A memory like this: I’ve been exploring Liquid Glass... for at least one year now, recreating many versions exactly nine all built with totally different techniques. I came to a realization. iOS 26, at least for me, missed part of the purpose. Liquid Glass is often used as decoration, while refraction could become the core of the user experience. Not an embellishment, but interaction itself. By turning a glass panel, refraction reveals something else: another app, another image, another portal. That’s when it clicked. You look through one image, turn slightly, and suddenly you’re somewhere else. Same moment, different feeling. I really hope Apple takes this approach to the next level. Vibecoded with WebGL.show more

Tykra
37,802 görüntüleme • 5 ay önce
Hot Take 👀 The new Glass slider in iOS... 27 should be the benchmark for every mobile OS. I mean, this takes customization to a completely different level. Users can actually control how much Liquid Glass they want instead of being forced into a single design choice. Meanwhile, One UI can barely offer this level of UI customization 😌 When it comes to UI/UX, Apple is the king. Samsung, prove me wrong by copying this for One UI 👀🔥show more

Tarun Vats
23,148 görüntüleme • 2 ay önce
designers love to hate on raw, unfinished things. redesigning... the whole ios/watchos/macos/... ui after a decade is a brutal challenge for any design team! almost impossible to satisfy the expectation. most haters around here have never designed in a large organization like apple and are not aware of challenges such as politcs, opiniated stakeholder, impossible deadlines, the list goes on... i empathise with the ui designers in apple. yes! os26 and liquid glass feels rough at the moment! so did the ios7 at launch. it evolved. this will too. i appreciate the brave direction apple has taken with this liquid glass ui. yes it comes with challenges including readability, compatibility and more... let's stop b*tching about it and contribute to solutionise these challenges.show more

Oykun
347,797 görüntüleme • 1 yıl önce
HUAWEI HarmonyOS 6.1’s liquid glass effect is indeed the... closest implementation to iOS 26 among all current smartphone operating systems. It looks genuinely beautiful. This may be one of HarmonyOS’s advantages. At least in terms of visual rendering, dynamic blur, transparent materials, and layered depth, Huawei has clearly shown that it has the ability to create this kind of premium glass-like effect. I am not trying to argue whether it is right or wrong for Huawei to follow Apple’s design direction. My point is that the ability to actually achieve this effect is impressive in itself. By comparison, other Android-based OS skins have not yet shown the same level of execution. The Android camp still has work to do.show more

Ice Universe
126,137 görüntüleme • 3 ay önce
My initial problem with Liquid Glass was that it... was terrible for accessibility despite how beautiful it looks it certain places. There is literally only one way to solve this readability issue – make the glass frosted/opaque. And from the public backlash that Apple received it was pretty obvious that it was a matter of time before they made this change. The problem now is that when you make it opaque, it barely looks any different from iOS 18, yet it keeps eating up resources and draining your battery. 3 betas in, and I still feel like this design direction was a big mistake.show more

Ilya Miskov
174,305 görüntüleme • 1 yıl önce
🚨UNIPHICS NEWS🚨: Light doesn’t slow down in glass —... time does. And that explains every rainbow you’ve ever seen 🧨 For centuries, we’ve been taught that light slows down when it enters glass, water, or any transparent material, and that this slowing causes refraction and the splitting of colors in rainbows and prisms. The refractive index is treated as a material property, and photons are pictured as particles mysteriously changing speed inside matter. Uniphics offers a much cleaner and more fundamental picture. Light is a propagating spin-wave mode in the ξM-field. When this wave enters a material like glass, the material increases the local energy density. Because time flow is directly tied to energy density (t_flow = k / E_d), time flows more slowly inside the glass than in air. The spin-wave pattern of light therefore takes longer to advance through the region of slower time flow. This change in the rate of time progression across the boundary causes the wave to bend — exactly what we observe as refraction. Different wavelengths (colors) interact slightly differently with the energy-density environment, so they bend by different amounts, creating rainbows. Nothing actually slows down in the classical sense. The wave simply experiences a different rate of time flow inside the material. The same principle that explains gravitational lensing also explains ordinary lenses and rainbows. This turns one of the most familiar phenomena in optics into a direct consequence of variable time flow caused by energy density gradients. How might realizing that refraction and rainbows are caused by local changes in time flow rather than photons slowing down change the way we think about light, materials, or the design of new optical technologies? A Theory of Everything should be able to answer everything. Uniphics Explained Simply PDF: Chapters 1–10 free: Grokipedia #Uniphics #Refraction #Rainbows #TimeFlow #Light Grok xAIshow more

Paul Maley
26,426 görüntüleme • 2 ay önce
On this, my birthday… I thank God for a... year, though with more challenges than victories, that taught me lessons hidden in pain, in loss, in struggle. For showing me that taking a noble stand, even if it costs you, even when you’re criticized, is far better than living safe, silent, and untested. I Thank God for a year that built grit in so many of us and taught us more about the invincible power of not giving up. For the humbling truth that no one person can save the world but we all can serve in it - especially in small acts. Daily kindness. And maybe that’s how the world heals, not all at once, but a million times over. Thank you for reminding me, in a long year, to hold onto wonder, joy and even fun - as defiance, as resistance, as restoration in the long fight. And this year… thank you for a love that changed my life, for a wife who brought with her a universe of joy, and a partner to walk with, day by day, turning the ordinary into something sacred. Another year older. Another year grateful. Another year still learning how to love, to serve, to stand. (Thank you jin_sung_sa for sharing this precious birthday greeting with your followers and me).show more

Cory Booker
21,458 görüntüleme • 3 ay önce
I'm not an engineer, but I rebuilt Savee —... the app a million designers use Friday, 5pm. I asked Claude how much work it would take to rebuild our iOS app fully native. It had been sitting on our someday list for years, waiting for a team we didn't have. I stopped waiting and built it myself — a designer with Claude Code, one feature at a time. Claude wrote the Swift; I answered with the feedback designers give: two points left, lighter tint, that corner radius is wrong. Another round. And another. 33 days from the first prompt to live on the App Store. 1,078 prompts. Three releases in the first week. Something changed for designers. The distance between an idea and shipping used to be a team, a budget, and a year. Now it's a conversation. Savee 3.0 is out. It's the app I always wanted us to have 🚀show more

Andre do Amaral
163,434 görüntüleme • 25 gün önce
Hot Take: The New Camera app on iOS 26... is GREAT i initially hated it when i first saw it on the keynote, but now that i've used it, I'm loving it It’s familiar while being really simple I've always felt that the Camera app on iOS has gotten really complex and convoluted in these last few years, and the new one fixes that, while still being as nuanced as the old app if you configure it the way you want it to behave takes some time to get used to, but this is great, it really does simplify the whole Ul but, this could've been the perfect time for Apple to introduce Manual controls as an Option in the Native app, even after all this redesign, Apple is still stubborn on not adding Manual Controls it's 2025 Apple,if you're gonna let users shoot LOG Video from the Native App, let us have Manual Controls as an option in the Native App, instead of downloading third party apps👏 i wonder how people shoot LOG Videos without Manual Controls💀show more

Sankew
13,082 görüntüleme • 1 yıl önce
For those curious as to the AI use by... Hank Green, it was not simply "notes" as he claims here. This is him reading off a script, with at least this portion of it being written by AI The giveaway: "Another way to say it, and I appreciate the pushback..." This is how AI responds when being asked something like "I don't like how this is worded, come up with a better phrasing," and makes no sense in the context of the surrounding sentences. This means he asked ChatGPT to reword something, and the following sentence is very likely AI generated. Timestamped Source:show more

Manager JoJo
590,553 görüntüleme • 15 gün önce
A lot of hitters confuse being late with letting... the ball get deep. They’re not the same thing. In this video I show it with a simple example. I toss the ball and reach way out in front of me to catch it. That’s what late looks like. The ball already beat you… now you’re chasing it with your hands. Then I toss another one and catch it slightly behind me. That’s being on time and letting the ball get deep. When you’re late, your body and barrel are reacting after the ball passes your window. You’re forced to reach, cut across it, or roll it over. When you’re on time, you can let the ball travel and still control it. Now the barrel can stay through the zone longer, and you can drive it with authority. Deep ≠ late. Good hitters aren’t reaching for the ball… they’re on time enough to let it come to them. ⚾️ Train with an expert. Not an influencer.show more

Stance Doctor
25,605 görüntüleme • 5 ay önce
I just suddenly felt like saying this 🌸 I’m... not trying to become an ero cosplayer or anything like that ❌ But I’m an adult, so every now and then I might share a photo that’s a little more daring than what you’re used to seeing from me 👉🏻👈🏻 If that happens, I hope you’ll just see it as another side of my creativity rather than saying I’ve been “corrupted” 🙂↔️ No matter which character I cosplay, I always portray them based on how I personally feel and connect with that character. That’s all it is 🥺show more

🌸 Smol LATTE 🌸
65,145 görüntüleme • 9 gün önce
Started using React Native two days ago and immediately... fell down a tab-bar rabbit hole. I’d seen Instagram and Revolut collapse their tab bars on scroll while keeping every icon visible. I wanted that without giving up real iOS Liquid Glass. Turns out iOS 26’s public API can’t express that state. UITabBarMinimizeBehavior is an enum of when, not what. With onScrollDown, UIKit minimizes the bar to the active tab alone. There’s no parameter controlling what survives. So most implementations rebuild the visible bar as a custom component. Some use genuine glass materials, but the real UITabBar is gone and with it, the native selection capsule: that little blob that moves like a drop of water between tabs. You can reproduce it with separate springs on the leading and trailing edges. I didn’t want a reproduction. I wanted UIKit’s. Then I remembered a Flutter app i built some months back which uses cupertino_native. Flutter runs the app while a platform-view bridge renders a real UIKit UITabBar. Finding expo-glass-tabs clarified the compact geometry I wanted. The two ideas clicked: why not bridge a real UITabBar into React Native? Here’s the trick: a standalone UITabBar has no UITabBarController managing it, so Apple’s minimization rule never applies. That means I can control its frame and items myself. Expo Router still owns navigation and screen lifecycle. React Native detects scroll direction. Swift removes and restores the real item labels, recentres the icons and animates the native bar’s size. All five icons remain visible. The result keeps Apple’s Liquid Glass, water-drop capsule, hit testing and accessibility, while adding a compact state its public API doesn’t provide. One gotcha tho: detaching the bar means reimplementing everything the controller previously gave you for free. Active-tab reselect scrolling was one exampleshow more

kelvin.dart
67,945 görüntüleme • 15 gün önce
Tears in my eyes as i type this, i... feel like a proud dad right now, the journey hasn’t been a day’s one, Somto has been at this for not weeks, not months but yearssss and it’s all starting to pay off. I’ve never seen an artiste with a higher work rate than this guy and i can boldly tell you this because we’ve lived together as roomates for over a year, i would really love if all my followers and generally anyone seeing this to show some love and support by following him and supporting him, he’s now in the Top 12 of the NEXT AFROBEATS STAR competition and stands a chance at winning a 150 million naira record label deal but we need your support ❤️ UNILAG, please come through, my twitter family pls come through for me❤️show more

Lasisi 🇬🇧
32,475 görüntüleme • 9 ay önce
Two weeks apart. Same person. Different choices. This isn’t... a “fell off” post. This isn’t shame. This is reality. This is part of the story. After the show, I went from 168.4 lbs to 182.2 lbs. And at this point… it’s a choice. I’ve realized something about myself: When I hit a peak, I tend to sabotage it so I have something to chase again. But the truth is.. Greatness is built by staying disciplined after the high, not restarting from the low. And as someone who’s lived both extremes more times than I can count, I’ll say this with full honesty: The pain of discipline is ALWAYS better than the pain of regret. So here’s the good news… I get to use this moment as fuel. I get to document the entire climb back and show you exactly how I’m going to do it using the same systems I teach in G7 Coaching and the G7 Fitness App. No waiting for New Year’s. No “Diet Starts Tomorrow.” We start today. It’s Game Time. 💪🏾😤show more

FOUSEY
17,755 görüntüleme • 8 ay önce
Since v14, FSD has this weird obsession with moving... from the inner lane to the outer lane during a left turn. For me, it happens on every two-lane left turn. And it does it in a very jerky, dangerous way — even if it means cutting in front of another car, FSD will still insist on doing it. Is this because FSD is more afraid of hitting the curb at the corner than of getting rear-ended by someone else? This really feels like a serious bug to me. I’m not sure whether it’s because the model is overfitted to avoid curbs during turns, or because it was trained to always end up in the rightmost lane after a left turn. I honestly don’t know, but I really hope this gets fixed soon.show more

Raines
22,355 görüntüleme • 7 ay önce
This woman rented an Airbnb while in Portugal. She’s... from the states and is used to turning the key to the right to unlock the doors. However when she tried doing this here, it wouldn’t work because you use to turn the key to the left. Other people are criticizing her and blaming her for not knowing how to open a door. But as with many things when going abroad, we don’t think about something as simple as that. Should the owner have at least showed her how to do it knowing she’s not from around there?show more

SonnyBoy🇺🇸
232,518 görüntüleme • 4 ay önce