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Protopop Games

@protopop • 12,974 subscribers

Montreal Indie Dev. Creator of Nimian Legends BrightRidge, Wilderless, and Cozy Country. Thank you everyone who has shown support + love ❤️

Shorts

I'm getting Cozy Country ready for launch and every wishlist makes a big difference for a small game like this. If you like landscape builders, please take a look and consider adding it to your Steam Wishlist (or sharing this post). It truly helps a lot❤️

I'm getting Cozy Country ready for launch and every wishlist makes a big difference for a small game like this. If you like landscape builders, please take a look and consider adding it to your Steam Wishlist (or sharing this post). It truly helps a lot❤️

41,307 次观看

Cozy Country

Cozy Country

13,961 次观看

Country church at night. I'm launching Cozy Country on Steam next week. You can create your own countryside then explore it😀 #screenshotsaturday

Country church at night. I'm launching Cozy Country on Steam next week. You can create your own countryside then explore it😀 #screenshotsaturday

21,552 次观看

From zero to cozy💚

From zero to cozy💚

46,329 次观看

Testing Cozy Country Beta 3, thank you everyone who provided really helpful feedback😺 It's a fantasy world builder, so create your own forests and rivers, add buildings and bridges and more, then explore it. #screenshotsaturday Wishlist on Steam:

Testing Cozy Country Beta 3, thank you everyone who provided really helpful feedback😺 It's a fantasy world builder, so create your own forests and rivers, add buildings and bridges and more, then explore it. #screenshotsaturday Wishlist on Steam:

18,240 次观看

Procedural building generator, added support brackets for overhangs that turn into support posts if an edge extends too far

Procedural building generator, added support brackets for overhangs that turn into support posts if an edge extends too far

60,708 次观看

Introducing the world's highest railroad, thanks to procedural generation not working out exactly like I'd hoped😄# #bugsHappen

Introducing the world's highest railroad, thanks to procedural generation not working out exactly like I'd hoped😄# #bugsHappen

45,393 次观看

I just picked up Ubisoft's Avatar game for research - totally worth it. I don't know how the Snowdrop engine achieves all this micro detail but the amount of it is kind of staggering😮 Easily the lushest game I've ever seen, plus ray tracing, and this is on a base ps5.

I just picked up Ubisoft's Avatar game for research - totally worth it. I don't know how the Snowdrop engine achieves all this micro detail but the amount of it is kind of staggering😮 Easily the lushest game I've ever seen, plus ray tracing, and this is on a base ps5.

64,377 次观看

Just added splash effects to the procedural rivers. The game now also generates persistent rivers that flow throughout the world. I’m currently wandering around discovering them in action. #Wilderless #IndieGame #iPad

Just added splash effects to the procedural rivers. The game now also generates persistent rivers that flow throughout the world. I’m currently wandering around discovering them in action. #Wilderless #IndieGame #iPad

39,541 次观看

Something is growing🌳

Something is growing🌳

16,013 次观看

You can create bridges in Cozy Country. I like to place them where there's a nice view. This is a game from my heart, where you can just sit back, create, and relax❤️ Coming to Android, iOS, Mac and PC Wishlist Cozy Country on Steam:

You can create bridges in Cozy Country. I like to place them where there's a nice view. This is a game from my heart, where you can just sit back, create, and relax❤️ Coming to Android, iOS, Mac and PC Wishlist Cozy Country on Steam:

10,910 次观看

Finally got variable width working in procedural rivers using a world space post process so they feel less roadlike. I'm thinking it would be good to add wider = slower and thinner = faster, and maybe increase the depth of the carving in thinner sections? iPad Pro (2020).

Finally got variable width working in procedural rivers using a world space post process so they feel less roadlike. I'm thinking it would be good to add wider = slower and thinner = faster, and maybe increase the depth of the carving in thinner sections? iPad Pro (2020).

22,578 次观看

This is how I test #Meadowfell's new unified tree shader to ensure it works across all tree types. I'm porting it back to Wilderless, and using it in my next game, GrimShiver, for better control over the environment in crafting a haunted world 👻 #indiegame

This is how I test #Meadowfell's new unified tree shader to ensure it works across all tree types. I'm porting it back to Wilderless, and using it in my next game, GrimShiver, for better control over the environment in crafting a haunted world 👻 #indiegame

23,069 次观看

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