
Matt Workman
@mattworkman • 24,865 subscribers
Forward Deployed Creative Technologist @fal
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Videos

storyboard artists will be super valuable in GenAI pipelines once they aren’t afraid ti test it and share their work
Matt Workman53,022 просмотров • 5 дней назад

I made a new YouTube tutorial on Kling Motion Control. There is ONE really important concept to understand. Watch here:
Matt Workman155,772 просмотров • 5 месяцев назад

I made tutorial on the "180 Degree Rule" for AI Filmmaking when creating dialogue scenes. Watch here:
Matt Workman71,955 просмотров • 4 месяцев назад

what if you combined Unreal Engine, MetaHumans, and the latest Generative AI models? Watch the full video:
Matt Workman43,042 просмотров • 6 месяцев назад

comparing the latest in Unreal Engine x MetaHuman MOCAP tech to Generative AI (Kling Motion Control) while MOCAP and Gen AI CAN share source assets (video in this case) they have different parameters for a successful result Gen AI is best used as video to video matched frame
Matt Workman20,078 просмотров • 5 месяцев назад

I made a MetaHuman Outfit in about 3 hours start to finish using Hitem3D and my normal character art pipeline.
Matt Workman27,832 просмотров • 8 месяцев назад

I modified "Story Framework" (from Fab) to include MetaHuman face and body animations to NPCs! The face animation is Audio Driven Anim and the body animation is from Narrative Motion. I'm going to make a short narrative game using this framework and put all of the MOCAP source animation online.
Matt Workman21,137 просмотров • 9 месяцев назад

"Portal Exit" is free @ I would love to see what you can create in UE5 or UEFN with this animation!
Matt Workman16,521 просмотров • 9 месяцев назад

discovered some interesting UE5 chaos physics "behaviors" 😅
Matt Workman11,548 просмотров • 1 год назад
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