
Commodore Computer Museum 🕹
@MuseumCommodore • 19,261 subscribers
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49 years ago today — May 25, 1977 — Star Wars: A New Hope hit theaters and changed everything. That same year, Burger Chef released these epic collector posters with a large Coke for just 49¢! C-3PO & R2-D2 approved. Who still has theirs? May the Force (and the Big Shef... if you know, you know) be with you! #StarWars
Commodore Computer Museum 🕹22,041 views • 10 days ago

Did you know the Commodore 64 has an inbuilt 'screen saver'?
Commodore Computer Museum 🕹42,124 views • 24 days ago

Did you know the iconic seaQuest DSV intro was powered by Commodore Amiga? Back in 1993, when CGI was still in its infancy and insanely expensive, Amblin Imaging (Steven Spielberg’s effects house) chose a revolutionary low-cost solution: a render farm of Commodore Amiga 2000 computers running NewTek LightWave 3D and the Video Toaster. All those stunning external shots of the massive seaQuest submarine gliding through the ocean depths? Rendered on Amigas. The show only used about 1.5 minutes of CGI per episode, but it looked groundbreaking for television at the time. They networked dozens of Amigas together to handle the complex underwater visuals — a setup that helped make high-quality 3D effects accessible beyond big Hollywood budgets. This was the same Amiga + LightWave combo that famously powered early seasons of Babylon 5 and other 90s sci-fi hits. The Video Toaster even won an Emmy for Technical Achievement in 1993! The future of TV VFX was built on a machine many still call the greatest home computer ever made. Commodore Amiga — changing the game from your desktop. 🖥️✨ONLY AMIGA MAKES IT POSSIBLE!
Commodore Computer Museum 🕹11,239 views • 6 days ago

What a time to be alive! ⚽ It’s 1989. You slap Kick Off by Anco into your Commodore Amiga , the disk drive whirrs, and BOOM — pure football heaven hits the screen. No sticky-ball arcade rubbish. Just real physics, lightning pace, pixel-perfect passing and awesome matches with your mates. Dino Dini made a winner here. One match and you were hooked for hours. This wasn’t just a footy game — it was THE Amiga football king for years. The best football/soccer game on the Amiga?
Commodore Computer Museum 🕹43,477 views • 1 month ago

By your command... The Twelve Colonies are gone. A lone Battlestar leads the last survivors across the stars—searching for the legendary planet Earth. Cylons. Vipers. Colonial Warriors. Pure 1978 sci-fi glory. This original trailer still launches like a Viper off the flight deck! So say we all. Check out the Commodore 64 rendition below!
Commodore Computer Museum 🕹54,069 views • 2 months ago

Who remembers hearing this on their Commodore 64 for the first time?
Commodore Computer Museum 🕹104,412 views • 4 months ago

🚨 Breaking News: The Slimline Commodore 64C Ultimate is coming! The Commodore 64C Ultimate in BASIC Beige is now available for pre-order at USD $299.99. Special offer: Buy 1 and get 10% off the second unit. Pre-order now and save an extra $10 here: This is an authentic recreation of the classic 1986 Commodore 64C, molded from the original factory tooling for that true slimline look and feel. Key features: - FPGA-based hardware using AMD Xilinx Artix-7 for near-perfect compatibility with original software, games, cartridges, and peripherals - HDMI 1080p output plus classic video connections - Support for real SID chips or high-quality virtual SIDs - Mechanical keyboard with original layout - Built-in Wi-Fi, Ethernet, USB, and microSD support - 128MB RAM with REU/GeoRAM emulation, turbo modes, and Ultimate-II+ features - Includes a USB "cassette" packed with licensed games, demos, and exclusive content It comes complete with a worldwide power supply, HDMI cable, spiral-bound manual, and premium retro packaging. Perfect for both longtime fans and new users who want to experience the Commodore 64 with modern conveniences while staying true to the original. Pre-order yours today. Who’s getting one? Let us know below! #C64 #Commodore #RetroComputing
Commodore Computer Museum 🕹31,931 views • 1 month ago

Legendary game designer David Crane (Pitfall!, Activision co-founder) live on Computer Chronicles in 1985! Watch as he demos his brand-new Commodore 64 Ghostbusters game (on a Commodore SX-64), right after the movie hit theaters—complete with the iconic theme music, ghost catching, and that famous digitized voice. But you’ll be surprised to learn it was actually made before the movie was released! Doesn’t make sense? Let David Crane explain in this video. From the “Computer Games” episode of the classic Computer Chronicles (January 1985). If you love the Commodore 64, Activision, or 80s computing history, this one is for you! Drop a comment: What’s your favorite David Crane game—Pitfall! or Ghostbusters?
Commodore Computer Museum 🕹46,032 views • 1 month ago

Did you know B.B. King was a legit computer nerd? 🎸💾 The King of the Blues owned a Commodore 64 in the early 80s and fell completely in love with the Commodore Amiga starting in 1986. He had at least two Amigas on the road and a souped-up one in his Vegas studio. He called his main Amiga “Lucille II” and used it to write songs, program drums, lay down horn sections, and arrange entire tracks with software like Bars & Pipes and Deluxe Music Construction Set — then he’d just play Lucille live on top. Straight from a 1987 AmigaWorld magazine interview: “I use it primarily for learning songs… I enter melodies from sheet music and then play along in real-time with Lucille. It’s real useful and lots of fun.” While the rest of the music world was slow to go digital, B.B. was out here sequencing blues on an Amiga computer he grinningly called his second lady. Absolute legend — on stage and in the studio. 👑
Commodore Computer Museum 🕹100,907 views • 5 months ago

MicroProse Soccer delivered arcade-style excitement—with surprising depth—on the humble Commodore 64. Pure nostalgic gold for retro football fans! If you're into Commodore gaming, it’s a must-play. Zzap!64 magazine rated it 90%: “The best overhead footy sim we've seen so far. Buy this and Emlyn Hughes and you've got the two best footy games on the 64.” But what did you think of it?
Commodore Computer Museum 🕹12,864 views • 16 days ago

🎸 This is the most epic thing you'll see today! 2012, Jeri Ellsworth created a Commodore 64 Bass Guitar using a real SID Chip 6581 for keytar and string sounds. When I first saw Jeri's video a few years back, it blew my mind and still does today!
Commodore Computer Museum 🕹85,766 views • 5 months ago

Did you know the futuristic underwater effects in the 1993–96 sci-fi series SeaQuest DSV were mostly created on… Commodore Amiga 2000? Yes, really! While Hollywood movies were spending hundreds of thousands on Silicon Graphics workstations, the seaQuest VFX team (Amblin Imaging) used a fleet of souped-up Amiga 2000s with Video Toaster, LightWAVE 3D, and 68040 accelerator cards. These machines cost a fraction of an SGI Crimson or Indigo² (which easily ran $50k–$100k+ each in the early ’90s). The Amiga rendered all the CGI submarines, sea creatures, holographic displays, and that amazing opening title sequence you still remember. Proof that in the right hands, affordable tools can create television magic. Only Amiga Makes It Possible!
Commodore Computer Museum 🕹63,913 views • 5 months ago

5 Facts you didn't want to know about Alien Breed for the Commodore Amiga Alien Breed (1991) is a landmark Amiga title that defined Team17’s early style: tense, atmospheric, and brutally addictive. It was perfect for co-op gaming with mates. Programmed by Andreas Tadic and Peter Tuleby, with graphics by Rico Holmes and iconic music by Allister Brimble. 1. Top-down run-and-gun sci-fi shooter heavily inspired by Aliens: You (and a friend in co-op) explore an infested space station, blasting xenomorph-like aliens (I originally thought they were aliens) while managing limited ammo and health. It mixes fast arcade action with tense resource management. 2. Team17’s breakthrough hit: This was only their second game, after Full Contact, and their first full-price release. It put the UK developer and publisher on the map, before they became famous for the Worms series. 3. Extremely well-received on Amiga: Launched to critical acclaim, with many magazines scoring it 85–91% (CVG 91%, Zero 91%, CU Amiga 90%, Amiga Action 87%). It was usually praised for its smooth multi-directional scrolling, atmosphere, co-op play, and technical excellence on the Amiga. 4. Infamously difficult: The original game was notoriously tough and short, with only six levels. Because of this, Team17 later released Alien Breed Special Edition 92, with rebalanced difficulty, extra levels, and various fixes. In my opinion, it’s a much more enjoyable game. 5. No official Commodore 64 version: it was developed primarily for the Amiga, and the Commodore 64 never got a conversion :( Would you have played it? I would have big time! Still one of the best top-down shooters ever made on the Amiga. Who else remembers the panic when the ammo ran low and the aliens kept coming?
Commodore Computer Museum 🕹13,262 views • 28 days ago

One of the HARDEST Commodore 64 games ever made… The Last V8 (1985) — that brutal post-apocalyptic racer with the terrible rotating controls, tiny time limit, and zero mercy. This game destroyed so many kids back in the day and it was only Rob Hubbard’s legendary soundtrack that us sane. Who else remembers throwing their joystick at the wall because of this game?
Commodore Computer Museum 🕹10,468 views • 21 days ago











