currently experimenting with WAN 2.6 I2V on GMI Cloud... in this test, I’m comparing two audio workflows and honestly both perform really well. one scene uses audio generated directly from the prompt, while the other uses manually uploaded audio taken from the film 300. visually, both deliver strong motion and solid performance. however, the version with audio coming straight from the prompt feels slightly more refined, camera movement is smoother, transitions flow more naturally and the sync between voice, facial motion, and pacing feels more cohesive. lip sync, especially for Chinese dialogue also comes across a bit cleaner. you can choose single shot for a clean, focused moment or multi shot if you want more cinematic transitions, even when working from just one reference image. one important note: always turn on prompt extension. it makes a noticeable difference in how well the model understands motion, transitions and overall scene flow. both audio approaches are totally usable, but if you’re building dialogue driven or cinematic scenes, starting with audio from the prompt gives WAN 2.6 a bit more context to work with. I’ll be pushing this further with more dynamic camera movement and transitions next. more experiments coming soon ✨ Wanshow more

DStudioproject
96,950 次观看 • 7 个月前
Seedance 2.0 from China will be the SOTA This... is AI We are cooked. • Native multi-shot storytelling from a single prompt (no more stitching scenes) • Phoneme-level lip-sync in 8+ languages • 30% faster generation than v1 via RayFlow optimization • 1080p cinematic quality, maintains motion consistency across shots • Audio-video joint generation = no separate audio pipeline • Multi-shot coherence = you could generate a full short film scene in one promptshow more

Dorksense
388,916 次观看 • 5 个月前
This AI just turned me into a film director…... No editing skills. No timeline headaches. Just one prompt. This is Seedance 2.0 🎬 You can literally combine: → Text → Images → Videos → Audio And it understands everything. Even crazier? You can control it like this: Image → character Video → camera movement audio1 → music/voice It doesn’t just generate clips… It builds full cinematic scenes with: → Consistent characters → Smooth transitions → Realistic motion → Built-in lip sync Basically… From a single prompt → you get a multi-shot story. Not AI video. AI filmmaking. Go try it before everyone catches on 👇show more

Kshitij Mishra | AI & Tech
60,393 次观看 • 3 个月前
GPT Image 2 + Seedance 2.0 Prompt Share Created... on mitte.ai I didn't use a character sheet for this generation. I directly used the character images I created in Midjourney. Since the visual style transfers into the video surprisingly well, it's actually a really effective for style transfer. This time I also added a bit more detail to the Seedance prompt itself. You can definitely achieve similar results without storyboards too, they're not mandatory but I think they're one of the best ways to previsualize scenes, pacing and even camera angles before generation. Also, this storyboard prompt is still a bit long. I'm currently experimenting with more compact version of it too. You can check the prompts below.show more

Kōda
38,856 次观看 • 2 个月前
GPT Image 2 + Seedance 2.0 Prompt Share Mei... Lin's Elemental Kung Fu Performance Created on mitte.ai I'm experimenting with Laban right now. I think it helps make movements feel smoother and more expressive, but I still need to do more tests. For this one, I only added a small Laban section to the Seedance prompt. Laban is a movement analysis system that describes motion through weight, time, space and flow to shape expressive body language and performance. You can find the prompts below.show more

Kōda
88,758 次观看 • 2 个月前
🎬 Motion Control has arrived! Take full control of... your AI videos with 12 dynamic camera shots — from smooth Dolly moves to dramatic Cranes and VFX like Explosions and Disintegration. Perfect for adding cinematic flare, stock footage, product ads, or just experimenting with storytelling. ✨ How it works: 1️⃣ Head to the new Video creation tool 2️⃣ Enter your prompt 3️⃣ Pick your camera shot from the Motion Control panel 4️⃣ (Optional) Add a Style or inspiration image as a start frame 💡Want extra consistency? Train an Element, generate your key stills, and animate them for a fully guided scene. More features are coming soon — including End Frames 👀 So stay tuned, and let us know what you create! 🎥 Lights, camera... Motion! Try it now on the Video page 👉🏻show more

Leonardo.Ai
984,421 次观看 • 1 年前
🇨🇳 Another great Chinese Model, OmniHuman-1.5 from ByteDance Turns... 1 image plus a voice track into expressive avatar video by pairing a System 1 and System 2 inspired planner with a Diffusion Transformer, Produces coherent motion for over 1 minute with moving camera and multi character scenes. Most avatar models move to the beat of the audio but miss meaning, so gestures feel generic and emotions feel shallow. The fix here is a Multimodal LLM planner that listens to the speech and drafts a structured plan describing intent, emotions, beats, and high level actions, which gives the motion engine clear semantic targets instead of only rhythm. The motion engine is a Multimodal Diffusion Transformer that fuses the plan with audio, the single reference image, and optional text prompts, then synthesizes continuous body, face, and head motion that matches both words and tone. A key trick is a Pseudo Last Frame, a synthetic target that summarizes the next expected state, which stabilizes fusion across modalities and keeps motion consistent over long spans. From just 1 image and speech, the system outputs speaking avatars with synchronized lips, context aware gestures, and continuous camera movement, and it also supports multi character interactions without manual choreography. Reported results show strong lip sync accuracy, high video quality, natural motion, and close match to text prompts, and the same setup works on nonhuman characters too.show more

Rohan Paul
63,859 次观看 • 11 个月前
Seedance 2.0 is insane... AI filmmaking is no longer... locked behind complex workflows, expensive tools, or regional limits. SJinn Agent now supports both Seedance 2.0 Pro and Seedance 2.0 Fast, giving creators a faster way to generate cinematic videos with more control over the final result. You can add image, video, and audio references to guide the direction, motion, style, and feeling of your videos, making the process more like directing And the best part: they’re offering 40% off, so this is probably the easiest time to test what high-level AI video creation can actually look like Prompt in first comment:show more

Amira Zairi
55,860 次观看 • 2 个月前
🚀 Update Next Scene V2 only 10 days after... last version, now live on Hugging Face 👉 🎬 A LoRA made for Qwen Image Edit 2509 that lets you create seamless cinematic “next shots” — keeping the same characters, lighting, and mood. I trained this new version on thousands of paired cinematic shots to make scene transitions smoother, more emotional, and real. 🧠 What’s new: • Much stronger consistency across shots • Better lighting and character preservation • Smoother transitions and framing logic • No more black bar artifacts Built for storytellers using ComfyUI or any diffusers pipeline. Just use “Next Scene:” and describe what happens next , the model keeps everything coherent. 🧩 Try it directly in ComfyUI, or check the thread to launch it on fal . Open-source, no restrictions, made for filmmakers, animators, and dreamers. ComfyUI #AIcinema #LoRA #Flux #Qwen #ComfyUI #AIart #GenerativeVideo you can test on comfyui or to try on you can go here : and use my lora link : start your prompt with "Next Scene:" and lets go !!show more

Lovis Odin
43,276 次观看 • 9 个月前
1/ We've all been aware of the hype surrounding... Dreamina Seedance 2.0, and I finally got early access to the tool. And wow, I'm blown away. This is by far the best. It is starting to make AI video feel less like "generate a clip" and more like "direct a scene." What stood out to me is the level of control: camera motion, pacing, visual consistency, and the ability to build from multiple references inside one workflow. Some of the prompt directions that feel especially strong: - a busy modern city square during daytime. Suddenly, time freezes completely - a single continuous camera movement through a natural landscape that transitions through all four seasons in one shot - an underwater bioluminescent city waking up at dawn The big shift is this: One Prompt, Viral Remade. Edit Videos as Easy as Editing Photos. Dreamina Seedance 2.0 feels like a real step toward AI-native directing rather than just AI generation. Here are some examples 🧵:show more

Chubby♨️
75,394 次观看 • 4 个月前
Opus 4.6 vs GPT-5.4 (4/9) prompt: Build a production-quality... 3D flight-tracking web app using React + Vite + Three.js (react-three-fiber + drei) that visualizes live OpenSky aircraft data on a rotatable 3D Earth, with real-time plane motion, smooth interpolation, altitude-accurate positioning, and polished lighting/post-processing. Both models did really well on this one and honestly I’m impressed with both. GPT-5.4 had the nicer post-processing out of the box. I really liked the subtle light shimmer on the airplanes when rotating the planet, and the camera work when clicking a plane felt better overall. Opus 4.6 though had a few details I liked more. It automatically went and found a much nicer Earth texture on GitHub, while with GPT-5.4 I had to reprompt it to go look for a better one. I also preferred Opus’s plane model overall, it just looked more polished, whereas GPT-5.4’s plane asset looked a bit funny. One thing I noticed with GPT-5.4 is that when you click into the plane, the camera sometimes clips through the planet, which breaks the effect a bit. Opus handled that part more cleanly. Overall this felt like a strong result from both, just with different strengths. GPT-5.4 felt better on presentation and post-processing, while Opus had better asset choices and a more premium-looking Earth/plane combo.show more

Dev Ed
279,565 次观看 • 5 个月前
WATCH THIS VIDEO CAREFULLY. FORENSIC ANALYSIS OF A VIDEO... CURRENTLY BEING CIRCULATED AND SPREAD ON ARAB TELEGRAM CHANNELS (Mor Edge Insight in conjunction with GAZAWOOD - The Pallywood Saga - BACKUP - July 6) What you are about to see is raw footage of an active arrest operation and genuine footage. This clip is currently circulating on Palestinian Telegram channels and is being prepared for wider distribution on X. It follows a familiar pattern of real footage with heavy manipulation and inauthentic audio to create a perception and narrative that doesn’t exist and is not what the footage actually shows. Here is the step-by-step forensic breakdown. The audio track contains multiple sharp “gunshots.” However, frame-by-frame examination shows no muzzle flashes at any point, even in bright daylight where unsuppressed firearms would produce clear, visible bursts. There is also no visible recoil or weapon movement on the individuals holding rifles. The barrels show no suppressors, yet the sounds are relatively clean “pops” rather than the overwhelming cracks expected from unsuppressed fire at that range. The audio of the shots fired are more reminiscent of a children’s toy than a real gunshot. More critically, the visual action is happening at a clear distance across the road, at a distance of an estimated 60-100m away from the camera, yet the gunshots and shouting sound as if recorded right next to the camera. Real distant gunfire would be thinner, more muffled, and accompanied by environmental echoes. This audio was added in post-production. How distance was determined: The white car in the immediate foreground (partially visible on the left) is only 5–10 meters away. The road width and the position of the parked vehicles and people with guns put the core action clearly in the mid-ground, across the full width of the street and shoulder. Reference objects: Standard car lengths (4.5–5m), average adult height (1.7m), and the spacing of streetlights/power poles all support a distance in that 60–100 meter range for the shooters and the SUV. The black SUV drives a noticeable distance across the frame without appearing overly large or close, further confirming it’s not right next to the camera. This distance makes the audio mismatch even more obvious. Real gunfire at 60–100 meters would sound significantly more distant and muted, with clear delay and environmental filtering. The overlaid “cracks” sound like they were recorded (or synthesized) much closer. Summary 1. Real gunshots, especially in an open outdoor environment like this, produce a sharp initial crack (supersonic bullet) followed by a broader report/echo, with significant low-frequency rumble, reverberation off the ground/cars/objects, and environmental decay. These sound more like clean “pop/crack” samples layered on top. 2. They lack the natural variations in volume, timing, or distortion you’d expect from actual firearms in a real chaotic scene (muzzle blast, echoes, distance differences) even with silencers which from that distance you wouldn’t even hear. They feel “pasted in” during editing. 3. The overall audio mix (ambient road noise, car sounds, voices) doesn’t interact naturally with the “shots”, there is no proper masking, reverb bleed, or mic overload you’d get from real loud events captured on the same recording device. Always examine the audio against the visuals, check for continuity errors, and watch how people actually behave when they think no one is watching the performance. Share if you value this kind of detailed verification.show more

Mor Edge Insight
23,394 次观看 • 1 个月前
Made with Seedance 2.0 Prompt [Create a fully realistic... cinematic 9:16 vertical video from this image, set at the Empire State Building, New York City. Keep the same high-rise urban background, the tall antenna mast, the two people standing on top, and the large black flag with the text clearly visible. The scene should look like a real drone-shot action sequence at the Empire State Building, not CGI. A realistic helicopter slowly circles around the antenna tower from left to right, flying at medium distance behind and beside the flag. The helicopter blades spin fast with natural motion blur, creating strong wind that makes the black flag wave harder. The flag should wave naturally and realistically in the wind, with authentic fabric movement, folds, and flow like a real flag. The people remain balanced on the mast, slightly reacting to the wind, with clothes moving naturally. Camera movement: start with a slow cinematic push-in from a distance, then smoothly orbit around the mast in a dramatic parallax motion. The camera should feel like a professional helicopter/drone camera, handheld but stable, with slight natural vibration from height and wind. Keep the flag as the main focus, with the text “Join Our Free Telegram Chhanel For Exclusive Content” and “Prompt Explore” staying readable as the fabric moves. Make the skyline and architecture feel like midtown Manhattan, with the recognizable setting and atmosphere of the Empire State Building. Lighting should be natural daylight with a premium cinematic tone, slight haze between buildings, realistic shadows, telephoto lens compression, high detail, real-world physics, realistic wind, realistic helicopter movement, no cartoon style, no over-animation, no extra people, no text changes, no distorted flag text, no camera cuts.]show more

Prompt Explore
16,779 次观看 • 1 个月前
Kling AI 3.0 is here And it’s a serious... step forward for AI video. This update isn’t about small tweaks. It’s about refinement, realism, and making AI video feel ready for real-world use. What stands out with Kling 3.0? Stronger visual quality. Movements feel smoother. Lighting looks more natural. Scenes feel intentional instead of generated. Better prompt understanding. You can describe complex scenes, moods, or camera directions, and Kling 3.0 interprets them with much more accuracy. Less trial and error. More usable results. Improved motion and consistency. Characters stay consistent. Objects behave logically. Shots flow more naturally from start to finish. Greater creative control. From product-style visuals to cinematic storytelling, Kling 3.0 gives creators the flexibility to move beyond simple clips and into structured, high-quality sequences. The difference is subtle until you see it, and then it’s obvious. AI video is evolving quickly, and Kling AI 3.0 shows how far the technology has come. It’s not just about generating video anymore. It’s about generating video that’s usable, polished, and ready for campaigns, storytelling, and branded content. If you’re building with AI, this is one of the tools worth paying attention to, best AI video model for pro & commercial productionshow more

Future Stacked
183,095 次观看 • 5 个月前
Introducing Muse Image and Muse Video, the first media... generation models developed by Meta Superintelligence Labs. Muse Image is our most advanced image generation model yet. It follows instructions faithfully, edits with precision, composes from multiple references, and draws on Instagram for social context. It also brings agentic tool use capabilities to image generation and integrates with Muse Spark. You can try Muse Image in the Meta AI app and web, as well as in Instagram Stories and WhatsApp – starting in limited countries with more locations on the way. Today we’re also previewing Muse Video, which is built upon the same pretraining base as Muse Image to deliver exceptional visual fidelity with native audio support. Learn more about both models:show more

AI at Meta
836,064 次观看 • 29 天前
gemini omniflash is actually f*cking cracked. you can animate/edit... any video with a text prompt. character swaps, object transforms, full environment changes without regenerating/rotoscoping. everyone using AI to to animate and edit videos right now hits the same wall. the clip comes out 90% right and you regenerate from scratch hoping the 10% fixes itself. it never does. the fix is using your video as the input. omniflash edits what's already there instead of rolling the dice again. here's what's in the system: > the two-layer premiere trick: generate the same shot twice (one with background removed), stack them, cut at one frame, instant scene change > character swap with a single reference image (plus the one line you need or the model keeps the original's features) > object transforms that leave the rest of the frame untouched: stone into glowing sphere, candles into flowers > style transfer from an image reference instead of text, way more accurate > why stacking edits in one prompt breaks everything and the exact step order that doesn't > the audio limitation nobody mentions and how to work around it i packaged every prompt, the edit sequence, and the premiere layering setup. RT + reply "OMNI" and i'll send it over.show more

Sulfur
36,218 次观看 • 1 个月前
Made this premium FILA style fashion ad using Seedance... 2.0. No voiceover,just cinematic visuals, studio lighting, and clean transitions. ✨ PROMPT: Create a 15-second high energy luxury fashion commercial featuring a stylish young woman wearing a white, black, and red color block FILA puffer jacket with a high stand collar, front zipper, quilted padding, and iconic chest logo. Film inside a premium fashion studio with a clean white seamless backdrop, professional softbox lighting, dramatic rim lights, and subtle haze for cinematic depth. Shot on ARRI Alexa 35, Cooke Anamorphic lenses, ultra-realistic 4K HDR, 120fps slow motion for selected moments, crisp editorial color grading, shallow depth of field, premium sportswear campaign aesthetic. Sequence 0–2 sec Rapid macro cuts of the jacket: Close-up of the FILA logo Zipper being pulled up Puffy quilted texture Sleeve color blocking Light gliding across the fabric 2–5 sec The model throws the jacket onto her shoulders in one fluid motion, then quickly zips it up. Fast dolly push-in with dynamic lighting transitions. 5–8 sec Confident runway walk toward the camera. Quick alternating shots: Full-body tracking shot Low-angle hero shot Side profile Close-up of the jacket moving naturally 8–12 sec Quick fashion poses: Adjusting the collar Hands in pockets Looking over the shoulder Half spin Slow-motion hair movement Camera circles around the model 12–15 sec Hero ending. The model stops in the center of the studio, confidently facing the camera. Slow push-in as the jacket fills the frame. End with a clean luxury brand reveal and space for the FILA logo. Style Luxury sportswear campaign, modern streetwear fashion, premium studio production, Vogue editorial, energetic editing, fast-paced cuts every 0.5–1 second, cinematic lighting, ultra-realistic fabric texture, dramatic highlights, smooth gimbal movement, subtle handheld energy, premium commercial quality, stylish, youthful, confident, visually striking. Audio Modern upbeat electronic instrumental with cinematic bass and rhythmic beats. No voiceover. No dialogue. No ambient sounds. No subtitles. Music synchronized with every fast cut for maximum impact.show more

Sophia
65,501 次观看 • 13 天前
Depth video workflows have been getting a lot of... attention lately, so I tested one myself. Combined with Seedance 2.0, it produced more natural motion-transfer results than using Kling Motion Control directly. Why use a depth video? 1. It removes the original character and scene details, reducing copyright and sensitive-content risks. 2. It preserves the original motion, timing, and spatial structure. This separates motion extraction from visual generation, allowing you to recreate the movement with better models and any reference character. We’ve also launched a free online tool that converts regular videos into depth videos—no local setup required: In the example below, we converted a dance video from Douyin into a depth video, then regenerated it with a reference character using Seedance 2.0. The original choreography and timing are preserved, while the lighting adapts naturally to the new character and scene.show more

underwood
15,968 次观看 • 4 天前
I tried Hailuo AI (MiniMax) to see how it... handles real content creation. The workflow is simple. You just write a prompt or drop in an image, and it turns that into a dynamic video with motion, framing, and scene depth. No timeline to manage. No editing setup. No back and forth. What stood out to me: • Text to video and image to video both feel smooth. • It handles motion, camera angles, and flow on its own. • Output is fast, usually within seconds. • Works well for reels, quick ads, storytelling, and idea testing. It removes the hardest part: starting from scratch and turns your ideas into content in minutes. Instead of thinking, “How do I make this video?” You start with, “What do I want to create?” That shift alone makes it worth exploring. Try it here: #Hailuoshow more

Manish Kumar Shah
27,662 次观看 • 4 个月前
You don't understand... Higgsfield MCP + Claude just automated... AI film making. Every single step you used to grind through to make an AI movie, you can now do 10x faster. Drop the script into Claude Opus 4.8 and say: "Here's my script. Break it into a full shotlist. Shot number, scene, shot type, camera move and the action in each frame." Now the whole film is mapped, shot by shot. - Pull your assets. Ask Claude: "From this shotlist, list every character, every location and every prop across the whole film." That's your build list. The stuff you would need to generate and give as references in next steps. - Build the character sheets. Higgsfield MCP is connected, so Claude has hands now to do stuff directly. It generates the images itself. Have the full body, back view and close up in the character sheet. One per character. Each sheet becomes the locked reference for that face. Same move for locations, generate the empty plate for each one before anyone steps into it. - Generate the frames. Feed Claude the references plus the shot and have it write and fire the Seedance 2.0 prompt. "Using the lead's character sheet and the alley plate, generate shot 4 in Seedance 2.0. Low angle, slow push-in, rain." Claude builds the prompt, calls Seedance 2.0 and the frame lands back in chat. Use a Seedance 2.0 skill to teach Claude how to prompt it properly. Now, there are 3 ways to make the shots. Pick one per scene. - Pure prompting. Fastest one. You describe the action in words and let Seedance interpret it. For consistency across a sequence, feed it a frame from the previous shot so the look carries. - Storyboarding. You hand it a panel and it matches that composition exactly. Way more control over how the shot is framed. The tradeoff is that it can introduce more cuts than you actually want. - Path Control System This is the latest technique Seedance 2.0 technique. Generate a still base plate of the scene. Draw a red line across it to mark the exact path of the movement, then describe what's happening. Seedance follows that line for the action. Also ask Claude to remove the red line when animating. This is the one for anything where motion has to land precisely. The output reads like real live action. - Lastly, generate every clip you need, then cut them together. Get it to Capcut for editing and audio design. And that's it. The pipeline that used to need a full crew and a studio can now run from one Claude chat. 2026 is gonna be wildshow more

Rez Karim
10,951 次观看 • 2 个月前
Memories are the previous learnings and context. Developers build... up state and context as they do work, which is what makes a more tenured developer more effective than a brand new one with a similar skillset. It would be both inefficient and painful to relearn information from scratch around code structure, architecture, etc each time you needed to do a new task. Memories solve for this. As you do work with Cascade, it can automatically choose to “remember” pieces of information that it learns as Memories, and for any later work, it can choose to pull from this memory bank instead of trying to relearn that information from scratch. You also can manually prompt Cascade to remember parts of conversations as Memories and can manually go in and edit Memories post-fact. Here’s a developer asking Cascade to save some knowledge as a Memory:show more

Windsurf
12,356 次观看 • 1 年前