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snek3d

@snek3d6,114 subscribers

|🔞NSFW Warning | Blender Generalist / Shader Enjoyer He/Him | 33 | Hetero Dscrd: gpMS79fERj

Shorts

Playing with Blenders compositor. It's the same rendered scene but with additional passes so I can give it a toon look without touching the materials.

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Playing with Blenders compositor. It's the same rendered scene but with additional passes so I can give it a toon look without touching the materials.

375,909 görüntüleme

Today I'm playing with custom point light shaders. Using the "Ray Length" for the effect. I'll share the shader setup in the replies.

Today I'm playing with custom point light shaders. Using the "Ray Length" for the effect. I'll share the shader setup in the replies.

333,808 görüntüleme

Tension Map / Dynamic Squish 1. Geo Node to capture the distance between "Edge Vertices" node Position 1 & 2 as `before_edge_dist` 2. Curve modifier 3. Geo Node same again as `after_edge_dist`. `after_edge_dist / before_edge_dist = diff`. 4. Use the diff to mix normal maps

Tension Map / Dynamic Squish 1. Geo Node to capture the distance between "Edge Vertices" node Position 1 & 2 as `before_edge_dist` 2. Curve modifier 3. Geo Node same again as `after_edge_dist`. `after_edge_dist / before_edge_dist = diff`. 4. Use the diff to mix normal maps

187,152 görüntüleme

See replies for download.

See replies for download.

19,662 görüntüleme

You wouldn't give a snake eyelashes...

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You wouldn't give a snake eyelashes...

105,876 görüntüleme

[WIP] Hypno & Outline shaders converted over to Unity.

[WIP] Hypno & Outline shaders converted over to Unity.

16,143 görüntüleme

Happy Easter!

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Happy Easter!

63,987 görüntüleme

[WIP] Guess who's got scales... (normal maps done)

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[WIP] Guess who's got scales... (normal maps done)

56,332 görüntüleme

[Quick sculpt] Sometimes they need that extra push...

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[Quick sculpt] Sometimes they need that extra push...

48,347 görüntüleme

Gray CTR bones key animated & green DEF bones apply corrections. 1. Simple flat hidden mesh, using hook modifiers to follow the CTR bones. 2. Hidden mesh uses "outside" shrinkwrap to conform to sphere (or any object) 3. DEF bones are damp tracked to vertex groups on hidden mesh

Gray CTR bones key animated & green DEF bones apply corrections. 1. Simple flat hidden mesh, using hook modifiers to follow the CTR bones. 2. Hidden mesh uses "outside" shrinkwrap to conform to sphere (or any object) 3. DEF bones are damp tracked to vertex groups on hidden mesh

26,626 görüntüleme

Yeah yeah I need to learn how to animate properly at some point... Testing how he looks with a lower focal length.

Yeah yeah I need to learn how to animate properly at some point... Testing how he looks with a lower focal length.

31,843 görüntüleme

WIP. Don't forget to stretch!

WIP. Don't forget to stretch!

18,666 görüntüleme

[WIP] My first real attempt at using the pose library.

[WIP] My first real attempt at using the pose library.

15,922 görüntüleme

Did a quick model of a couch, then dumped a sculpt based on the amazing art by //Taco/kurt/ of the anaconda onto it. I think it might be her couch now...

Did a quick model of a couch, then dumped a sculpt based on the amazing art by //Taco/kurt/ of the anaconda onto it. I think it might be her couch now...

17,915 görüntüleme

WIP. The final piece of the puzzle. A dedicated tail rig, unlike the full body with this rig you can control and drag from the tail tip to pose for easier control.

WIP. The final piece of the puzzle. A dedicated tail rig, unlike the full body with this rig you can control and drag from the tail tip to pose for easier control.

17,950 görüntüleme

Without the camera. Same method a in previous post. It's a secondary mesh following the curve, animated and being shrinkwrapped by the snake.

Without the camera. Same method a in previous post. It's a secondary mesh following the curve, animated and being shrinkwrapped by the snake.

14,022 görüntüleme

Looks a bit silly but experimenting with an armature deforming the bulge (weird parenting, so it sticks out the back out the snake atm but can always use constraints on something else).

Looks a bit silly but experimenting with an armature deforming the bulge (weird parenting, so it sticks out the back out the snake atm but can always use constraints on something else).

13,399 görüntüleme

Videos

Very quick speed sculpt. No refs used but I hope you can see the influences <3
0:41

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[WIP] Progress is slow but in the process of turning her into a full model...
0:20

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Download link in replies. See CHANGELOG.txt for everything.
0:22

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Merry Christmas!
1:20

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Merry Christmas!

snek3d

167,320 görüntüleme • 6 ay önce

Experimenting...
0:38

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Experimenting...

snek3d

110,742 görüntüleme • 5 ay önce

Sculpting maw practice, making use of the multi-resolution modifier. Rendered with a mix of Cycles & Eevee.
1:23

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Did some model cleanup today. But I feel like I've forgotten something...
0:20

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[Prequel] When food's stuck around... Try pushing down...
0:54

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Messing with shaders again...

snek3d

25,302 görüntüleme • 6 ay önce

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Experimenting with Toon shading again.

snek3d

23,102 görüntüleme • 6 ay önce