
sleitnick
@sleitnick • 38,821 subscribers
Engineer at https://t.co/fmbN8adq7V
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You can use the quadratic formula to make homing missiles properly lead and hit their target. I've used this in games for like a decade. I wish they'd use examples like that in math class. Give practical/fun examples. I hated math b/c it was too abstract. Gamedev made it fun.
sleitnick1,400,595 次观看 • 2 个月前

Stress-testing 100k agents. FPS dropped to 60. I had to move most of the logic to C++ to make this work. I could only scale to ~10k in GDScript before hitting a wall. Each "agent" is also just a cube here. Nothing complex. My goal is to get this stable at 144hz w/ 100k agents.
sleitnick38,648 次观看 • 27 天前

I've always wondered how box selection works, so I tried it out this morning as a warmup for the day. My algo here is simple, but not efficient (like 5ms for 10k cubes): - Get rectangle min/max points - Get screen point of each cube - Compare screen point to min/max bounds
sleitnick13,184 次观看 • 8 个月前

DataStore Editor v3.6 is coming tomorrow! - Name field autocompletes to datastores in your experience - Key version selection - Recent keys are remembered - Closing/reopening the plugin retains state - Internal UI framework swapped to React Lua - And lots of bug fixes #RobloxDev
sleitnick15,493 次观看 • 11 个月前
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