Still working on the carts. In the meantime, here's classic road segments done as a ProceduralModel:
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Redupe update for today, January 15th: Resize overhaul with custom "extrude" based resize that stretches the model through its pivot, moving parts on either side:
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ProceduralModel
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PolyMap update for 7/14: • "Convert" tool which turns MeshParts / SpecialMeshes into PolyMap polygons. • "Multiuser Support" settings toggle to support multiple artists using PolyMap on the same content at once in Team Create. Get it here:
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GapFill V2.0 released * Polygon Fill mode * Union Results setting (if you need clean material application) * Select Results setting * Updated to Redupe style dockable panel UI * Improved direction detection Discord server to report bugs / give feedback:
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Part/Model cutter clip
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Roblox: It can't be done, impossible! Me updating my older plugins: