
JT
@trev3d • 3,155 subscribers
Shorts
Videos

here's a nicer live-mapping method on Quest. Sampling depth texture and writing greatest y position per x,z world heightmap pixel. It's rough but semi-functional Bad performance is from the debug mesh rather than the world mapper itself. Runs fine with the mesh off.
JT ➔ Meta Connect10,395 次观看 • 2 年前
没有更多内容可加载

