
Keeki | 3D Artist
@sweet_keeki • 5,157 subscribers
3D Artist 📺Live: https://t.co/Wc037Mumi3 🛍️ Get my Characters: https://t.co/dnjnoquBvu https://t.co/BQyLPuIr77 🎓 My Coloso course: https://t.co/5rOzaX9mfu
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I like to use the compositor in Blender to make the viewport render look more beautiful. For my more recent characters, I added: - Bloom (Glare) - A white outline (Dilate/Erode) - Diamond sharpen (Filter) These can really improve the visuals a lot, depending on the character!
Keeki | 3D Artist54,942 просмотров • 19 дней назад

🟢Substance Painter Tip: The Passthrough blend mode in combination with the Smudge tool lets you adjust generated/filter results in a non-destructive way. E.g.: The Blur filter operates in 2D space, which can cause visible seams at the UV island borders. A fix for that is to add Paint above the Blur and use the Passthrough blend mode. Passthrough allows you to smudge the output below it. Works the same for standard layers!
Keeki | 3D Artist28,102 просмотров • 17 дней назад

Here a trick for eye shadows: Add an edge where the eye shadow should start and separate that part in the UVs. That results in a nice, sharp shadow, that you can easily adjust with a shapekey! Usually that area is pretty awkward to paint, so this method works great! Here🔽
Keeki | 3D Artist69,806 просмотров • 2 месяцев назад

🟢Substance Painter Tip With "Anchor Points" you can link layers together (e.g. use one layer as a mask for another), which makes workflows much faster. Example: You have a shadow layer and want to add an outline around it. Instead of repainting the outline every time you change the shadows, use an Anchor Point: 1. Add an Anchor Point to the shadow layer 2. Add a Fill Filter for the shadow outline layer 3. For the Fill grayscale, select the Anchor Point 4. Add a "Mask Outline" filter 5. If you paint new shadows now, the outline will adjust automatically!
Keeki | 3D Artist38,950 просмотров • 2 месяцев назад

🔶Blender Tip: Some brushes (Inflate, Grab) can cross the symmetry line while others (Draw, Clay, Blob) can't. That makes the Inflate brush really useful when working close to the center (e.g. between the legs) or for body parts that are pressed together, especially if you retopo later. Just be careful since it can create messy intersections at the center.
Keeki | 3D Artist24,110 просмотров • 2 месяцев назад

Finished the eye. Looks alive now :D I kept them simple so they match the overall style. I think the head done now. I enjoy doing the head and hair the most, but I want to get better at clothing, so that's what I will focus on for the next few weeks.
Keeki | 3D Artist17,611 просмотров • 1 месяц назад

Here's a speed modeling video of how I created the character's ponytail hairstyle in Blender. Includes some tips :)
🎂Keeki | 3D Artist24,738 просмотров • 2 месяцев назад

🔶Quick Blender tip: It's super easy to model clothes that wrap around the body using the Shrinkwrap modifier. It handles the wrapping automatically, so you just need to extrude the clothing. Works even better together with a Subdivision modifier #blender #3DCG
Keeki | 3D Artist52,733 просмотров • 1 год назад

I made a little add-on to very easily mirror bones and their weights in #blender It's basically a one-click solution! As mentioned in the last stream, I made it available to download since it might be helpful for others :) Download link in the comments ⬇️
Keeki | 3D Artist41,010 просмотров • 1 год назад
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