
TonyVT SkarredGhost
@SkarredGhost • 36,368 subscribers
#AR #VR developer, consultant, blogger. I love #gamedev, #China, and the Zergs' #QueenOfBlades. Most of the time I've no idea what I'm doing.
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The sense of presence in VR is something amazing. And it is what convinces me that sooner or later, VR will succeed. VR is now in one of its down moments. That's why, in these harsh days, I wanted to get back to feeling what made me fall in love with this technology: presence and immersion. I took some very good-looking PCVR experiences, like Half-Life: Alyx, or AirCar, and tried them at the maximum resolution possible on my Dell Pro Max T2 Tower, featuring an #NVIDIA RTX 6000 graphics card. Until a few months ago, I was using my old laptop, which started to show throttling issues, so I was used to lowering the render resolution, while this time, I was moving the slider up and up. The results have been astonishing: even a demo like AirCar made me in awe again, and Half-Life: Alyx was as immersive as I have ever tried it. As much as I love standalone VR, because I think it helped a lot in democratizing the technology, the WOW sensation that you can try on PCVR today is still unbeatable. Probably a good compromise between the two can be cloud rendering, but we still have to wait for it to become a reality. The sense of being somewhere else is a wonderful sensation, and everyone I demoed VR to all these years has been amazed by it, too. And every day, something makes me feel "there" (like today), I remember why I love this technology and why one day it will have a higher adoption. Sure, there are a lot of problems to solve, but I'm convinced one day it will happen. When? Well, it is always 5 to 10 years, every year... #VirtualReality #VR #technology [Disclaimer: I mentioned the PC model because I'm a #DellProPrecision ambassador, and I have been given the PC to do tests and experiments and share my results. There is no monetary compensation or sales affiliation related to this post]
TonyVT SkarredGhost28,840 görüntüleme • 1 ay önce

This is an incredibly cool idea for mixed reality social interactions! Four users play together in MR, and every player has his room joined with the rooms of the other players to create a big hybrid room. Thanks to the scene understanding of Quest, you can also have a rough representation of the furniture the other users have. It's like you remove the distances and you play together in the same space, in this case by throwing each other a hot potato. I discovered this video because a few days ago I posted an article about social AR, and the amazing Ivan Aguilar pointed me to this talk by Jesse Schell at GDC where he talked about the future of MR experiences and showcased this prototype of a mixed reality game. If you want to watch the full talk, you find it here: What do you think about it? Don't you find it cool, too? #MixedReality #SpatialComputing #VirtualReality #metaverse #innovation
TonyVT SkarredGhost82,239 görüntüleme • 2 yıl önce

Video Gaussian Splats are one of the most wonderful things I've experienced in my last year in tech and XR. They are like having a real person in front of you and have the potential to bring people closer to their idols, or their distant family members, or to store immersive memories forever. Now that I have a Dell Pro Max Tower T2 PC with a powerful #NVIDIA graphics card, I have finally been able to try at home the "memories" offered by Gracia AI, and boy, I was amazed. In the PCVR version, you can really get close to the artists dancing and syncing, and in the frames where the recording doesn't have many artifacts, it is almost like having a real artist in front of you. And it is impressive that this technology works even when the singer is dancing with quick movements! But these recordings can be pretty huge (the one with McKenzi Brooke is 21GB!) and require a powerful computer, so now Gracia is also streaming these GS videos, and I was able to try the Amy May performance also on Quest! I have to say that quality-wise, even streamed, they are amazing. But there are more artifacts than in the PC version: I noticed that when I got close to the singer. But there is a huge advantage in having them on Quest: you can see them in mixed reality. It was like having the singer having a private performance for me in my house. Crazy cool! I'll keep experimenting with these performances and maybe write an article in the upcoming weeks. In the meantime, let me know your impressions, too! #VirtualReality #technology #innovation (Disclaimer: I entered the #DellProPrecision ambassador program, so I was provided the PC from Dell, and I'm using it to make some experiments and share them with you. No monetary compensation or affiliate sales programs are involved.)
TonyVT SkarredGhost12,817 görüntüleme • 2 ay önce
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These guys are beyond #VR, with this motorcycle simulation they are in the Matrix! [Video by 马鹿Blyat
TonyVT SkarredGhost20,778 görüntüleme • 10 ay önce

This can be the superpower of the Neural Band that Meta is giving together with the Ray-Ban Meta Display glasses. The video shows an old prototype bracelet by CTRL+LABS, the startup acquired by Meta and whose technology was used to develop the Neural Band. At the beginning of the video, the guy makes an action (a keyboard key press) with his hands, then the bracelet can substitute the key pressure, and at the end of the video, the guy doesn't even have to do the action; it is just sufficient that he "thinks" about it. As long as the brain is sending an electric message to the fingers, the full action is not necessary anymore. Just an "intention" to move them is necessary. If the Neural Band is evolved to this stage, and the users are educated to this, potentially, we may not even need to perform air taps or writing gestures, but we could just think about doing them. This would reduce a lot of the fatigue of using XR devices and the weirdness of using them on the street. Then why isn't this feature available today? I guess that the reason is twofold. First of all, we have accuracy: the full gesture is easier to detect for the system. Many people (me included) are praising the accuracy of the Neural Band, and this is amazing, because an input mechanism should have a reliability close to 100%. Then we, as users, have never been trained to just "think" about actions: it would feel weird and hard to learn. I think we should undergo some training to learn how to do this "thinking" operation properly. I hope that something like this could come in the upcoming years... that would be the real game-changer paradigm if compared to the camera-based tracking.
TonyVT SkarredGhost11,305 görüntüleme • 8 ay önce

Wouldn't it be cool to interact with real objects in #MixedReality? For instance, doing a simple action like pouring water into your glass and making it become magical with augmentations? I think it would and that's why I made an opensource Unity plugin to make it happen. Currently, mixed reality headsets do not offer object tracking and we have no camera access to implement it ourselves. But I had an idea: since we interact with objects with our hands, why can't we just track the hands to infer the pose of the object we are holding? I tried to carry on this idea and after a few weeks,open-sourceand fully I came up with this opensource plugin that lets you do exactly this. It is an alpha, it has a lot of problems, also because the tracking of the hands becomes a bit glitchy when you are holding an object, but you can already do nice things with it. And it's full opensource and cross-platform (I used AR Foundation), so you can have fun with it however you want. It's a gift I give to the community. You can see the full video of the animation, with the explanation of what I did behind the curtains, at this link: The article I wrote on my blog about it is available instead here: If you want to play around with the repository of the plugin, you have to go to this page: I hope to have inspired you a bit... let me know what your thoughts are! #VirtualReality #metaverse #gamedev #unity #unity3d
TonyVT SkarredGhost20,878 görüntüleme • 2 yıl önce

I transformed my physical door into a mixed-reality portal that can bring you either to your next room or to magical virtual worlds! You can select where you want to go (like when you choose the floor in an elevator) and then when you open the door, you can exactly go to that place, physical or virtual that it may be. What I love the most is that this demo connects the physicality of the door with mixed reality, so you use a real tool to be able to access virtual realities. I've made this demo using #unity3d and #MetaQuest SDK. I've used Meta Scene Setup, so the demo is fully dynamic: it finds my door and adapts all the interfaces to it. Theoretically, it could work with all sliding doors that work like mine with no modifications to the APK. As usual, I'm thinking of making a blog post where I explain how I did it... let me know if you could be interested! And let me know also if you could be interested in some collaborations with me ;) The full video of the demo is on Youtube: #metaverse #VirtualReality #SpatialComputing
TonyVT SkarredGhost20,071 görüntüleme • 2 yıl önce
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