
The Hidden One
@TheHiddenOneAC • 22,348 subscribers
bios are overrated
Shorts
Videos

This clip perfectly encapsulates the issues plaguing modern Ubisoft writing. When the literal writer is oblivious to how much worse the new writing is compared to the old, it shows a complete lack of quality control. Nobody internally has the authority or the standards to stand up and say something isn't good enough.
The Hidden One203,470 views • 26 days ago

Ubisoft replaced the robotic hands on hip pose for Edward in this specific cutscene. Yes, it's an improvement. However, Edward will always look a bit uncanny in the new content regardless of the stance, mostly because we aren't used to seeing him with robotic movement. Still got a lot of work to do there Ubisoft. Don't stop, thanks.
The Hidden One297,628 views • 1 month ago

Here's a cool one. Did you know Blackbeard's famous line "In a world without gold, we might have been heroes" was originally much longer. However, during mocap it wasn't working naturally in performance, so the performance director told Darby McDevitt that he had 5 minutes to rewrite it. And so the final line, "In a world without gold, we might have been heroes", was created right there on the floor of the mocap studio.
The Hidden One825,027 views • 6 months ago

Holy shit this is nuts. Surely this'll be patched out day 1 lmaoo
The Hidden One256,077 views • 1 month ago

You may have seen almost every Black Flag Resynced preview talk about the robotic RPG cutscenes with the new Lucy Baldwin quest, but you might not realize this will be the case with the main story too. And I worry this is just the first of many examples. In the original game, right after you walk with Blackbeard and Hornigold discussing medicine for Nassau, you buy the bell and immediately sail off to dive for the medicine. But in Resynced, they added a new main story cutscene where Edward and Adewale discuss different ways to acquire a diving bell. Now let me just say, the idea itself is GREAT. Having multiple ways to get the diving bell is a FANTASTIC addition to the game... BUT modern Ubisoft strikes again. Edward and Adewale appear like robots, and it has that same stiff RPG conversation style every preview already criticized in the Lucy quest. And if this is happening here in the main story, then I do expect more new main story cutscenes like this throughout the game whenever it branches into different approaches, similar to this where we have different ways to get the diving bell. Now to those who dismiss this criticism as mere complaining. Please I beg you, block me. You are not who I want interacting with my posts or videos. Demanding accountability is the only way to restore the series' past quality.
The Hidden One331,366 views • 3 months ago

Finally, no more double assassination camera cuts! This mod removes those ugly, harsh camera cuts that happen during double assassinations, so you're no longer forced to look in 1 direction. It makes the animations feel much smoother, and it's a simple change that improves the experience far more than you'd expect. The only downside is that it doesn't support double air assassinations yet.
The Hidden One141,815 views • 1 month ago

I came across this old Ubisoft video about Studio Alice, and it explains so much as to why writing quality and standards have completely declined from back then to now. So basically, Ubisoft back in the day during their prime era created an entire internal group to improve the quality of their writing. Writers would bring in their scripts to get another set of eyes on them, and then have problems pointed out, and actually be challenged when something wasn't working. Corey May in this video talks about how important it was for writers to have somewhere to go for HONEST feedback. He talks about when he was writing games himself, there were times where he had nobody to turn to for help or guidance. Nobody to look at his work and tell him what they thought. Studio Alice was partly his attempt to give the writers the support system he wished he had. He says writers would come to him and basically say, "I need your help. I would love it if I could show you my work and you could tell me what you think of it." What is said at 4:57 literally describes the current state of Ubisoft writing quality. Lowkey, she kinda foreshadowed today's Ubisoft. I find this so funny because watching this video after my tweet about the Ubisoft writer seemingly being oblivious to how much worse the new Black Flag Resynced writing feels compared to the old really puts things into perspective.
The Hidden One38,145 views • 14 days ago

The motion capture for the main story is beautiful in Black Flag Resynced.
The Hidden One196,843 views • 3 months ago

Our first look at the FULL in game map for Black Flag Resynced
The Hidden One196,461 views • 3 months ago

Here's our first look at the Julien Du Casse mission + his memory corridor in Black Flag Resynced.
The Hidden One144,687 views • 2 months ago

The answer is Osmosis. It describes Edward's passive skill acquisition through repeated exposure to Templar behavior. He sees how they move, how they fight, how they act, and after a while, it starts to become natural to him. So when he does those same moves himself, it feels normal, even though he never properly sat down to learn it.
The Hidden One200,740 views • 4 months ago