
Josh Eastaway
@Masterj2001 • 3,006 subscribers
Hard Surface 3D Modeller | Blender Tutorials 🎮 Halo Fan | 🇦🇺 Aussie Content Creator Sharing free Blender modelling tips & tutorials 👇
Videos

Learn how to use the shrinkwrap modifier in subdivision hard surface modelling. 😁 This is heavily inspired by Ray Mairlot’s article: The Shrinkwrap Modifier: A Hard-Surface Modeller's Best Friend. With the original article below. 👇 #Blender3D #BlenderModeling #B3D
Josh Eastaway64,975 views • 5 months ago

What are poles in 3D modeling? 🤔 There are two common types of poles, N-poles & E-poles. Poles help control and the flow of topology and distributed edge loops to enable better control of the placement of support loops. 😁 #Blender3D #BlenderModeling #HardSurfaceModeling
Joshua Graham61,983 views • 6 months ago

Never stop 3D modelling. Because if you stop, you’ll never know how good you’ll get. 😁 If your passionate about it, stick with it and see it through, you might just surprise yourself with what you’re capable of. 😁 #Blender3D #BlenderModeling #HardSurfaceModeling #B3D
Josh Eastaway62,379 views • 9 months ago

Quad sphere vs UV sphere, which should you use? Well, for subd modelling, a quad sphere is ideal since it subdivides nicely. A UV sphere has nasty pinching artifacts at the top and bottoms caps due to the triangular poles. #Blender3D #BlenderModeling #HardSurfaceModeling #B3D
Josh Eastaway53,942 views • 8 months ago

Alrighty, here’s my solution to last weeks modelling challenge. 😄 Method 1 is more efficient, though I wanted to show method 2 since I believe it has a broader application to resolving topology with evenly distributed quads on curved surfaces. #Blender3D #BlenderModelling #B3D
Joshua Graham80,064 views • 1 year ago

My solution to last week’s Lego blaster modelling challenge. It’s probably a little trickier than you first think, but I’ll show you an easy way to merge the two cylinders together and retain clean surface normals. 😁 #Blender3D #BlenderModeling #HardSurfaceModeling #B3D
Josh Eastaway37,985 views • 9 months ago

What if I told you that ngons can be used on curved surfaces in subdivision surface modelling? 🤔 20 years ago, ngons were a no no, but modern tech and subdivision algorithms let them be a very powerful tool in your modelling toolkit. 😁 #Blender3D #B3D #BlenderModeling
Josh Eastaway28,238 views • 7 months ago

Do you hate UV unwrapping? I’m here to help make it more understandable. 😁 We’ll unwrap each component of the helmet, combining them into a singular pack and averaging them out to keep consistent and even texel density. #Blender3D #BlenderModeling #HardSurfaceModeling #B3D
Josh Eastaway28,188 views • 8 months ago

Learn to model visors with crisp reflections. 👀 In episode 3, shift gears from subdivision surface modelling and model the visor using weighted bevels and shrinkwraps. Meaning we can worry less about topology and still achieve clean results. #Blender3D #BlenderModeling
Joshua Graham31,155 views • 10 months ago
No more content to load