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In CS2, the shadow render distance is affected by the resolution. Here's 4:3 vs 16:9 comparison at the highest video settings. This was discovered by u/crisjame while he was watching a match of Falcons vs. LVG.

633,954 просмотров • 1 месяц назад •via X (Twitter)

Комментарии: 43

Фото профиля Maksym Kononenko
Maksym Kononenko1 месяц назад

@CounterStrike Feel bad for zAKR. They were leading 8 to 9 and this happened

Фото профиля Thour
Thour1 месяц назад

@CounterStrike Yup, this sucks.

Фото профиля Thour
Thour1 месяц назад

Here's an image comparison if you aren't able to understand the difference in the video.

Фото профиля ratte
ratte1 месяц назад

@CounterStrike so another reason to go native?

Фото профиля Thour
Thour1 месяц назад

@CounterStrike I swear I found this exact issue while playing, but I thought I was tripping. I hope devs will fix this.

Фото профиля titan.holo
titan.holo1 месяц назад

@CounterStrike So you're saying 4:3 has a shadow disadvantage 🥲 GG

Фото профиля Thour
Thour1 месяц назад

@CounterStrike Yup, and it is very crucial at the pro level where million dollars on the line.

Фото профиля titan.holo
titan.holo1 месяц назад

@CounterStrike I just can't play 16:9 anymore 😅

Фото профиля steren
steren1 месяц назад

@CounterStrike another nerf for my potato pc 🥲

Фото профиля Thour
Thour1 месяц назад

@CounterStrike I have a very good PC (9800X3D + RTX 5070) but I cant play on 16:9, it's too sluggish for me. It feels like VALORANT.

Фото профиля udmurt
udmurt1 месяц назад

@ceeko_o @CounterStrike Wdym like Valorant. It runs 500 fps on native with ultra settings. And I'm not a fan of Valorant

Фото профиля Thour
Thour1 месяц назад

@ceeko_o @CounterStrike The player model moves so slow, that's what I mean by VALORANT in 16:9.

Фото профиля March
March1 месяц назад

@CounterStrike another day another weird cs2 bug discovered

Фото профиля drunk3N
drunk3N1 месяц назад

@CounterStrike WAIT WHAT??? I thought they fixed it with the global shadow quality???

Фото профиля HiddenJuJuBeast
HiddenJuJuBeast1 месяц назад

@CounterStrike Good thing I switch to 16:9 this year! lol RIP 4:3 Shadows! ☠️

Фото профиля Wilhelm Dickerman
Wilhelm Dickerman1 месяц назад

@CounterStrike its insane that no one at volvo thought about just making everything playermodel related to be rendered nonstop no matter the settings, i dont think it would impact performance a lot in 5v5 and would make problems like this and occasional character pop-ins nonexistent

Фото профиля adsyyy - Flipping Skins!
adsyyy - Flipping Skins!1 месяц назад

@CounterStrike Wtff!!!

Фото профиля Alfredo Perez
Alfredo Perez1 месяц назад

@CounterStrike So 16x9 better ?

Фото профиля i444
i4441 месяц назад

@CounterStrike 16:9 > 4:3

Фото профиля notcursed
notcursed1 месяц назад

@CounterStrike this game is really shit xD

Фото профиля ᴍя ʜαρρy ᴛяσʟʟ
ᴍя ʜαρρy ᴛяσʟʟ1 месяц назад

@CounterStrike I feel vindicates for staying on 16:9 now

Фото профиля Yzzi
Yzzi1 месяц назад

@CounterStrike How does this compare with 16:10, same as 4:3?

Фото профиля TheGreenFireCS
TheGreenFireCS1 месяц назад

@CounterStrike gotta be a bug right? such a disadvantage otherwise😅

Фото профиля pig
pig1 месяц назад

@CounterStrike Does using shadow quality at medium or high change anything between the two resolution? (in the same spot shown in the screenshot)

Фото профиля Thour
Thour1 месяц назад

@CounterStrike Nothing. Low/Med/High, all are same. Only thing making a change is distance between me and the opponent.

Фото профиля Javier Vasquez
Javier Vasquez1 месяц назад

@CounterStrike Is it the same for all 4:3? 1440x1080 feels better

Фото профиля JOOKiE
JOOKiE1 месяц назад

@CounterStrike @CounterStrike there is no reason why this should happen, fix it.

Фото профиля j b
j b1 месяц назад

@CounterStrike please check 4:3 shadow settings: low, med, high and very high.... last time i heard very high was BUGGED.. this might have nothing to do with aspect ratio or resolution.

Фото профиля Mads
Mads1 месяц назад

@CounterStrike Damn, that’s not good 🥺

Фото профиля Metastack
Metastack1 месяц назад

@CounterStrike Valve, please fix! 😂

Фото профиля WinGame Booster Pro
WinGame Booster Pro1 месяц назад

@CounterStrike Source 2 scales Cascade Shadow Maps based on horizontal FOV. While wider shadow rendering gives competitive info, those extra shadow draw calls heavily stress the CPU thread scheduler. Taming background bloat is crucial to prevent 1% low drops here.

Фото профиля FASTCASE - BONUS IN PROFILE
FASTCASE - BONUS IN PROFILE1 месяц назад

@CounterStrike whoa, that's interesting. the impact of resolution on shadows could really change how we see the game.

Фото профиля D F O X
D F O X1 месяц назад

@CounterStrike good find

Фото профиля SirCrocodile
SirCrocodile1 месяц назад

@CounterStrike Yinede 4:3 den vazgeçmicem

Фото профиля wazer
wazer1 месяц назад

@CounterStrike Read my post.

Фото профиля Noah K
Noah K1 месяц назад

@CounterStrike And what about 1440x1080

Фото профиля 🌻
🌻1 месяц назад

@CounterStrike 1080p superior once again

Фото профиля horsenbaj
horsenbaj1 месяц назад

@CounterStrike it also effects the render distance of some other stuff like the glasses from some windows in Inferno. At least it did when I noticed it some months ago.

Фото профиля Adrelic
Adrelic1 месяц назад

@CounterStrike I actually discovered this over 2 years ago now and made a similar reddit post about it. I also submitted bug reports to valve, but it's never been addressed. Im glad it's getting talked about again, since it can directly disrupt competitive integrity.

Фото профиля Jose•임나연
Jose•임나연1 месяц назад

@CounterStrike @kaeltweet

Фото профиля Baasil Ali
Baasil Ali1 месяц назад

@CounterStrike I’m assuming cs doesn’t use a fixed world-space shadow distance. fewer pixels mean the shadow is too small to bother rendering so it gets dropped sooner. 4:3 renders like what 40% fewer pixels than 1080p, so I’m myb shadows cut off closer.

Фото профиля Maciej Marko (@Maciaasty_)
Maciej Marko (@Maciaasty_)1 месяц назад

@CounterStrike @xsrvsk

Фото профиля acido
acido1 месяц назад

@CounterStrike Can you invite me to the overwatch portal?

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