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snek3d

@snek3d • 7,868 subscribers

|🔞NSFW Warning | Blender Generalist / Shader Enjoyer Dscrd: gpMS79fERj

Shorts

Unfortunately, the road is long...

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Unfortunately, the road is long...

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Playing with Blenders compositor. It's the same rendered scene but with additional passes so I can give it a toon look without touching the materials.

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Playing with Blenders compositor. It's the same rendered scene but with additional passes so I can give it a toon look without touching the materials.

382,312 просмотров

Today I'm playing with custom point light shaders. Using the "Ray Length" for the effect. I'll share the shader setup in the replies.

Today I'm playing with custom point light shaders. Using the "Ray Length" for the effect. I'll share the shader setup in the replies.

340,720 просмотров

Tension Map / Dynamic Squish 1. Geo Node to capture the distance between "Edge Vertices" node Position 1 & 2 as `before_edge_dist` 2. Curve modifier 3. Geo Node same again as `after_edge_dist`. `after_edge_dist / before_edge_dist = diff`. 4. Use the diff to mix normal maps

Tension Map / Dynamic Squish 1. Geo Node to capture the distance between "Edge Vertices" node Position 1 & 2 as `before_edge_dist` 2. Curve modifier 3. Geo Node same again as `after_edge_dist`. `after_edge_dist / before_edge_dist = diff`. 4. Use the diff to mix normal maps

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Testing with animation of the body. Internal pressure still isn't right.

Testing with animation of the body. Internal pressure still isn't right.

24,312 просмотров

Physics effect is a bit subtle. Probably not worth it for general animation.

Physics effect is a bit subtle. Probably not worth it for general animation.

13,684 просмотров

You wouldn't give a snake eyelashes...

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You wouldn't give a snake eyelashes...

109,513 просмотров

Happy Easter!

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Happy Easter!

66,854 просмотров

See replies for download.

See replies for download.

27,794 просмотров

[WIP] Guess who's got scales... (normal maps done)

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[WIP] Guess who's got scales... (normal maps done)

57,420 просмотров

[WIP] Hypno & Outline shaders converted over to Unity.

[WIP] Hypno & Outline shaders converted over to Unity.

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[Quick sculpt] Sometimes they need that extra push...

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[Quick sculpt] Sometimes they need that extra push...

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Gray CTR bones key animated & green DEF bones apply corrections. 1. Simple flat hidden mesh, using hook modifiers to follow the CTR bones. 2. Hidden mesh uses "outside" shrinkwrap to conform to sphere (or any object) 3. DEF bones are damp tracked to vertex groups on hidden mesh

Gray CTR bones key animated & green DEF bones apply corrections. 1. Simple flat hidden mesh, using hook modifiers to follow the CTR bones. 2. Hidden mesh uses "outside" shrinkwrap to conform to sphere (or any object) 3. DEF bones are damp tracked to vertex groups on hidden mesh

27,638 просмотров

Yeah yeah I need to learn how to animate properly at some point... Testing how he looks with a lower focal length.

Yeah yeah I need to learn how to animate properly at some point... Testing how he looks with a lower focal length.

33,510 просмотров

WIP. Don't forget to stretch!

WIP. Don't forget to stretch!

20,103 просмотров

[WIP] My first real attempt at using the pose library.

[WIP] My first real attempt at using the pose library.

17,602 просмотров

Did a quick model of a couch, then dumped a sculpt based on the amazing art by //Taco/kurt/ of the anaconda onto it. I think it might be her couch now...

Did a quick model of a couch, then dumped a sculpt based on the amazing art by //Taco/kurt/ of the anaconda onto it. I think it might be her couch now...

18,735 просмотров

WIP. The final piece of the puzzle. A dedicated tail rig, unlike the full body with this rig you can control and drag from the tail tip to pose for easier control.

WIP. The final piece of the puzzle. A dedicated tail rig, unlike the full body with this rig you can control and drag from the tail tip to pose for easier control.

18,789 просмотров

Without the camera. Same method a in previous post. It's a secondary mesh following the curve, animated and being shrinkwrapped by the snake.

Without the camera. Same method a in previous post. It's a secondary mesh following the curve, animated and being shrinkwrapped by the snake.

14,134 просмотров

Preview from the side.

Preview from the side.

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Videos

[WIP] Progress is slow but in the process of turning her into a full model...
0:20

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[WIP] Progress is slow but in the process of turning her into a full model...

snek3d

414,861 просмотров • 9 месяцев назад

Merry Christmas!
1:20

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Merry Christmas!

snek3d

177,451 просмотров • 9 месяцев назад

Experimenting...
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Experimenting...

snek3d

117,589 просмотров • 8 месяцев назад

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No real update. Just playing with optical illusions in Blender today.

snek3d

11,849 просмотров • 21 дней назад

Download link in replies. See CHANGELOG.txt for everything.
0:22

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Download link in replies. See CHANGELOG.txt for everything.

snek3d

37,951 просмотров • 3 месяцев назад

Very quick speed sculpt. No refs used but I hope you can see the influences <3
0:41

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Very quick speed sculpt. No refs used but I hope you can see the influences <3

snek3d

27,508 просмотров • 3 месяцев назад

Sculpting maw practice, making use of the multi-resolution modifier. Rendered with a mix of Cycles & Eevee.
1:23

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Working on a Kaa 3D model. Still very WIP. Enjoy!

snek3d

62,949 просмотров • 10 месяцев назад

Did some model cleanup today. But I feel like I've forgotten something...
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Did some model cleanup today. But I feel like I've forgotten something...

snek3d

52,074 просмотров • 9 месяцев назад

[Prequel] When food's stuck around... Try pushing down...
0:54

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[Prequel] When food's stuck around... Try pushing down...

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53,194 просмотров • 9 месяцев назад

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WIP. Follow up with additional controls and tweaks.

snek3d

37,148 просмотров • 9 месяцев назад