs end to end across embeddings, attention projections, MLP projections, and the LM head. → 9.4× (ternary) and 14.2× (binary) vs the 54GB FP16 baseline 3: Labels are not bit-widths Conventional low-bit builds are mixed-precision by construction. The advertised name describes the most-compressed tensors, not the model. → Q4_K_XL, labeled "4-bit," is really 5.2 bits/weight at 17.6GB → IQ2_XXS, labeled "2-bit," is really 2.8 bits/weight at 9.4GB 4: Fitting a phone is two budgets iOS caps a single app near half of RAM, so a 12GB iPhone exposes ~6GB. The KV cache grows on top. Hybrid attention at ~75% linear means only 16 of 64 layers cache. → 4-bit KV: 4.3GB at 262K context, down from 17.2GB → 11.0 tok/s on iPhone 17 Pro Max 5: The numbers (15 benchmarks, thinking mode) → Ternary: 80.49 avg at 5.9GB — 94.6% of FP16 → 1-bit: 76.11 avg at 3.9GB — 89.5% of FP16 → IQ2_XXS falls to 57.5 on AIME26 while still scoring 88.93 on MMLU-Redux The key takeaway: 27B-class reasoning without the 54GB checkpoint — group-wise ternary and binary codes, an end-to-end low-bit language stack, 4-bit KV, on one phone. Full analysis: Repo: Model weight: Technical details: PrismML
Marktechpost AI31,860 views • 1 month ago

Most speculative decoding still drafts tokens one at a time. That's not parallel generation — it just hides the serial loop behind a smaller model. UC San Diego's z-lab just drew a clear line between the two. They released DFlash — a lightweight block diffusion model that drafts a whole block of tokens in a single forward pass, then lets the target model verify the block in parallel. Up to 15× higher throughput for gpt-oss-120b on NVIDIA Blackwell. No token-by-token drafting anywhere in the speculative path. Here's what's actually interesting: → The drafter is conditioned on the target model's own hidden features, injected into the Key/Value cache of every draft layer — so acceptance length scales with draft depth instead of diluting away → A 5-layer drafter replaces the 7B diffusion drafters that capped earlier methods near 3–4× → MATH-500 speedup: 6.08× vs. 1.81× for EAGLE-3 (4.86× average vs. 1.76×, Qwen3-8B, greedy) → Up to 15× higher throughput for gpt-oss-120b on NVIDIA Blackwell — at the same interactivity target → Lossless: the target still verifies every token, so output quality is preserved Full analysis: Paper: NVIDIA's metrics: Project: Model weights: Repo: NVIDIA AI NVIDIA AIDev
Marktechpost AI23,328 views • 2 months ago

Unsloth AI and NVIDIA are Revolutionizing Local LLM Fine-Tuning: From RTX Desktops to DGX Spark Fine-tune popular AI models faster with Unsloth on NVIDIA RTX AI PCs such as GeForce RTX desktops and laptops to RTX PRO workstations and the new DGX Spark to build personalized assistants for coding, creative work, and complex agentic workflows. The landscape of modern AI is shifting. We are moving away from a total reliance on massive, generalized cloud models and entering the era of local, agentic AI. Whether it is tuning a chatbot to handle hyper-specific product support or building a personal assistant that manages intricate schedules, the potential for generative AI on local hardware is boundless. However, developers face a persistent bottleneck: How do you get a Small Language Model (SLM) to punch above its weight class and respond with high accuracy for specialized tasks? The answer is Fine-Tuning, and the tool of choice is Unsloth. Unsloth provides an easy and high-speed method to customize models. Optimized for efficient, low-memory training on NVIDIA GPUs, Unsloth scales effortlessly from GeForce RTX desktops and laptop all the way to the DGX Spark, the world’s smallest AI supercomputer...... Full analysis: NVIDIA NVIDIA AI NVIDIA AIDev NVIDIAnewsroom Unsloth AI Unsloth
Marktechpost AI Dev News ⚡31,551 views • 8 months ago

MOONMATH 🔥 : Open-sourced a bf16 forward attention kernel for AMD MI300X, written in HIP instead of hand-tuned assembly. Beats AMD's own AITER v3 on every shape and every rounding mode — geomean 1.18×/1.15×/1.08×, up to 1.26× across an 8K–128K sweep. Core trick: one-instruction asm wrappers pick the exact opcode while the compiler still handles register allocation. Already wired into SGLang diffusion — 1.23× faster Wan2.1 video generation on MI300X, no visible quality regression. MIT-licensed 👀 Full analysis: Technical details:
Marktechpost AI11,165 views • 2 months ago
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