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snek3d

@snek3d7,348 subscribers

|🔞NSFW Warning | Blender Generalist / Shader Enjoyer He/Him | 33 | Hetero Dscrd: gpMS79fERj

Shorts

Playing with Blenders compositor. It's the same rendered scene but with additional passes so I can give it a toon look without touching the materials.

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Playing with Blenders compositor. It's the same rendered scene but with additional passes so I can give it a toon look without touching the materials.

382,312 просмотров

Today I'm playing with custom point light shaders. Using the "Ray Length" for the effect. I'll share the shader setup in the replies.

Today I'm playing with custom point light shaders. Using the "Ray Length" for the effect. I'll share the shader setup in the replies.

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Tension Map / Dynamic Squish 1. Geo Node to capture the distance between "Edge Vertices" node Position 1 & 2 as `before_edge_dist` 2. Curve modifier 3. Geo Node same again as `after_edge_dist`. `after_edge_dist / before_edge_dist = diff`. 4. Use the diff to mix normal maps

Tension Map / Dynamic Squish 1. Geo Node to capture the distance between "Edge Vertices" node Position 1 & 2 as `before_edge_dist` 2. Curve modifier 3. Geo Node same again as `after_edge_dist`. `after_edge_dist / before_edge_dist = diff`. 4. Use the diff to mix normal maps

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You wouldn't give a snake eyelashes...

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You wouldn't give a snake eyelashes...

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Happy Easter!

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Happy Easter!

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See replies for download.

See replies for download.

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[WIP] Hypno & Outline shaders converted over to Unity.

[WIP] Hypno & Outline shaders converted over to Unity.

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[WIP] Guess who's got scales... (normal maps done)

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[WIP] Guess who's got scales... (normal maps done)

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[Quick sculpt] Sometimes they need that extra push...

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[Quick sculpt] Sometimes they need that extra push...

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Gray CTR bones key animated & green DEF bones apply corrections. 1. Simple flat hidden mesh, using hook modifiers to follow the CTR bones. 2. Hidden mesh uses "outside" shrinkwrap to conform to sphere (or any object) 3. DEF bones are damp tracked to vertex groups on hidden mesh

Gray CTR bones key animated & green DEF bones apply corrections. 1. Simple flat hidden mesh, using hook modifiers to follow the CTR bones. 2. Hidden mesh uses "outside" shrinkwrap to conform to sphere (or any object) 3. DEF bones are damp tracked to vertex groups on hidden mesh

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Yeah yeah I need to learn how to animate properly at some point... Testing how he looks with a lower focal length.

Yeah yeah I need to learn how to animate properly at some point... Testing how he looks with a lower focal length.

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WIP. Don't forget to stretch!

WIP. Don't forget to stretch!

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[WIP] My first real attempt at using the pose library.

[WIP] My first real attempt at using the pose library.

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Did a quick model of a couch, then dumped a sculpt based on the amazing art by //Taco/kurt/ of the anaconda onto it. I think it might be her couch now...

Did a quick model of a couch, then dumped a sculpt based on the amazing art by //Taco/kurt/ of the anaconda onto it. I think it might be her couch now...

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WIP. The final piece of the puzzle. A dedicated tail rig, unlike the full body with this rig you can control and drag from the tail tip to pose for easier control.

WIP. The final piece of the puzzle. A dedicated tail rig, unlike the full body with this rig you can control and drag from the tail tip to pose for easier control.

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Preview from the side.

Preview from the side.

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Without the camera. Same method a in previous post. It's a secondary mesh following the curve, animated and being shrinkwrapped by the snake.

Without the camera. Same method a in previous post. It's a secondary mesh following the curve, animated and being shrinkwrapped by the snake.

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Looks a bit silly but experimenting with an armature deforming the bulge (weird parenting, so it sticks out the back out the snake atm but can always use constraints on something else).

Looks a bit silly but experimenting with an armature deforming the bulge (weird parenting, so it sticks out the back out the snake atm but can always use constraints on something else).

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Videos

[WIP] Progress is slow but in the process of turning her into a full model...
0:20

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[WIP] Progress is slow but in the process of turning her into a full model...

snek3d

414,250 просмотров • 7 месяцев назад

Merry Christmas!
1:20

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Merry Christmas!

snek3d

175,008 просмотров • 8 месяцев назад

Experimenting...
0:38

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Experimenting...

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115,416 просмотров • 6 месяцев назад

Download link in replies. See CHANGELOG.txt for everything.
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Download link in replies. See CHANGELOG.txt for everything.

snek3d

37,095 просмотров • 2 месяцев назад

Very quick speed sculpt. No refs used but I hope you can see the influences <3
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Sculpting maw practice, making use of the multi-resolution modifier. Rendered with a mix of Cycles & Eevee.
1:23

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Working on a Kaa 3D model. Still very WIP. Enjoy!

snek3d

62,322 просмотров • 8 месяцев назад

Did some model cleanup today. But I feel like I've forgotten something...
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Did some model cleanup today. But I feel like I've forgotten something...

snek3d

51,834 просмотров • 7 месяцев назад

[Prequel] When food's stuck around... Try pushing down...
0:54

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[Prequel] When food's stuck around... Try pushing down...

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52,938 просмотров • 7 месяцев назад

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WIP. Follow up with additional controls and tweaks.

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36,628 просмотров • 8 месяцев назад

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Some artifacts and glitches but spent far too long rendering this.

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27,887 просмотров • 8 месяцев назад

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Messing with shaders again...

snek3d

25,872 просмотров • 8 месяцев назад