I make PSX Retro Tools: a free Blender addon... for PS1-style graphics It helps with: - low-poly cleanup - low-res texture baking - dithering - vertex wobble - screen snapping - retro post FX If you make retro art, horror scenes, or indie game visuals, try it here:show more

Fawkek
274,698 Aufrufe • vor 4 Monaten
49k followers… So close to 50k! Can you help... me hit that milestone by sharing this post? Let’s see if we can make it happen! If you’re new here, I create short gameplay videos, mostly focused on retro games. Thanks so much for all your support!show more

Timeproof Games
143,324 Aufrufe • vor 10 Monaten
IF YOU SEE THIS POST, IT MEANS I'M LOOKING... FOR A GAME PROJECT TO JOIN Hi, I'm Nera, an art director leading a small game art team. We've recently finished our latest game project, and we're now looking for a new game to work on. Our team can help with the full art production of your game from characters, environments, objects, and animations to UI. We can also help shape the visual direction of your game from the ground up. You don't need to be an experienced developer or have a large team to make a game. If you have an idea you're passionate about, we'd love to hear about it. If you're working on a game and looking for an art team, feel free to DM me. 🥰🩷show more

Nera Nera - Pixel art game
18,292 Aufrufe • vor 1 Monat
Arcads has become my dad's favorite He now revisits... all his memories, upscales them with pixel-perfect accuracy, and shares them with everyone in the family. I have a dead-simple guide on how to: - Upscale low-res files upto 4K - Create ugc and b-rolls with ai - Make viral ads at scale Want it for FREE? Like + comment "SEND" and I will share it with you in your DM 📩 (must be following so I can dm you)show more

Kritarth Mittal | Soshals
28,389 Aufrufe • vor 9 Monaten
If you think this is just another silly demo... made with AI, read this post. You might change your mind, because this demo is about MATH. What you see on the screen is not a render from Blender (obviously, it’s not that good). It’s a three.js app built with Toolcraft. Available on the web and rendered in real time(link in the comments). But Blender still has a lot to do with it. Blender has Geometry Nodes - a powerful node-based system for creating and manipulating procedural geometry. In other words, it’s math. And math is a universal language. And who do you think is pretty good at math? >>> AI. Now you can download or buy Blender files from marketplaces, and when they contain Geometry Nodes for procedural animations, objects, surfaces, or effects, you can transfer that logic to the web. Make it real-time, make it interactive. Materials are a separate story, of course. They can still suck unless you use the right tricks: PBR, HDRIs, material blending, displacement, and faked surface relief. So why is Blender important here? Blender is open source, and many tools around it are open source too. An AI trained on their code. That means it can translate the math from one environment to another quite accurately. If you’ve been struggling to reproduce some idea with AI that you had in your head or seen in some references, and it has something to do with Geometry Nodes, and you can find that idea or a close one in the Blender ecosystem - it means you can transfer it to the web. Thank me later.show more

Alex Barashkov
28,300 Aufrufe • vor 1 Monat
As a graphics engine coder I think when you... look at a flickering bug like this one in the video below it’s not immediately obvious what is going on. The key here is observation - to study this flickering/bugged render carefully - what do we see? Firstly for me it was very obvious that nearly all of the scene shadows were flashing on and off - but (but!) there was a secondary issue where some buildings and parts of the sky were also flashing purple. Hmmmm. Interesting. I initially thought then this might be two separate bugs - but because the sky purple element could only based on full screen post fx and not 3D rendering I looked at this first with a few GPU captures to step through all our post processing to find the rendering stage which made these pixels turn purple: When I did this I found the colour 3D texture LUT grading that makes our different biomes have unique colour palettes was going very wrong - colours near 0 or 1 were wrapping and making the purple elements that we see in the said sky and base parts. The only way this could happen was if the texture was corrupt (which it was not) or if the 3D texture sampling was wrapping and not clamped as intended. That was the Eureka moment - because if the post fx had the wrong texture sampler then the disappearing shadows which also require an exact texture sampler for comparing depth might be also wrong because of the same kind of texture sampling issue! So with this idea that the engine was using the wrong texture samplers, but only in very high draw call scenes like the big base here I the looked at some engine limits and found the bug very quickly - a circular dx12 descriptor buffer for samplers running out over multiple frames, reusing the wrong data for new scenes inflight. Hence the flickering, as the GPU randomly got wrong samplers for some post textures or shadow depth. Easy to fix with triple limits for future expansion and also adding an assert/debug spam in case this limit is ever reached again - QA testers would see this message and report if they ever saw a flicker with this style of bug. My bug and my bad from 2017 porting NMS to DX12 without foreseeing how massively complex bases and our game would grow.show more

Martin Griffiths
72,828 Aufrufe • vor 1 Jahr
In Pi Network community Pioneers is a very important... one. Actually right now all merchants in barter are pioneer! Please don't make pioneers and merchants in a opposite position. They have same interest. The reason many merchant in China provide a lot products to barter is because they want their pi in hands reach GCV and they believe only this price can make Pi successful! If nobody contributes to Pi Eco especially barter how can Eco succeed? They don't support low price is because they understand Pi very well. It will be harvested by crypto whales and it will damage Pi and make pi in dangerous positions if use low price. I believe all pioneers want Pi high price. This is common sense! If you hold a crypto or stock, do you want them high price or low price? You want it low price only when you want to buy ? Is it right! So it can explain anything why some against GCV. However I suggest every one be smart. Now it's time to change to GCV. I believe you hold a lot of pi during close mainnet with different methods. You want more is because you believe pi worth a lot. From now on, no matter what you did before, it's time to unite together to support GCV! Because it is best interest for all Pi Network community! Pi Network #WhatIDoForPi #PiGCVshow more

Doris Yin 东方紫莲🪷
39,074 Aufrufe • vor 3 Jahren
✨ I can now generate 3d assets for my... drone sim at directly from Cursor (sponsor of #vibejam) I need buildings that you'd see in a war torn city, like warehouses in ruins, broken down abandoned houses, bombed out bridges etc. Nano Banana Pro or 2 can generate them really well and then you can put them in an image-to-3d model and you get a GLB or FBX That one you can then import into your Three.js game, the models might be big though, in my case like 16MB, so I ask it to compress it and make it more low poly so it loads fast ThreeJS then loads the individual GLBs on page load and puts them in my drone sim somewhere randomly, I think I should remove some of the grass and match the sandy color of the ruins though to make it fit in moreshow more

@levelsio
134,777 Aufrufe • vor 4 Monaten
So, by now I'm sure you saw the AI... fanart recreation of the Princess Mononoke trailer. It got a LOT of feedback, mostly from people telling the creator what a terrible thing he did and how AI assisted workflows can never be used for anything good or meaningful and most of all that it can never be used for art. That's such nonsense. Of course it can. If it's wielded by artists and great storytellers, great things will come of it. If you hand a violin to someone on the street they'll be able to make it make sounds.. if you hand it to a talented musician it becomes a conveyer of thoughts, emotion and art. Here's a small scene from Mononoke that I did an AI take on.. it's far from perfect and to animate this properly would require much more work. The AI workflows we have today are lacking so many control elements. But to think those things won't come.. come on. Of course they will. But most importantly, in a way where they don't overtake the art completely, but instead acts like an "amplifier" of the artists using the tools. This technology will be in most of our creative tools in the very near future with full controllability. Oh and I never liked the idea of turning old disney classics into live-action films, or doing the same with the beautiful work of Studio Ghibli. But for the purpose of this post I hope you'll forgive me ;-) #art #animationshow more

Martin Nebelong
18,377 Aufrufe • vor 1 Jahr
You are not ready for how quickly the content... pipelines will change in 2026. This post isn't a gimmick. It's a heads up. This n8n automation alone can make you $50k/mo, and it's not a theory anymore. Arcads now lets you make any static image move like it was shot on camera. Subtle head turns, body sway, eye motion, emotion. Everything looks production-grade. Using Kling 2.6 motion control inside Arcads, you can turn any image into: → Influencer-style video clips → Smooth B-roll for ads → Emotional, lifelike portraits → High-end motion visuals in minutes Static creatives are about to feel very outdated. Here's the exact workflow: → Go to Arcads → Select Composer → Choose 'Animate Actor' → Upload a reference video → Upload a character image → Generate If you want to be a beast at content, media, attention, and distribution, this n8n should be worth thousands of dollars for you. But we're in the era of abundance, so I am giving it away for free. RT + comment "n8n" and I'll send it to you for free 📥show more

Kritarth Mittal | Soshals
52,899 Aufrufe • vor 7 Monaten
Introducing fx, a tiny, open, native coding agent from... Vercel Labs. Originally an internal tool, fx is a harness and CLI written in Zig, optimized for research and embedding in larger systems. Today, we're open sourcing it. fx is built on three principles: 1. Fast. A single native binary, no runtime to install. It cold starts in 10µs and does no unnecessary work or I/O before accepting input. fx is the answer to "how fast can a coding agent be?" 2. Light. The 6.3MiB binary uses single-digit megabytes of memory at baseline, made for instant installation and embedding in resource-constrained environments and agent sandboxes. 3. Open. Apache-2.0, model and provider agnostic, suitable for local and cloud inference. Its small core extends through skills, plugins, and MCP. Minimalism is an obsession throughout the entire harness: system prompt, tools, features, binary. The goal was to keep context usage and time to first token low, and make fx optimal for model benchmarking, sandboxing, evals, and gyms. You can use fx directly or embed it as infrastructure. The CLI feels more like a Unix shell than an IDE in the terminal: it preserves scroll history, produces minimal output, and uses complex TUI rendering very, very sparingly. Programmatically, 𝚏𝚡 𝚊𝚜𝚔 --𝚓𝚜𝚘𝚗 gives structured output, 𝚏𝚡 𝚊𝚌𝚙 connects to editors and other clients, and WebAssembly can even run the whole thing inside the browser (see: Privacy is a design constraint: no product telemetry, sessions and usage stay local, and no source code or prompts are shared with any endpoint other than inference. With local inference and auto-updates off, fx is fully hermetic. fx is experimental. Use at your own risk and expect frequent changes. Chat with us on X ( or file issues ( 𝚌𝚞𝚛𝚕 -𝚏𝚜𝚂𝙻 𝚏𝚡.𝚜𝚑/𝚜𝚎𝚝𝚞𝚙.𝚜𝚑 | 𝚋𝚊𝚜𝚑show more

Vercel Developers
945,463 Aufrufe • vor 10 Tagen
I took this with the intention of sharing it... earlier but wimped out. Changed my mind though because I figured it might help motivate someone. I started running again 4 weeks ago after almost no running in the last 10+ years. In just a month, I knocked out an unofficial half marathon. Not only that, but it felt easy enough to talk 11.5 miles in without being winded. I’m not running fast, in fact I’m really slow at around a 12min/mile pace, but that’s the point I want to make. Running at a low heart rate does amazing things. If you want to try out this style, look up zone 2 training. Or, just go out and do some extended exercise (walk/jog) while keeping your heart rate around 130-145. Walk if you go over that upper end, even I had to when I started. Stay consistent, and you’ll see improvement relatively quickly.show more

Faux
54,366 Aufrufe • vor 2 Jahren
💸 Anyone here juggling multiple AI tools for work?... I used to switch between ChatGPT, Claude, and different image/video tools all the time — too many tabs, too many subscriptions, and honestly, it slowed down my workflow. Recently, I tried Rita, and their Seedance 2.0 model is what really stood out 👀 It’s an official ByteDance-powered version, so there’s no waiting queue — everything runs fast and smoothly. What’s even more interesting: • Supports real-person facial recognition • Lets you go from idea → video in one workflow • Low barrier to start — new users can try it for free once Personally, I like generating ideas with ChatGPT, then bringing them into Seedance 2.0 to turn them into actual videos. Feels especially useful for: • Content creators / KOLs working across text, images, and video • Digital workers who want efficiency over juggling multiple tools • AI users who want everything in one place ⚠️ Note: 1. Real-Person Face Feature(Comming Soon) 2. All Generated Videos Will Support Commercial Use. Curious — Do you prefer an all-in-one platform, or separate tools for each task?.... Try it → Want premium subscriptions for less? Check out GamsGo — an easy way to save on popular digital services at a lower cost. 👀 Check it Now👉 #RitaAI #Seedance2show more

Nihan
19,296 Aufrufe • vor 3 Monaten
🧑🚀 Day 13 of the Cursor #vibejam Proudly sponsored... by Cursor + bolt.new + GLIF + Tripo Prizes to win (submit your vibe coded game before May 1!) 🏆 $25,000 🥈 $10,000 🥉 $5,000 Today's games I liked most from the #vibejam timeline: 🏜️ Canyon Explorer by shreyans bhansali 🚗 Demolition Derby by Merijn, this one keeps getting better so I wanted to post the current version 🐝 Bees vs Wasps by alexismediaco / Henry TG, I like the pixely style of this one, very cute ➰ SnapShot by Cleb MB, this one has some amazing retro art style like some Windows 3.1 game, straight in the feels for me YOU HAVE 16 DAYS LEFT! Reply in this thread with updates on your current games to share your progress, and add tag #vibejam so I see and can include you in the daily tweet There's now $40,000 in prizes for you to win, see threads below for more info. The Gold prize is $25,000, bronze is $10,000 and silver is $5,000! Wanna to participate? You can still start now and submit your game any time before May 1! (Sorry for no tweet yday it was my birthday!!!)show more

@levelsio
108,996 Aufrufe • vor 4 Monaten
🎨Welcome to CANVAS REIMAGINED🎨 Thursday QT CHALLENGE Theme: Painterly... Art What is Painterly Art? Painterly art celebrates the visible, expressive brushwork and textured surface of traditional painting. It emphasises the artist’s hand, thick impasto strokes, blended edges, and the tactile quality of paint rather than smooth, photorealistic finishes. Rooted in movements like Impressionism, Post-Impressionism, and Romanticism, it captures mood, light, and emotion through loose, dynamic brushstrokes that make the medium itself part of the beauty. Challenge: Create your own painterly inspired piece! Capture the rich texture, visible strokes, and artistic energy of classical oil or acrylic painting. Let the brushwork tell the story. Use elements like: • Thick, expressive impasto brushstrokes with visible texture and direction • Soft, blended edges mixed with bold, energetic marks • Rich, layered colours with subtle variations and harmonious palettes • Dramatic light and shadow play, atmospheric depth, and emotional mood • Loose, gestural forms that feel alive and handmade rather than perfectly rendered Here’s a basic template you can try: [main subject], painterly style, expressive brushstrokes, thick impasto texture, visible oil painting marks, loose and gestural, rich colour layering, soft blended edges with bold accents, atmospheric lighting, emotional depth, textured canvas surface, masterpiece, traditional fine art aesthetic, in the style of John Singer Sargent, Vincent van Gogh, or Claude Monet 🎨QT or Share your art. Let’s celebrate the joy of visible brushwork and the soul of painterly expression—most of all, have fun!🎨 #CRTHEMESshow more

Art Muse
11,924 Aufrufe • vor 4 Monaten
Seedance V2 I am your sister 🤣 core_style: -... 80s-90s Shaw Brothers movie style - early Hong Kong wuxia drama aesthetics - nostalgic Chinese wuxia film - vintage TV quality - warm and high-saturation color palette - retro film grain texture - slight Technicolor chromatic aberration - classic studio backdrop feel - soft stage lighting visual_quality: - 35mm film photography - physical film defects - vintage film texture - subtle chromatic aberration (dispersion) - soft focus effect - slight light flickering - strong bloom on highlight surfaces character_modeling: female_character: - classic 80s period drama makeup - dark eyeliner - peach-pink lip balm - exquisite braids with pink silk ribbons and flower accessories - traditional light blue and white Hanfu with floral embroidery and silk texture male_character: - classic wuxia young scholar appearance - long hair tied with a white silk ribbon reaching the waist - signature sideburns - clean-shaven face - pure white scholar/swordsman long robe (Zhiduo) script_and_storyboard: logic: sitcom editing logic with early physical transition effects scenes: - shot_1: "Close-up: A young woman looks affectionately at a black and white cow cat on a wooden table. Dialogue: 'If only you could turn into a handsome guy.'" - shot_2: "Medium shot: The cow cat is licking its paws, followed by a burst of retro white physical smoke effects in the center of the screen." - shot_3: "Transformation: The smoke dissipates, and a handsome man in a white robe appears where the cat was." - shot_4: "Over-the-shoulder shot: The woman looks pleasantly surprised and reaches out to touch the man's shoulder or chest. Dialogue: 'Wow, you really became a handsome guy!'" - shot_5: "Medium shot: The man has a serious expression, gesturing with an orchid finger while speaking enchantingly. Dialogue: 'Have you forgotten you already had me neutered? I've changed now, I'm your sister!'" - shot_6: "Close-up: The woman freezes with a shocked expression. Dialogue: 'Ah!?'" audio_and_post_production: - "Poof" transformation sound effect - nostalgic Hong Kong background music - AI voiceover with "Old Film" or "TVB dubbing style" accentshow more

Emily
30,856 Aufrufe • vor 5 Monaten
Hey everyone, it’s me, Liz. ❤️ I wanted to... take a quick minute to clear something up because I saw a comment saying my account is run by AI or that I’m not a real person. I completely understand why that confusion happens — a lot of my videos are made with AI tools to help create beautiful visuals and smooth delivery. But I want you to know with all my heart: I am a real person. Behind every message, every positive word, and every bit of love I share here, it’s really me. I’m the one typing, feeling, and caring about all of you. The AI just helps me put the videos together so they look nice and reach more people — but the kindness, the thoughts, and the intention are 100% mine. I started this account to spread light, encouragement, and love, and that comes straight from my real human heart. Thank you for following me, for your sweet comments, and for being part of this little community. It truly means the world to me. If you’ve ever wondered or felt unsure, I hope this helps. I’m right here, just a regular person who loves connecting with all of you. Keep spreading kindness with me — the world needs more of it! Sending you all a big hug. See you in the next video. 🩷show more

liz
22,478 Aufrufe • vor 3 Monaten
This was a video of Kit I had animated... with Atlabs AI in the past. I feel a bit more comfortable showing it because I have something better with similar scenes but extended, that I plan on posting later. Kit Bodega is obviously going through muscle growth here. Kit is owned by the maker of Gameoverse Rubber Ross. I really should have put Kit's arms were mechanical but oh well... Not much else that should be said, the new version that I plan on posting later has me considering a couple of ideas on how I can attempt MG content going forward. A link for the Atlabs website will be in the comments. If you have an atlabs account I hope the video I show on what models I use for my content helps you. Sorry for pushing the video creation back for September but I hope if you get adequate information it will be worth the wait. I also hope it gets some of you considering trying atlabs for Ai animations. The video I make might not cover muscle growth content but hopefully it should still help in showing how Ai video content can be directed. This video is sfw In every way. This video was animated with AtlabsAi. It was all done with Ai #AtlabsAi #musclegrowth #musclegrowthanimation #KitBodegashow more

CaleAi
15,083 Aufrufe • vor 12 Tagen
I built a clone of the Yeezy store with... Next.js. This was a fun challenge — the site has some smooth animations and feels very fast. But it was bothering me that I couldn't use the browser back button. Can we do better? So I rebuilt the site with v0 and Motion. Here's how it works: 1. When you click on a product, Motion is able to animate the original position of the product in the grid, to the zoomed in product detail page. 2. During this transition, we also shallow update the URL with the `/p/slug` route for the page. 3. If you press the back button in the navbar, or use the browser back button, or press escape — all options will take you back to the main product listing page. 4. If you reload the page while looking at a product, or someone sends you a link to a specific product, it still works! This is the best parts of a SPA and MPA mixed together. In the future, I can make this even better with View Transitions (I wasn't able to get the product animation just right, but if you can I'd love to see it!). I also took some creative liberties from the original design. The whole 1/2/3 size thing, where you needed to click the "?" to see SM/MD/LG was strange, so I just went directly to those sizes. Similarly, I prefered the more traditional style sheet/modal with the background color change, versus the full screen takeover. If you wanted to actually hook this up to Shopify now, you can swap the cart implementation with Next.js Commerce, which has all the APIs you need + optimistic writes 🔥 Should I make a video walking through the code?show more

Lee Robinson
148,937 Aufrufe • vor 1 Jahr
Fable 5 comes back!It can now build playable game... prototypes. I think it is actually a signal for where AI coding is going. Making a game is not just “write some code.” Even a small browser game needs: game loop;character movement;collision logic;scoring system;UI states;physics tuning;visual feedback;bug fixing;playtesting This is why game prototyping is a great test for AI models. A model cannot fake it with a pretty answer. Either the game runs, or it does not. What impressed me about Fable 5 is that it is useful for the messy middle: turning an idea into mechanics, turning mechanics into code, debugging broken interactions, and iterating until the prototype feels playable. But here is the practical part: I would not use the strongest model for every step. For game building, I would split the workflow: 1. Fable 5 for game design + architecture 2. a fast coding model for routine implementation 3. a vision-capable model for screenshot/UI feedback 4. a cheaper model for docs, test cases, and small fixes 5. fallback when latency, cost, or output quality becomes a problem That is the real AI coding stack. Not “one magic model does everything.” More like: the right model, for the right task, at the right cost, with fallback when things break. This is why I’ve been looking at ZenMux ZenMux. ZenMux gives developers one gateway to access multiple leading AI models, with OpenAI / Anthropic / Google Vertex compatible APIs, cost tracking, quality benchmarks, auto-routing, and compensation when output quality, latency, or throughput falls short. If AI can now make games, the next question is not just “which model is strongest?” It is:how do we manage the whole model workflow Fable 5 shows the creative ceiling. ZenMux is closer to the infrastructure layer you need when AI coding becomes a real production habit.show more

Rachel🥥
61,441 Aufrufe • vor 1 Monat