
Josh Eastaway
@Masterj2001 • 3,006 subscribers
Hard Surface 3D Modeller | Blender Tutorials 🎮 Halo Fan | 🇦🇺 Aussie Content Creator Sharing free Blender modelling tips & tutorials 👇
Videos

Learn how to use the shrinkwrap modifier in subdivision hard surface modelling. 😁 This is heavily inspired by Ray Mairlot’s article: The Shrinkwrap Modifier: A Hard-Surface Modeller's Best Friend. With the original article below. 👇 #Blender3D #BlenderModeling #B3D
Josh Eastaway64,975 просмотров • 5 месяцев назад

What are poles in 3D modeling? 🤔 There are two common types of poles, N-poles & E-poles. Poles help control and the flow of topology and distributed edge loops to enable better control of the placement of support loops. 😁 #Blender3D #BlenderModeling #HardSurfaceModeling
Joshua Graham61,983 просмотров • 6 месяцев назад

Never stop 3D modelling. Because if you stop, you’ll never know how good you’ll get. 😁 If your passionate about it, stick with it and see it through, you might just surprise yourself with what you’re capable of. 😁 #Blender3D #BlenderModeling #HardSurfaceModeling #B3D
Josh Eastaway62,379 просмотров • 9 месяцев назад

Quad sphere vs UV sphere, which should you use? Well, for subd modelling, a quad sphere is ideal since it subdivides nicely. A UV sphere has nasty pinching artifacts at the top and bottoms caps due to the triangular poles. #Blender3D #BlenderModeling #HardSurfaceModeling #B3D
Josh Eastaway53,942 просмотров • 8 месяцев назад

Alrighty, here’s my solution to last weeks modelling challenge. 😄 Method 1 is more efficient, though I wanted to show method 2 since I believe it has a broader application to resolving topology with evenly distributed quads on curved surfaces. #Blender3D #BlenderModelling #B3D
Joshua Graham80,064 просмотров • 1 год назад

Ever wondered how to use the LoopTools curve operation in Blender? Personally, I’d never used it a still find it a little confusing, but thought I’d share this pretty handy use case that I found for it. 😁 #Blender3D #BlenderModeling #HardSurfaceModeling #B3D
Josh Eastaway34,810 просмотров • 7 месяцев назад

My solution to last week’s Lego blaster modelling challenge. It’s probably a little trickier than you first think, but I’ll show you an easy way to merge the two cylinders together and retain clean surface normals. 😁 #Blender3D #BlenderModeling #HardSurfaceModeling #B3D
Josh Eastaway37,985 просмотров • 9 месяцев назад

🚨Modelling Challenge🚨 How would you model a sphere with a bunch of circular cutouts? Main thing is that it needs to subdivide nicely and have clean shading. Share your results and method in the comments. 👇 #Blender3D #BlenderModeling #HardSurfaceModeling #B3D
Josh Eastaway50,807 просмотров • 1 год назад

What if I told you that ngons can be used on curved surfaces in subdivision surface modelling? 🤔 20 years ago, ngons were a no no, but modern tech and subdivision algorithms let them be a very powerful tool in your modelling toolkit. 😁 #Blender3D #B3D #BlenderModeling
Josh Eastaway28,238 просмотров • 7 месяцев назад

Do you hate UV unwrapping? I’m here to help make it more understandable. 😁 We’ll unwrap each component of the helmet, combining them into a singular pack and averaging them out to keep consistent and even texel density. #Blender3D #BlenderModeling #HardSurfaceModeling #B3D
Josh Eastaway28,188 просмотров • 8 месяцев назад

Learn to model visors with crisp reflections. 👀 In episode 3, shift gears from subdivision surface modelling and model the visor using weighted bevels and shrinkwraps. Meaning we can worry less about topology and still achieve clean results. #Blender3D #BlenderModeling
Joshua Graham31,155 просмотров • 10 месяцев назад
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