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Did you play Frontier: Elite II on your Commodore Amiga?

Did you play Frontier: Elite II on your Commodore Amiga?

101,781 views

Who remembers being surprised to see "Directory Art" after you typed: LOAD "$", 8 LIST Instead of a boring list of filenames and block counts, the entire directory screen transformed into a beautiful piece of directory art (dir art / d/art). The surprise hit hard the first time you saw it on a cracked game disk; I was like, "What just happened?!" The drive's "directory" isn't a normal file — when you ask for "$" (the special filename meaning "show directory"), the drive generates a fake BASIC program on the fly. The first two bytes are the load address (like any PRG file), then it spits out tokenized BASIC lines: line numbers (those 18, 40, etc.), the block counts as "PRINT" statements, filenames in quotes, file types like PRG or DEL, and finally "107 BLOCKS FREE." and "READY." as the last "lines." Normally this just looks like a messy program listing when you LIST it. But clever sceners realized: "Hey, we can overwrite those 'lines' with PETSCII block characters (like the diamond borders, checker patterns, hearts, etc.) while keeping the structure intact so the drive still thinks it's a valid directory." They used deleted files (type DEL) or carefully placed dummy entries to draw in the 16-column filename area, turning the directory into ASCII/PETSCII art. When this popped up on your C64, it was amazing. Who remembers seeing directory art on their Commodore 64?

Who remembers being surprised to see "Directory Art" after you typed: LOAD "$", 8 LIST Instead of a boring list of filenames and block counts, the entire directory screen transformed into a beautiful piece of directory art (dir art / d/art). The surprise hit hard the first time you saw it on a cracked game disk; I was like, "What just happened?!" The drive's "directory" isn't a normal file — when you ask for "$" (the special filename meaning "show directory"), the drive generates a fake BASIC program on the fly. The first two bytes are the load address (like any PRG file), then it spits out tokenized BASIC lines: line numbers (those 18, 40, etc.), the block counts as "PRINT" statements, filenames in quotes, file types like PRG or DEL, and finally "107 BLOCKS FREE." and "READY." as the last "lines." Normally this just looks like a messy program listing when you LIST it. But clever sceners realized: "Hey, we can overwrite those 'lines' with PETSCII block characters (like the diamond borders, checker patterns, hearts, etc.) while keeping the structure intact so the drive still thinks it's a valid directory." They used deleted files (type DEL) or carefully placed dummy entries to draw in the 16-column filename area, turning the directory into ASCII/PETSCII art. When this popped up on your C64, it was amazing. Who remembers seeing directory art on their Commodore 64?

11,844 views

Donkey Kong, Aliens version by Bruno Marcos. Port this to the Commodore 64 please!

Donkey Kong, Aliens version by Bruno Marcos. Port this to the Commodore 64 please!

26,446 views

In 1988, these were the top-selling Commodore 64 games in January, according to Gallup UK. There are some real bangers in this Top 10 chart, my pick is Combat School the joystick killer! What's yours?

In 1988, these were the top-selling Commodore 64 games in January, according to Gallup UK. There are some real bangers in this Top 10 chart, my pick is Combat School the joystick killer! What's yours?

12,141 views

This will make your day! 😁 Busy at work on her Commodore Amiga 500! The Amiga featured in the Aussie TV series NEIGHBOURS. (Watch the end and you'll understand.)

This will make your day! 😁 Busy at work on her Commodore Amiga 500! The Amiga featured in the Aussie TV series NEIGHBOURS. (Watch the end and you'll understand.)

23,733 views

What game are you loading?

What game are you loading?

21,817 views

Do you remember using this with The Secret of Monkey Island on your Commodore Amiga?

Do you remember using this with The Secret of Monkey Island on your Commodore Amiga?

20,776 views

Who used this Commodore 64 translation code-wheel for Pool of Radiance?🎶

Who used this Commodore 64 translation code-wheel for Pool of Radiance?🎶

18,541 views

38 years ago, Defender of the Crown was released on the Commodore Amiga (Nov 1986). Have you ever wondered, while playing DOTC on your Amiga, how it looked for PC DOS gamers in 1987? Tournament music from the Amiga version.

38 years ago, Defender of the Crown was released on the Commodore Amiga (Nov 1986). Have you ever wondered, while playing DOTC on your Amiga, how it looked for PC DOS gamers in 1987? Tournament music from the Amiga version.

14,742 views

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5 Facts you didn't want to know about Alien Breed for the Commodore Amiga Alien Breed (1991) is a landmark Amiga title that defined Team17’s early style: tense, atmospheric, and brutally addictive. It was perfect for co-op gaming with mates. Programmed by Andreas Tadic and Peter Tuleby, with graphics by Rico Holmes and iconic music by Allister Brimble. 1. Top-down run-and-gun sci-fi shooter heavily inspired by Aliens: You (and a friend in co-op) explore an infested space station, blasting xenomorph-like aliens (I originally thought they were aliens) while managing limited ammo and health. It mixes fast arcade action with tense resource management. 2. Team17’s breakthrough hit: This was only their second game, after Full Contact, and their first full-price release. It put the UK developer and publisher on the map, before they became famous for the Worms series. 3. Extremely well-received on Amiga: Launched to critical acclaim, with many magazines scoring it 85–91% (CVG 91%, Zero 91%, CU Amiga 90%, Amiga Action 87%). It was usually praised for its smooth multi-directional scrolling, atmosphere, co-op play, and technical excellence on the Amiga. 4. Infamously difficult: The original game was notoriously tough and short, with only six levels. Because of this, Team17 later released Alien Breed Special Edition 92, with rebalanced difficulty, extra levels, and various fixes. In my opinion, it’s a much more enjoyable game. 5. No official Commodore 64 version: it was developed primarily for the Amiga, and the Commodore 64 never got a conversion :( Would you have played it? I would have big time! Still one of the best top-down shooters ever made on the Amiga. Who else remembers the panic when the ammo ran low and the aliens kept coming?

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13,262 views • 28 days ago