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Protopop Games

@protopop • 12,974 subscribers

Montreal Indie Dev. Creator of Nimian Legends BrightRidge, Wilderless, and Cozy Country. Thank you everyone who has shown support + love ❤️

Shorts

I'm getting Cozy Country ready for launch and every wishlist makes a big difference for a small game like this. If you like landscape builders, please take a look and consider adding it to your Steam Wishlist (or sharing this post). It truly helps a lot❤️

I'm getting Cozy Country ready for launch and every wishlist makes a big difference for a small game like this. If you like landscape builders, please take a look and consider adding it to your Steam Wishlist (or sharing this post). It truly helps a lot❤️

41,307 görüntüleme

Cozy Country

Cozy Country

13,961 görüntüleme

Country church at night. I'm launching Cozy Country on Steam next week. You can create your own countryside then explore it😀 #screenshotsaturday

Country church at night. I'm launching Cozy Country on Steam next week. You can create your own countryside then explore it😀 #screenshotsaturday

21,552 görüntüleme

From zero to cozy💚

From zero to cozy💚

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Testing Cozy Country Beta 3, thank you everyone who provided really helpful feedback😺 It's a fantasy world builder, so create your own forests and rivers, add buildings and bridges and more, then explore it. #screenshotsaturday Wishlist on Steam:

Testing Cozy Country Beta 3, thank you everyone who provided really helpful feedback😺 It's a fantasy world builder, so create your own forests and rivers, add buildings and bridges and more, then explore it. #screenshotsaturday Wishlist on Steam:

18,240 görüntüleme

Procedural building generator, added support brackets for overhangs that turn into support posts if an edge extends too far

Procedural building generator, added support brackets for overhangs that turn into support posts if an edge extends too far

60,708 görüntüleme

Introducing the world's highest railroad, thanks to procedural generation not working out exactly like I'd hoped😄# #bugsHappen

Introducing the world's highest railroad, thanks to procedural generation not working out exactly like I'd hoped😄# #bugsHappen

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I just picked up Ubisoft's Avatar game for research - totally worth it. I don't know how the Snowdrop engine achieves all this micro detail but the amount of it is kind of staggering😮 Easily the lushest game I've ever seen, plus ray tracing, and this is on a base ps5.

I just picked up Ubisoft's Avatar game for research - totally worth it. I don't know how the Snowdrop engine achieves all this micro detail but the amount of it is kind of staggering😮 Easily the lushest game I've ever seen, plus ray tracing, and this is on a base ps5.

64,377 görüntüleme

Just added splash effects to the procedural rivers. The game now also generates persistent rivers that flow throughout the world. I’m currently wandering around discovering them in action. #Wilderless #IndieGame #iPad

Just added splash effects to the procedural rivers. The game now also generates persistent rivers that flow throughout the world. I’m currently wandering around discovering them in action. #Wilderless #IndieGame #iPad

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Something is growing🌳

Something is growing🌳

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You can create bridges in Cozy Country. I like to place them where there's a nice view. This is a game from my heart, where you can just sit back, create, and relax❤️ Coming to Android, iOS, Mac and PC Wishlist Cozy Country on Steam:

You can create bridges in Cozy Country. I like to place them where there's a nice view. This is a game from my heart, where you can just sit back, create, and relax❤️ Coming to Android, iOS, Mac and PC Wishlist Cozy Country on Steam:

10,910 görüntüleme

Finally got variable width working in procedural rivers using a world space post process so they feel less roadlike. I'm thinking it would be good to add wider = slower and thinner = faster, and maybe increase the depth of the carving in thinner sections? iPad Pro (2020).

Finally got variable width working in procedural rivers using a world space post process so they feel less roadlike. I'm thinking it would be good to add wider = slower and thinner = faster, and maybe increase the depth of the carving in thinner sections? iPad Pro (2020).

22,578 görüntüleme

This is how I test #Meadowfell's new unified tree shader to ensure it works across all tree types. I'm porting it back to Wilderless, and using it in my next game, GrimShiver, for better control over the environment in crafting a haunted world 👻 #indiegame

This is how I test #Meadowfell's new unified tree shader to ensure it works across all tree types. I'm porting it back to Wilderless, and using it in my next game, GrimShiver, for better control over the environment in crafting a haunted world 👻 #indiegame

23,069 görüntüleme

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