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@ThourCS2 • 103,236 subscribers

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This is how the NEW Reloading function works. - It now shows the magazine count - Early reload discards the whole magazine GG CS2

This is how the NEW Reloading function works. - It now shows the magazine count - Early reload discards the whole magazine GG CS2

3,724,826 görüntüleme

Here's the Player Movement Before vs After Update ‼️ Do you notice any difference or is it placebo? 👀

Here's the Player Movement Before vs After Update ‼️ Do you notice any difference or is it placebo? 👀

3,086,481 görüntüleme

AUG Reload animations were updated in Today's CS2 Update, duration reduced from 3.7 secs to 3.2 secs

AUG Reload animations were updated in Today's CS2 Update, duration reduced from 3.7 secs to 3.2 secs

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The smoke break feature, which was introduced in the beta release in March 2023, is still the best update to CS2, even after three years. 🫣

The smoke break feature, which was introduced in the beta release in March 2023, is still the best update to CS2, even after three years. 🫣

167,004 görüntüleme

You can now run DLSS 5 in Counter-Strike 2 or any game using the open-source DLSS 5 Swapper tool. This is how it looks like 👀

You can now run DLSS 5 in Counter-Strike 2 or any game using the open-source DLSS 5 Swapper tool. This is how it looks like 👀

346,409 görüntüleme

You can use cl_teamid_overhead_fade_near_crosshair 1 to fade your teammates overhead info when your crosshair gets close to them. This helps prevent the info from blocking your view of enemies, which can happen in situations like this example on Inferno. 🫡

You can use cl_teamid_overhead_fade_near_crosshair 1 to fade your teammates overhead info when your crosshair gets close to them. This helps prevent the info from blocking your view of enemies, which can happen in situations like this example on Inferno. 🫡

1,058,709 görüntüleme

Counter-Strafe Animation in Old vs New AnimGraph2 ‼️ > It bends the player model slightly when opposite key is pressed in AnimGraph2.

Counter-Strafe Animation in Old vs New AnimGraph2 ‼️ > It bends the player model slightly when opposite key is pressed in AnimGraph2.

802,908 görüntüleme

u/X3kuba3X found that you can survive the C4 bomb damage even directly above the C4 itself.. here's an example on Nuke. CS2 gonna spend countless nights fixing all sort of bugs now due to this feature 😂

u/X3kuba3X found that you can survive the C4 bomb damage even directly above the C4 itself.. here's an example on Nuke. CS2 gonna spend countless nights fixing all sort of bugs now due to this feature 😂

350,162 görüntüleme

Not mentioned in the official release notes, but in today’s update, Dust 2’s Mid Box has gotten a new look ‼️

Not mentioned in the official release notes, but in today’s update, Dust 2’s Mid Box has gotten a new look ‼️

750,169 görüntüleme

Here's the Before vs After of Today's Adjusted camera motion due to recoil.

Here's the Before vs After of Today's Adjusted camera motion due to recoil.

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Before vs After: Increased Spectator In-Eye Flash Amount

Before vs After: Increased Spectator In-Eye Flash Amount

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- Fixed a case where left-handed viewmodels would animate incorrectly while silent reloading. Here's a Before vs After Comparison

- Fixed a case where left-handed viewmodels would animate incorrectly while silent reloading. Here's a Before vs After Comparison

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After the changes to bullet impact visibility in the Rush Hour update, decals from previous shots also seem to produce a smoke effect whenever you fire another shot. Not sure if I’m explaining this correctly, but the video shows what I mean. 👇

After the changes to bullet impact visibility in the Rush Hour update, decals from previous shots also seem to produce a smoke effect whenever you fire another shot. Not sure if I’m explaining this correctly, but the video shows what I mean. 👇

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Friendly Advice: Do not try mid solo boost on Cache in casual....

Friendly Advice: Do not try mid solo boost on Cache in casual....

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In today’s CS2 update, the devs capped aim punch at 90 degrees. Here’s a comparison of how it behaved before vs now. This issue isn’t new and didn’t start with AnimGraph2, but it’s good to see it fixed. 🫡

In today’s CS2 update, the devs capped aim punch at 90 degrees. Here’s a comparison of how it behaved before vs now. This issue isn’t new and didn’t start with AnimGraph2, but it’s good to see it fixed. 🫡

422,840 görüntüleme

You can now apply stickers to C4 ‼️ LMAO you cooked well CS2 😂

You can now apply stickers to C4 ‼️ LMAO you cooked well CS2 😂

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BTW CS2 smokes can now react to lighting changes. Rush triggers it whenever a room's lights switch team colours, so smokes should change colour with the room. This came with the update on 26th Sept.

BTW CS2 smokes can now react to lighting changes. Rush triggers it whenever a room's lights switch team colours, so smokes should change colour with the room. This came with the update on 26th Sept.

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- Uncovered Mid Box (Xbox) to reveal a previously hidden jump spot. On purpose this time. They previously reverted this change, but now it's here to stay.

- Uncovered Mid Box (Xbox) to reveal a previously hidden jump spot. On purpose this time. They previously reverted this change, but now it's here to stay.

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Movement on stairs and sloped surfaces is much smoother now in the AnimGraph2 update compared to the existing version. 🫡 Here’s a preview of Old vs New Animations 👇

Movement on stairs and sloped surfaces is much smoother now in the AnimGraph2 update compared to the existing version. 🫡 Here’s a preview of Old vs New Animations 👇

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CS2 Animations - Before vs After Update I personally think they improved the bob effect by like 10% and everything feels a bit slower. Will post more before vs after under this.

CS2 Animations - Before vs After Update I personally think they improved the bob effect by like 10% and everything feels a bit slower. Will post more before vs after under this.

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Videos

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Everything that you need to know about Pets in CS2 ‼️ - You get an Egg as a weekly drop from Weekly Care Package, and it takes one week or so (7 days or more) for it to hatch into a chick. - Pets require Chicken Feed to remain around and you get that through the Weekly Care Packages. And yes, your pet will leave you if it isn't fed. - Lifecycle of a Pet: Egg -> Chick -> Pullet -> Hen - As your Pet grows, it becomes progressively more integrated with the game: younger stages (Chick) are restricted, while an older pet (Pullet) can accompany you in your matches. - You will be able to name or rename your Pet and its history is preserved in a HatchBook. - The HatchBook will have history of all your pets, which are no longer with you. It's auto-generated. - There's a Photo Booth where you can take your Pet's Photo in poses, filters, hats, effects (fire/lightning/confetti) and unlockable map stages. - Certain photo poses, locations and activities are restricted until the Pet reaches the required age/maturity. - Also, there are milestones, birthdays, special interactions that you can celebrate with your Pet. - Your pet has its own achievement/progression flags like Warehouse unlocks simply when the pet reaches Pullet (level 2). Dust II, Baggage, Mirage, Inferno, Nuke, Cache, Train and Ancient each have their own visited-* achievement. - You need to finish a match on the map on official servers to get that specific achievement. - There are also survival or bravery achievements like killed-by-burn, killed-by-taser and killed-by-planted-c4. - And in the end of it's life cycle your pet, can retire due to age despite feeding it properly by playing every week. ❌ What we don't know right now is the exact growth times between Chick -> Pullet -> Hen and exact adult lifespan. I hope this clears out your doubts about the Pet system.

Thour

210,382 görüntüleme • 22 gün önce

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COUNTER-STRIKE.

Thour

121,911 görüntüleme • 1 ay önce