
Victor M
@victormustar • 28,574 subscribers
🤗 Head of Product @huggingface
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LTX-2 trainer is a huge deal. I tried it to add water to the podracers scene using their demo water-sim fine-tune (it's a fine-tune whose only goal is to add water :D) I think we're going to see film productions that don't use general models. They'll train their own fine-tunes, built for exactly what they need and consistent between shots for long content.
Victor M94,204 次观看 • 26 天前

My last hours with Fable: I was building this movement parkour sim before it went down... Impressed by its autonomy: built its own self-verifying harness with its own rubric for how a movement should feel. When a new movement was added it could tell on its own what felt right or wrong until it felt 100% right without me in the loop (and it was very good at it) Fable was more than just another model iteration imo. For the short (but intense) time it was available, it felt like playing with clay: ideas became code with almost no friction and the line between both became blurry. More than ever: open source MUST win. I don't want a world where intelligence is centralized and you're stuck with a hand saw while others have a chainsaw.
Victor M82,807 次观看 • 1 个月前

GLM-5.1 > Claude Code (Opus 4.6)? I'm tripping or CC has become very bad but built a Three.js racing game to eval and it's extremely impressive. Thoughts: - One-shot car physics with real drift mechanics (this is hard) - My fav part: Awesome at self iterating (with no vision!) created 20+ Bun.WebView debugging tools to drive the car programmatically and read game state. Proved a winding bug with vector math without ever seeing the screen - 531-line racing AI in a single write: 4 personalities, curvature map, racing lines, tactical drifting. Built telemetry tools to compare player vs AI speed curves and data-tuned parameters - All assets from scratch: 3D models, procedural textures, sky shader, engine sounds, spatial AI audio! - Can do hard math: proved road normals pointed DOWN via vector cross products, computed track curvature normalized by arc length to tune AI cornering speed You are going to hear about this model a lot in the next months - open source let's go 🚀🚀
Victor M193,488 次观看 • 3 个月前