I created this using Claude + 3D animation: 1.... Ask Claude for a scroll-based cinematic animation pla 2. Generate prompts for depth, parallax, and camera movement 3. Install Three.js + GSAP + ScrollTrigger 4. Use scroll to control zoom, scale, and scene transitions 5. Add layered images for 3D depth illusion 6. Apply smooth easing, lighting, and shadows for realism 7. Refine until it feels like one continuous scene Save thisshow more

FHILY👑
380,219 views • 2 months ago
How I use Claude to build luxury real estate... websites 👇 • Create a cinematic luxury real estate experience • Use fullscreen hero sections + smooth scroll • Add layered visuals + parallax for depth • Keep typography minimal and premium • Use GSAP + ScrollTrigger + Lenis • Add fades, reveals, and image expansion on scroll • Include subtle hover + cursor interactions • Keep motion slow, smooth, Save this 🚀show more

FHILY👑
135,666 views • 1 month ago
How I built with Claude 👇 1. Prompt: "Build... a storytelling website where each scroll section reveals a new chapter with fluid color transitions" 2. Use Three.js for the painted texture background that reacts to cursor 3. Prompt: "Add GSAP ScrollTrigger so each section animates in as a cinematic scene" 4. Use Lenis.js for that buttery smooth scroll that premium sites haveshow more

FHILY👑
324,492 views • 1 month ago
How I built with Claude 👇 1. Prompt: "Build... a storytelling website where each scroll section reveals a new chapter with fluid color transitions" 2. Use Three.js for the painted texture background that reacts to cursor 3. Prompt: "Add GSAP ScrollTrigger so each section animates in as a cinematic scene" 4. Use Lenis.js for that buttery smooth scroll that premium sites haveshow more

FHILY👑
342,430 views • 1 month ago
How I build with Claude Fable 5 1. Three.js... = rotate and explore any product in 3D in the browser 2. Color swatches = swap a material value to change the model live 3. CSS radial-gradient = premium spotlight glow zero images 4. GSAP ScrollTrigger = scroll turns one screen into a full story 5. Monospace fonts = signal precision and luxury instantly 6. AudioContext = ambient sound toggle in one call Save thisshow more

FHILY👑
149,179 views • 1 month ago
How I built an Anime.js-style site with Claude 👇... • Ask Claude to plan a minimal interactive website with smooth motion • Install Anime.js → "npm i animejs" • Use Claude to generate timelines, staggered text, and hover animations • Add smooth SVG, scroll, and cursor interactions with Anime.js • Keep UI minimal so motion becomes the focus • Use easing + timing to make animations feel fluid and premium Save this 🚀show more

FHILY👑
355,092 views • 2 months ago
FABLE 5 + HIGGSFIELD CAN BUILD A $35,000 ANIMATED... WEBSITE. IN ONE AGENTIC SESSION. FOR ~$12 IN CREDITS. stop paying a web studio $6,000-$35,000. stop wiring GSAP, Lenis, and frame extraction by hand. Claude Code writes it. Higgsfield renders it. WHAT THE BUILD PRODUCES: → a fully animated, scroll-driven site → cinematic motion clips from 30+ generative models → GSAP ScrollTrigger timelines - zero hand-coded keyframes → Lenis smooth-scroll, tuned pacing → automated frame extraction + asset optimization → six cinematic effects baked in: film grain, particles, vignette, glass cards, color tints, scroll pacing → responsive layout + copy THE STACK: → Claude Code - concept, scaffolding, scroll code, QA → Higgsfield (MCP) - hero clips, transitions, ambient loops, thumbnails → GSAP + Lenis - the motion layer, written for you CONNECT HIGGSFIELD (MCP): add it as a custom connector in Claude Code: mcp_servers: higgsfield: url: " one OAuth flow. done. now Claude can generate and pull clips directly - no manual exporting. WHAT TO PROMPT: concept + scroll: "read this brief, script the scroll - what the visitor feels at second 3, 15, 40. scaffold the site with GSAP ScrollTrigger + Lenis." motion assets: "generate the hero sting and one b-roll clip per section from the story. 3–5s, high-res." polish pass: "bake in film grain, particles, vignette, glass cards, color tints, scroll pacing. no config." QA: "check load speed, mobile breakpoints, and whether the scroll actually lands. rewrite whatever doesn't." WHAT THIS REPLACES: → web studio build: $6,000-$35,000+ → motion artist: $800-2,000/project → front-end dev: $2,000-10,000/project → weeks of handoffs: gone Fable 5 + Higgsfield: a subscription + a few dollars of credits. one session. SETUP IN 10 MINUTES: - install Claude Code - add the Higgsfield MCP + authenticate - drop your brief + references - let it scaffold, generate, and animate in one pass - preview, send fixes in plain English, ship the pipeline was the moat. it just became a prompt. Follow me, comment "WEB" and I'll send you the full step-by-step Playbook. full breakdown in the article 👇show more

ZEUS⚡️
555,723 views • 10 days ago
Claude vs Gemini vs DeepSeek vs Grok PROMPT: Build... a production-ready 3D flight visualizer in one HTML file. Use Three.js to render a rotatable Earth and simulate real-time aircraft positions using smooth interpolation. Include polished lighting, a starfield background, and make it responsive for mobile and desktop. Which tool is the best?show more

Oleg Bilozor
72,608 views • 3 months ago
Here are a few simple prompt tricks you can... use to make videos like this in Grok Imagine: 1) Write like a movie director Use scene verbs: “starts with” “cuts to” “camera follows” “ends with.” 2) Control the camera Mention angles: “wide shot” “overhead” “close-up” “tracking” “handheld” “low-angle” 3) Guide the speed Add words like: “smooth flow” “natural rhythm” “fast transitions” “balanced motion” 4) Set lighting Use: “soft cinematic lighting” “dramatic contrast” “realistic shadows” Finish with keywords like: "ultra-realistic cinematic" "vintage film", etc.show more

DogeDesigner
7,485,252 views • 9 months ago
From tying my laces to landing the perfect trick.... Created with Gpt Image 2 + Seedance 2.0 on WaveSpeedAI Prompt: Global Character Consistency Reference Character: A teenage boy (16–18 years old) with messy curly black hair, expressive blue eyes, a slim athletic build, wearing an oversized mustard-yellow T-shirt, navy shorts, white crew socks, and white sneakers. Maintain the exact same face, hairstyle, clothing, body proportions, colors, and ultra-realistic Pixar-inspired 3D style consistently across every scene. Scene 1 (0–2s) — Bedroom The teenage boy sits on the edge of his bed in a cozy bedroom during golden sunrise, tying his white sneakers. Warm sunlight streams through the window, posters decorate the walls, cinematic lighting, shallow depth of field, slow push-in camera, ultra-realistic Pixar-inspired 3D animation. Scene 2 (2–4s) — Final Preparation Close-up of the boy tightening his shoelaces with a determined expression. Soft golden morning light, realistic fabric textures, cinematic depth of field, smooth handheld camera movement, ultra-realistic Pixar-inspired 3D animation. Scene 3 (4–6s) — Leaving Home The boy walks out of his suburban home holding a skateboard. Warm golden-hour sunlight, long shadows across the sidewalk, peaceful neighborhood, cinematic low-angle tracking shot, ultra-realistic Pixar-inspired 3D animation. Scene 4 (6–8s) — Walking to the Skate Park The boy confidently walks down the street carrying his skateboard. Sunlight filters through the trees with subtle lens flares, smooth cinematic tracking shot, realistic environment, ultra-realistic Pixar-inspired 3D animation. Scene 5 (8–10s) — Skate Park Ride The teenage boy rides his skateboard through a colorful graffiti-covered skate park. Dynamic follow camera, energetic movement, bright cinematic lighting, realistic motion blur, ultra-realistic Pixar-inspired 3D animation. Scene 6 (10–12s) — Ollie Jump The boy performs a high skateboard ollie over a graffiti ramp. Dramatic low-angle shot, city skyline in the background, realistic physics, cinematic slow motion, ultra-realistic Pixar-inspired 3D animation. Scene 7 (12–14s) — Rooftop Sunset The boy stands on a rooftop overlooking the city skyline at sunset with his back facing the camera. Warm orange and purple sky, gentle wind moving his shirt, cinematic wide shot, emotional atmosphere, ultra-realistic Pixar-inspired 3D animation. Scene 8 (14–15s) — Emotional Close-up Extreme close-up of the boy's face. His glowing blue eyes reflect the sunset while a gentle breeze moves his curly hair. Warm golden light, shallow depth of field, emotional cinematic expression, ultra-realistic Pixar-inspired 3D animation, 8K. Style Ultra-realistic Pixar-inspired 3D animation, cinematic lighting, golden hour, volumetric sunlight, smooth camera movement, shallow depth of field, realistic textures, premium color grading, consistent character identity, 8K.show more

Calira
20,572 views • 2 days ago
For the facial animations in my game, I use... a technique that yields results similar to L.A. Noire. To keep it simple: I first generate a facial animation video using AI like LTX 2. Then, I create a video depth map from that animation and project it onto a face mask. Using vertex displacement, the depth map dynamically deforms the face as the character speaks. The result looks good in standalone VR. I actually created this workflow long time ago:show more

Alex
48,189 views • 4 months ago
Claude Code + Nano Banana 2 is f*cking cracked... 🤯 I built a skill inside Claude Code that writes JSON image prompts for Nano Banana 2, and the outputs look like they came from a professional photo shoot. One plain-text prompt. Claude rewrites it as structured JSON with lighting, camera, composition, style, and negative prompts. Then fires it off to Nano Banana 2. All inside Claude Code. Perfect for DTC brands and agencies who need high-volume ad creative without booking a shoot. If you're using Nano Banana 2 for product shots and lifestyle images but every generation feels like pulling a slot machine lever — random lighting, inconsistent style, plastic skin, misspelled labels ... This skill fixes the entire output: → You describe what you want in plain English → Claude rewrites it as a structured JSON prompt (lighting, camera angle, lens, depth of field, color grading — all of it) → Fires it to Nano Banana 2 via API → Saves the prompt + image in organized folders → You iterate on the style until it's dialed, then every output matches No more slot machine prompting. No more inconsistent brand imagery. No more burning credits on unusable generations. What you get: - Photo-realistic product shots and lifestyle images on demand - Full control over style, lighting, composition, and camera settings - Saved JSON prompts you can reuse across every campaign - A skill that gets smarter the more feedback you give it Built 100% in Claude Code with a custom skill + Python scripts. I put together a full playbook showing the exact skill, the JSON schema, and the workflow to set this up yourself. Want the full playbook? > Like this post > Comment "BANANA" And I'll send it over (must be following so I can DM)show more

NOVA
63,717 views • 3 months ago
Claude Code + Nano Banana 2 is f*cking cracked... 🤯 I built a skill inside Claude Code that writes JSON image prompts for Nano Banana 2, and the outputs look like they came from a professional photo shoot. One plain-text prompt. Claude rewrites it as structured JSON with lighting, camera, composition, style, and negative prompts. Then fires it off to Nano Banana 2. All inside Claude Code. Perfect for DTC brands and agencies who need high-volume ad creative without booking a shoot. If you're using Nano Banana 2 for product shots and lifestyle images but every generation feels like pulling a slot machine lever — random lighting, inconsistent style, plastic skin, misspelled labels ... This skill fixes the entire output: → You describe what you want in plain English → Claude rewrites it as a structured JSON prompt (lighting, camera angle, lens, depth of field, color grading — all of it) → Fires it to Nano Banana 2 via API → Saves the prompt + image in organized folders → You iterate on the style until it's dialed, then every output matches No more slot machine prompting. No more inconsistent brand imagery. No more burning credits on unusable generations. What you get: - Photo-realistic product shots and lifestyle images on demand - Full control over style, lighting, composition, and camera settings - Saved JSON prompts you can reuse across every campaign - A skill that gets smarter the more feedback you give it Built 100% in Claude Code with a custom skill + Python scripts. I put together a full playbook showing the exact skill, the JSON schema, and the workflow to set this up yourself. Want the full playbook? > Like this post > Comment "BANANA" And I'll send it over (must be following so I can DM)show more

Mike Futia
211,364 views • 4 months ago
How I built with Claude 👇 Prompt: "Design an... agency site where services are presented as supermarket product packaging in 3D" Use Three.js with WebGL to render all products in real time in the browser Use Blender to model the packaging then export as GLTF to load in Three.js Use GSAP for the smooth product rotation and hover interactions Save this if you want a portfolio that makes clients feel they are buying something premium 🛒show more

FHILY👑
76,046 views • 1 month ago
THIS GUY JUST REBUILT A $35,000 ANIMATED SITE FOR... $12. IF YOU RUN A WEB STUDIO, YOU SHOULD PROBABLY KEEP SCROLLING. Every agency billing $100-149/hr is selling you five departments wearing one invoice. Here’s each one - collapsed into a single agentic session. LAYER 1 - THE CONCEPT ROOM (Claude) Reads the brief, pulls references, and scripts the scroll: what the visitor feels at second 3, second 15, second 40. → Used to be a strategist and a wall of mood boards. Now it’s a conversation. LAYER 2 - THE MOTION STUDIO (Higgsfield) Cinematic clips from 30+ generative models - hero shots, transitions, ambient loops - all matched to the story from Layer 1. → Used to be a motion artist on retainer. Now it’s a prompt. LAYER 3 - THE DEV TEAM (Claude Code) Scaffolds the site, writes the GSAP ScrollTrigger timelines and Lenis smooth-scroll, extracts frames, optimizes every asset. → A full scroll-driven build with zero hand-coded keyframes. LAYER 4 - THE DESIGN DEPT (baked-in cinematic layer) Six effects, zero config: film grain, particles, vignette, glass cards, color tints, scroll pacing. → The polish that justified the invoice - now it ships by default. LAYER 5 - THE QA PASS (Claude) Checks load speed, mobile breakpoints, and whether the scroll actually lands - then rewrites whatever doesn’t. → Used to be a client call and a revision cycle. Now it’s one more turn in the same session. Five departments. One operator. One pass. A strategist, a motion artist, a developer, a designer, and a QA lead - weeks of handoffs - now run in a single session. For a Claude subscription and a few dollars of Higgsfield credits. The studio was never selling talent. It was selling overhead. And the overhead just became five layers. Follow me, reply “website” to this post and I will send you the step-by-step Playbook 👇show more

ZEUS⚡️
134,166 views • 14 days ago
A WEB STUDIO CHARGES $35,000 FOR AN ANIMATED SITE.... THE SAME BUILD NOW COSTS $12 - CLAUDE CODE WRITES, HIGGSFIELD RENDERS. Every agency billing $100-149/hr is just three departments. Here's each one, collapsed into a single agentic session. SYSTEM 1 - THE MOTION STUDIO (Higgsfield) Cinematic clips pulled from 30+ generative models - hero shots, transitions, ambient loops. → This used to be a motion artist on retainer. Now it's a prompt. SYSTEM 2 - THE DEV TEAM (Claude Code) Scaffolds the site, writes the GSAP ScrollTrigger timelines and Lenis smooth-scroll, extracts frames, optimizes every asset. → A full scroll-driven build with zero hand-coded keyframes. SYSTEM 3 - THE DESIGN DEPT (baked-in cinematic layer) Six effects with no config: film grain, particles, vignette, glass cards, color tints, scroll pacing. → The polish that justified the invoice - now it ships by default. Three departments. One operator. One pass. What used to take a designer, a motion artist, and a developer through weeks of handoffs now runs in a single session - for a Claude subscription and a few dollars of Higgsfield credits. The studio was never the talent. It was the overhead. And the overhead just became three systems. Reply "web-site" to this post and I will send you the step-by-step Playbook 👇show more

ZEUS⚡️
171,667 views • 17 days ago
Created with Seedance 2.0 Prompt: Pixar-style 3D animated cinematic... video, heartwarming father-and-son football story inside a cozy sunlit living room. A loving father wearing a red Portugal football jersey gently shows a tiny Portugal jersey with number 7 to his adorable blonde baby. The baby has huge expressive blue eyes, chubby cheeks, and realistic skin details. Warm golden morning sunlight streams through large windows, soft depth of field, ultra-detailed character animation, emotional storytelling. Scene 1: Father proudly presents a miniature Portugal jersey to the baby. Scene 2: Baby smiles and laughs as the father helps him wear the jersey. Scene 3: Close-up of the father carefully painting football fan markings on the baby's cheeks. Scene 4: The baby transforms into a tiny football player wearing a complete Portugal kit with number 7, football boots, and socks. Scene 5: Hero shot of the baby standing confidently beside a soccer ball, determined expression, Portugal flag visible in the background. Camera movements: smooth cinematic dolly shots, close-ups, gentle push-ins, shallow depth of field. Lighting: warm golden-hour sunlight, soft shadows, cozy family atmosphere. Style: Disney Pixar, ultra-realistic 3D animation, vibrant colors, emotional storytelling, highly detailed facial expressions, professional cinematic rendering, 4K, masterpiece quality, smooth motion, cute and wholesome family moment.show more

Calira
17,771 views • 1 month ago
I built a full 3D #lego brick builder using... Claude 4.6. Took 12 iterations. Runs entirely in the browser. You pick a brick size, pick a color, and click to place. Snap-to-grid, collision detection, ghost preview, it feels like building with real bricks. But the fun part? Hit one of the template buttons and watch it auto-build a pyramid, a rocket, a house, or an Eiffel Tower. Bricks fly in from random directions, spin through the air, and snap into place with particle bursts. tech stack: → #Threejs for the full 3D scene → #Raycasting for click-to-place → Custom wedge geometry for slope bricks → Quadratic Bézier curves for the fly-in animations → #2d canvas particle system layered on top of the 3D scene → #InstancedMesh for the base plate studs The product potential: this could become a real educational toy. Kids (or adults) building in the browser, sharing creations, loading custom templates. No install, no app store. ( LEGO you may like this one! ) Want to try it? Link in the first comment 👇show more

Hasan Aboul Hasan
13,762 views • 3 months ago
Video diffusion models have strong implicit representations of 3D... shape, material, and lighting, but controlling them with language is cumbersome, and control is critical for artists and animators. GenLit connects these implicit representations with a continuous 5D control signal describing the direction and intensity of a point light source. This enables single-image near-field relighting of an image using a video diffusion model. We use a ControlNet-like approach and show that, with a small amount of synthetic data, GenLit generalizes to complex real-world images. Given a single image and the 5D lighting signal, GenLit creates a video of a moving light source that is inside the scene. It moves around and behind scene objects, producing effects such as shading, cast shadows, secularities, and interreflections with a realism that is hard to obtain with traditional inverse rendering methods. GenLit shows that it is possible to get continuous control over implicit physical processes within a video model. I think this is just the beginning and promises to make such models much more practical for creators. Shrisha Bharadwaj will present today at SIGGRAPH Asia Room: S423/S424, Level 4 @ 13:50 on 15 of Dec.show more

Michael Black
22,144 views • 7 months ago
THIS SITE COST AROUND $12 IN CREDITS TO BUILD.... STUDIOS QUOTE $35,000 FOR THE SAME THING. What's on screen isn't a basic landing page. It's a fully animated, scroll-driven site, generated end to end in one agentic session with Claude Code + Higgsfield. What's actually on the page: → Cinematic motion clips pulled from 30+ generative models → Scroll animations written automatically - zero hand-coded keyframes → 6 cinematic effects baked in with no config: film grain, particles, vignette, glass cards, color tints, scroll pacing Scroll the demo and one question won't go away: did Claude really assemble all of this in a single pass? For boutique studios billing $100-149/hr, that question lands like a verdict. What it normally takes: → A designer, a motion artist, and a developer → Weeks of handoffs between them → 6 systems wired by hand - GSAP ScrollTrigger, Lenis smooth-scroll, frame extraction, asset optimization, layout, copy That pipeline was the moat. It's what justified the invoice. Here's the part studios and their clients won't enjoy hearing. The price gap: → Boutique agency build: $6,000-$35,000+ → Industry average project: ~$5,280 → Delivery cost: a Claude subscription + a few dollars of Higgsfield credits → Timeline: weeks of production → a single session One operator can now run all six systems in one pass and ship a working site - without touching a frame extractor or writing a CSS keyframe by hand. Full breakdown of how it's built in the article below. Save it & read today 👇show more

ZEUS⚡️
477,187 views • 23 days ago
Visual Preset #01 Ink-Brush Cinematic 3D: A high-end cinematic... 3D style where expressive ink-brush effects become the primary visual language for fast-paced anime action. Lately I've noticed that I've been experimenting with different visual presets across my videos and I'd like to explore that direction even further. Going forward, I'll be sharing some of these style experiments. The video below was generated using only a character sheet, a single-line scene description and the visual preset shown below. Created with Seedance 2.0 on Try ArtCraft Seedance 2.0 Prompt: A mesmerizing display of @[character]'s masterful swordsmanship. High-end cinematic 3D realism fused with expressive ink-brush action. High-sakuga anime choreography, sweeping sumi-e brush strokes, flowing ink splashes, dynamic calligraphic energy and graphic black ink trails define every movement. Extreme perspective, dramatic foreshortening, cinematic tracking shots, volumetric lighting, heavy atmospheric haze and explosive ink bursts replace conventional visual effects, while realistic materials and feature-film rendering preserve depth, weight and scale.show more

Kōda
38,527 views • 12 days ago