
Commodore Computer Museum 🕹
@MuseumCommodore • 21,181 subscribers
#1 Commodore 64 & Amiga spot on X. Daily games, history & nostalgia + a dash of pop culture. Book The Vault Vol.1 out now. Exclusive X-Articles for subscribers.
Shorts
Videos

This is the one we have been waiting for! THEA1200 is on the water. Retro Games Ltd’s video shows the full-size Amiga 1200 recreation leaving the factory and going into shipping containers, with four containers already at sea. The official launch date is Friday 4 December 2026. What is it? It is a modern plug-and-play recreation of the 1992 Commodore Amiga 1200 from Retro Games Ltd, the company behind THEC64, THEA500 Mini, THEVIC20, THE400 Mini and The Spectrum. The case is full-size, the keyboard works, and it connects over HDMI and USB. Retro Games describes the software as emulation of the A1200’s AGA chipset, with A500 (OCS) and ECS modes as well. In the box: - Full-size computer with a working keyboard - Classic-style 2-button mouse - 8-button gamepad - HDMI and USB - Integrated Workbench desktop - Four save slots per built-in game - Side-loading of legally owned games from a USB stick, including WHDLoad support 25 Built-in Games: The 25 built-in games, as listed on the Retro Games product page: - Alien Breed: Tower Assault - Beneath a Steel Sky - Defender of the Crown - Defender of the Crown II - It Came from the Desert - Antheads: It Came from the Desert - Lords of the Rising Sun - Lure of the Temptress - Mercenary: Escape from Targ - Reshoot Proxima 3 - Rocket Ranger - Ruff ’n’ Tumble - S.D.I. - The Settlers II - Sinbad: The Throne of the Falcon - Slam Tilt - The King of Chicago - Turrican - Turrican II: The Final Fight - Turrican III: Payment Day - TV Sports: Baseball - TV Sports: Basketball - TV Sports: Boxing - TV Sports: Football - Wings The set leans on Cinemaware (Defender of the Crown and its sequel, It Came from the Desert and Antheads, Rocket Ranger, Wings, Lords of the Rising Sun, Sinbad, The King of Chicago, S.D.I., and the four TV Sports titles), plus the Turrican trilogy, Beneath a Steel Sky, Lure of the Temptress, Alien Breed: Tower Assault, The Settlers II, Slam Tilt and Reshoot Proxima 3. It is not the same 25-game list as THEA500 Mini. The original Amiga 1200 launched in October 1992 with the AGA chipset, a 14 MHz 68EC020 and typically 2 MB of chip RAM. It was Commodore’s last major home computer before the company collapsed in 1994. The Backstory: THEA1200 was announced on 23 October 2025, with pre-orders from 10 November 2025. An earlier target of 16 June 2026 slipped; the current official date is 4 December 2026. UK retailers are listing it at about £169.95–£169.99. Check out the link for your country in the profile. Compared with THEA500 Mini, the practical difference is the keyboard: the Mini’s is decorative, while THEA1200’s is full-size and functional, so Workbench and keyboard-heavy titles can be used without an external keyboard. Did you order TheA1200? Who is excited?
Commodore Computer Museum 🕹88,948 views • 11 days ago

What’s wrong with this scene? Commodore Amiga 500 in the 1989 Turkish film Sevimli Hırsız — still one of the funniest computer cameos. IYKYK! Fair use / commentary: short clip from Sevimli Hırsız (Cem Film, directed by Kartal Tibet, 1989; produced 1988) used to discuss Commodore computers in film. Not an official upload. No copyright infringement intended. Rights remain with the copyright owners.
Commodore Computer Museum 🕹119,383 views • 16 days ago

Dick Van Dyke isn't just a legendary actor and dancer. He was also a devoted Commodore Amiga user. He bought his first Amiga in 1991, got hooked on LightWave 3D and the Video Toaster, and started making his own 3D animations and effects at home. He even used that setup to create a CGI motorcycle stunt for an episode of Diagnosis: Murder — a shot the production couldn’t safely film — and received an on-screen credit (and $200) for the work. He later spoke at NewTek / LightWave and Amiga events and showed his animations at SIGGRAPH.This is one of the pieces he made on his Amiga. What a legend!
Commodore Computer Museum 🕹54,435 views • 18 days ago

I loved watching this TV show, RED DWARF. Any other fans out there on X? There are so many quotabe lines from the show, my favourites: “I am Holly, the ship’s computer, with an IQ of 6,000. The same IQ as 6,000 PE teachers.” — Holly (Ship's computer) “Everybody’s dead, Dave.” — Holly “Someone who badly needed a pen.” — Dave Lister (the lead character of the show), after Rimmer (the hologram) asks, who would write a message in their own blood and intestines
Commodore Computer Museum 🕹32,328 views • 16 days ago

Tomb Raider on the Commodore 64? Four nights. A hundred prompts. A Tomb Raider that actually boots on a Commodore 64 Ultimate. Dave Izon’s Raider 64 is the kind of thing the C64 scene argues about before it finishes loading. He had the idea years ago — Lara-style rooms, climbing, traps, enemies — then parked it, because the graphics in his head never made it onto the screen. This month he handed the art problem to Astra, the model he says finally produced sprites he was willing to use, plus a custom character set he says was better than anything he would have drawn himself. He kept going. Gameplay pieces, a Tomb Raider-flavoured tune. Four nights and well over 100 prompts later, the prototype looks like the game he had been failing to finish by hand. He is blunt about what it is not. He says this is not programming a C64 game, and that people who say so are right. He knows the 6510, the charset limits, and the SID budget. This pass was a test of the toolchain, not a claim that the machine got easier. The needs a RAM Expansion Unit. The 6510 still only sees 64K; the REU is a DMA bank the CPU cannot address directly, so frames get copied into main RAM. I played through on my Commodore 64 Ultimate, the download is still an impressive release. Custom charset rooms, platforms, ladders, hazards etc. It is a prototype / demo that is fully playable and looks amazing. This was my first time playing so just like the OG Tomb Raider I had to nut out the puzzles, and I have to say this is really good. Just 4 days and Dave and his Ai friend produced this. Impressive. So the question worth answering: if the idea is good and the author cannot draw, compose, or finish coding on their own, is a game that exists because of Ai, better than a game that never exists? Or does the scene only count when a human fought the VIC-II for every frame? Is this the future of Commodore 64 games? (For further updates follow Dave's YT Channel and download the playable demo from the links in the comments below).
Commodore Computer Museum 🕹28,433 views • 16 days ago

1987. Commodore 64. Five licensed supercars. A cliffside mountain road. Traffic. Cops. A radar detector in the visor. Test Drive didn’t just let you race, it let you test drive a Countach, Testarossa, 911 Turbo, Esprit, or Corvette. Zzap!64 magazine rated it 46% saying "An unusual driving simulation let down by average graphics, poor sound and ultimately repetitive gameplay." Did you like it more than the Zzap!64 reviewer or do you agree?
Commodore Computer Museum 🕹70,508 views • 1 month ago

Bad Influence! (CITV, 1992–1996) was a UK kids’ tech and games show presented by Violet Berlin and Andy Crane. Season 1 Episode 9 Violet demonstrates Lemmings on an Amiga. First created on the Commodore Amiga it has appeared on almost every platform. Which did you first play it on?
Commodore Computer Museum 🕹48,563 views • 1 month ago

Did you know there were two official versions of Zaxxon for the Commodore 64? Sega released one on cartridge. Synapse Software released another on disk and cassette (US Gold / Synsoft in the UK). Most players agree the Synapse version is the better one: the ship and shots move at a consistent speed, and the controls and sound are more polished. The Sega cart is a bit closer to the arcade look, but the gameplay is less even. Which one did you play?
Commodore Computer Museum 🕹13,466 views • 9 days ago

Who remembers seeing this for the first time? Dave Lister using a Commodore 64 in Red Dwarf. If a C64 turned up on telly when I was a kid, I was straight out of the chair. “That’s my computer.” Still feels the same. Red Dwarf, Series 1, Episode 5.
Commodore Computer Museum 🕹20,002 views • 16 days ago

How many people did it take to make the legendary 1991 cinematic masterpiece Another World? Basically, 1 person! Another World was made almost entirely by one single developer — Éric Chahi — on a stock Amiga 500. He coded the entire game in assembly, created his own polygon engine, drew all the art, and even built custom tools. Only the music was done by someone else. (Jean-François Freitas... so I am guessing 2 people all up LOL!) No dialogue. No text. Just pure visual storytelling with fluid rotoscoped polygon characters that still look incredible today. Who else was/is a fan of Another World?
Commodore Computer Museum 🕹89,862 views • 4 months ago

Neighbours TV Show Paul upgrades office Apple IIC Plus with a Commodore Amiga 500. 14 August 1989 — Neighbours ep. 1026. Paul Robinson’s Lassiters office swaps the Apple IIc Plus for a Commodore Amiga 500. That wasn’t a small upgrade. The IIc Plus was still an 8-bit Apple II: limited colour, basic sound, text-heavy. The Amiga 500 was a different generation — 68000, custom chips, Workbench GUI, hundreds/thousands of colours, hardware sprites, four-channel stereo sound, multitasking. Who remembers seeing this on the show? Fair use / commentary: short clip from Neighbours (Grundy / Network Ten, 1989) used to discuss 1980s computers on Australian TV. Not an official upload. No copyright infringement intended. Rights remain with the copyright owners. Amiga 500. Ramsay Street approved.
Commodore Computer Museum 🕹18,457 views • 20 days ago

“You can’t do a first-person shooter on the Amiga.” Alien Breed 3D (1995, Team17 / Ocean) was the first-person pivot of Team17’s top-down Alien Breed series, built for AGA Amigas (A1200, A4000, CD32) after Commodore had already collapsed. The story is, Team17 asked id Software about licensing Doom for the Amiga. It never happened. Martyn Brown later recalled John Carmack saying a proper first-person shooter could not be done on the machine; another account says the licence fee was set so high the game would have been uneconomic. Either way, Team17 hired Andy Clitheroe, a University of York maths student who already had a software 3D engine, and shipped it as Alien Breed 3D in October 1995. What did you think of Alien Breed 3D on the Amiga?
Commodore Computer Museum 🕹11,990 views • 13 days ago

Galaga is 45 this month. X’s trend card says today, 29 September 1981. Whoohoo! Interestingly, there is some debate over the date IMDb: 14 September 1981 (Japan), 21 December 1981 (US), Giant Bomb: 30 September 1981...but we all Ioved playing Galaga at the arcades, so let's celebrate this awesome game anyway 😁 The release date might be messy but the game wasn't, tractor beam, dual fighter and wave after wave of attack. This was fast action for a 1981 game. Galaga was in almost every local fish 'n chip shop, dairy (corner store) and arcade parlor back in the day and at 20c a game, I loved playing it. I'd bike down to the local dairy in the weekend, pocket full of 20c coins and play it to death... or until I ran out of coins. Sometimes there would be a group of older kids playing it first, and I'd watch the action from the side... when they left, it was on like Donkey Kong, I mean like Galaga. We weren't the only ones who loved playing Galaga. Who remembers David Lightman (Matthew Broderick) playing Galaga in the movie Wargames (1983)? Matthew Broderick actually practiced Galaga for weeks so his playing would look real... he's better than me, so it paid off. Who else spent their pocket money playing Galaga?
Commodore Computer Museum 🕹14,316 views • 20 days ago

23 years ago last week (fashionably late😆), Terminator 3: Rise of the Machines hit theaters — July 2, 2003. Terminator was groundbreaking. T2 is an all-time sequel masterpiece (Cameron really does have a gift for epic follow-ups — Aliens & T2). But T3? I actually enjoyed it a lot more than most people did. Kristanna Loken absolutely nails it as the T-X — she was cold, relentless, and terrifying in her own way. Robert Patrick set an insanely high bar as the T-1000, but she held her own. And that ending? Brilliant. It made perfect sense within the franchise’s canon, even though we were all expecting something different. Oh… and did you catch the Commodore PET John Connor walks past right at the end? Watch closely — it’s a awesome Commodore Easter egg. What did you think of T3? Underrated, hated, or somewhere in between? (Video used under Fair Use)
Commodore Computer Museum 🕹48,942 views • 3 months ago

Here are the 5 scariest Commodore 64 games back in the day. Do you agree?
Commodore Computer Museum 🕹10,492 views • 17 days ago

Who remembers hearing this on their Commodore 64 for the first time?
Commodore Computer Museum 🕹104,487 views • 9 months ago






