NVIDIA released Sol-Attn A training-free sparse attention method accelerating... video generation inference by up to 2.1× while preserving visual quality, unifying dynamic routing and approximate correction in a single online-softmax pass.show more

DailyPapers
22,868 次观看 • 1 个月前
🚀 Sol-Attn is here! We present a training-free sparse... attention method that accelerates video generation while better preserving quality. Sol-Attn unifies dynamic routing, sparse computation, and approximate correction in a single online-softmax pass: • On-the-fly block thresholding for dynamic yet controllable budgets • Proxy-score reuse to approximate unselected blocks Results (vs dense FlashAttention-3): • Wan 2.1-14B: 2.02× end-to-end • HunyuanVideo-13B: 2.12× end-to-end • LTX 2.3: up to 2.4× end-to-end When integrated into Sol-Engine (with kernel fusion + caching): • Wan 2.1-14B: 3.48× end-to-end • HunyuanVideo-13B: 5.08× end-to-end Already available in Sol-Engine. The B200 kernel is still under further optimization. 🎬 Project: 📄 Paper: 🔗 Code:show more

Enze Xie
20,752 次观看 • 1 个月前
🚀 Introducing Sparse VideoGen2 (SVG2) — Pareto-frontier video generation... acceleration with semantic-aware sparse attention! 🏆Spotlight paper accepted by #NeurIPS2025 ✅ Training-free & plug-and-play ✅ Up to 2.5× faster on HunyuanVideo, 1.9× faster on Wan 2.1 ✅ SOTA quality preserved (no artifacts, no flickering, no distortion) 📚Paper: 💻Code: 🌐Website: ⚡Attention Kernel: Joint work with: @randwalk0 Yilong Zhao Muyang Li Jintao Zhang Han Cai Yujun Lin Xiuyu Li Chenfeng_X Kelly Peng Jianfei Chen Song Han Kurt Keutzer Ion Stoica See details below ⬇️ (1/6) NeurIPS Conference #NeurIPS #VideoGeneration #GenerativeAI #MachineLearning #EfficientAI #OpenSourceshow more

Haocheng Xi
43,470 次观看 • 11 个月前
DimensionX: Create Any 3D and 4D Scenes from a... Single Image with Controllable Video Diffusion TL;DR: Create 3/4DGS from Video Diffusion Note: Some first inference code released (not all yet). Contributions (cited): • We present DimensionX, a novel framework for generating photorealistic 3D and 4D scenes from only a single image using controllable video diffusion. • We propose ST-Director, which decouples the spatial and temporal priors in video diffusion models by learning (spatial and temporal) dimension-aware modules with our curated datasets. We further enhance the hybriddimension control with a training-free composition approach according to the essence of video diffusion denoising process. • To bridge the gap between video diffusion and real-world scenes, we design a trajectory-aware mechanism for 3D generation and an identity-preserving denoising approach for 4D generation, enabling more realistic and controllable scene synthesis. • Extensive experiments manifest that our DimensionX delivers superior performance in video, 3D, and 4D generation compared with baseline methods.show more

MrNeRF
17,062 次观看 • 1 年前
(1/n) 🚀 With FastVideo, you can now generate a... 5-second video in 5 seconds on a single H200 GPU! Introducing FastWan series, a family of fast video generation models trained via a new recipe we term as “sparse distillation”, to speed up video denoising time by 70X! 🖥️ Live demo: (Thanks to @gmicloud for the support!) 🔗 Blog: 🔓 We fully open-source our models, code, and data with Apache-2.0 licensesshow more

Hao AI Lab
78,660 次观看 • 1 年前
🚀New paper out - We present Video-MSG (Multimodal Sketch... Guidance), a novel planning-based training-free guidance method for T2V models, improving control of spatial layout and object trajectories. 🔧 Key idea: • Generate a Video Sketch — a spatio-temporal plan with background, foreground, and motion in the pixel space. • Encode this structure directly into the latent space of the diffusion model during generation, which does not require fine-tuning or additional memory during inference. 🧵show more

Jialu Li
35,060 次观看 • 1 年前
📢 Transformed a single static product image into a... high impact commercial using Seedance 2.0 Mini by Pippitofficial. - No studio or production crew needed. - One product photo → dynamic, professional brand video in minutes. - Fast, cost-effective way for marketers, creators, and brand owners to create scroll-stopping content. High quality AI video generation now starting at just $0.02 per second. 👉 Get access here: #PippitAI #SeedanceMini #AIVideo #VideoMarketing #ContentCreationshow more

Elara Grace
44,800 次观看 • 1 个月前
Gaussian Head Avatar: Ultra High-fidelity Head Avatar via Dynamic... Gaussians paper page: Creating high-fidelity 3D head avatars has always been a research hotspot, but there remains a great challenge under lightweight sparse view setups. In this paper, we propose Gaussian Head Avatar represented by controllable 3D Gaussians for high-fidelity head avatar modeling. We optimize the neutral 3D Gaussians and a fully learned MLP-based deformation field to capture complex expressions. The two parts benefit each other, thereby our method can model fine-grained dynamic details while ensuring expression accuracy. Furthermore, we devise a well-designed geometry-guided initialization strategy based on implicit SDF and Deep Marching Tetrahedra for the stability and convergence of the training procedure. Experiments show our approach outperforms other state-of-the-art sparse-view methods, achieving ultra high-fidelity rendering quality at 2K resolution even under exaggerated expressions.show more

AK
65,861 次观看 • 2 年前
This update introduces a groundbreaking "Native Audio" capability. The... model completely transforms the traditional AI video workflow of "first generating silent visuals, then manually adding voiceovers and sound effects." By deeply aligning the semantics of sounds and dynamic visuals from the physical world, VIDEO 2.6 enables the end-to-end generation of complete videos in a single go...show more

Angry Tom
76,743 次观看 • 9 个月前
3D Gaussian Splatting for Real-Time Radiance Field Rendering paper... page: Radiance Field methods have recently revolutionized novel-view synthesis of scenes captured with multiple photos or videos. However, achieving high visual quality still requires neural networks that are costly to train and render, while recent faster methods inevitably trade off speed for quality. For unbounded and complete scenes (rather than isolated objects) and 1080p resolution rendering, no current method can achieve real-time display rates. We introduce three key elements that allow us to achieve state-of-the-art visual quality while maintaining competitive training times and importantly allow high-quality real-time (>= 30 fps) novel-view synthesis at 1080p resolution. First, starting from sparse points produced during camera calibration, we represent the scene with 3D Gaussians that preserve desirable properties of continuous volumetric radiance fields for scene optimization while avoiding unnecessary computation in empty space; Second, we perform interleaved optimization/density control of the 3D Gaussians, notably optimizing anisotropic covariance to achieve an accurate representation of the scene; Third, we develop a fast visibility-aware rendering algorithm that supports anisotropic splatting and both accelerates training and allows realtime rendering. We demonstrate state-of-the-art visual quality and real-time rendering on several established datasets.show more

AK
633,674 次观看 • 3 年前
Holy sh!t ! OpenAI will have their custom inference... chips ready in just a few months and deployed at scale by the end of the year! 🤯 Training chip = The heavy lifters that require massive amounts of data and power to build and teach the AI models from scratch. Inference chip = The specialized, highly efficient chips that actually run the AI and generate the answers in real-time when you use it. This is going to help OpenAI drastically cut down their massive compute costs, speed up model reasoning times, and finally break free from relying entirely on Nvidia to scale their operations.show more

Chris
60,278 次观看 • 5 个月前
RL is painfully slow 😭 — bottlenecked by super-long... CoT rollout. 🔭 Sparse attention should help, but naive sparse rollout hits a brutal efficiency–stability tradeoff: A tedious trial-and-error sparsity sweep for each dense policy is required before an actual RL run. 🐤Sparrow chirps no more pain! Introduce Sparrow: Sparse Rollout for stable and efficient long-context RL. Sparrow finds that: 💡As long as we keep the tail distribution mismatch throughout the sparse rollout above a critical threshold, the RL training will be stable. 💡Even cooler! Through comprehensive control studies of Qwen3-1.7B, 4B, 8B thinking models RL with 40K rollout max length, the critical threshold stays constant across model sizes. 💡Sparrow then finds the optimal dynamic sparse schedule to reach the threshold with minimal cost. 💡Sparrow's findings are empirically validated to generalize in Qwen3-14B, and hold on both Math and Coding RL. 🐤Sparrow empirically helps achieve 2.2× / 2.4× / 2.0× rollout speedup on Qwen3 1.7B / 4B / 8B thinking models, while keeping training stability over extended RL steps. We release the 🐤bird in the following formats. [1/n] Paper: Code: Blog:show more

Infini-AI-Lab
78,717 次观看 • 2 个月前
💡HunyuanVideo1.5 Update: We are now releasing the 480p I2V... step-distilled model, which generates videos in 8 or 12 steps (recommended)! On RTX 4090, end-to-end generation time is reduced by 75%, and a single RTX 4090 can generate videos within 75 seconds. The step-distilled model maintains comparable quality to the original model while achieving significant speedup. For even faster generation, you can also try 4 steps (faster speed with slightly reduced quality). 🔗Check out the GitHub Repo:show more

Tencent Hy
39,011 次观看 • 9 个月前
Depth video workflows have been getting a lot of... attention lately, so I tested one myself. Combined with Seedance 2.0, it produced more natural motion-transfer results than using Kling Motion Control directly. Why use a depth video? 1. It removes the original character and scene details, reducing copyright and sensitive-content risks. 2. It preserves the original motion, timing, and spatial structure. This separates motion extraction from visual generation, allowing you to recreate the movement with better models and any reference character. We’ve also launched a free online tool that converts regular videos into depth videos—no local setup required: In the example below, we converted a dance video from Douyin into a depth video, then regenerated it with a reference character using Seedance 2.0. The original choreography and timing are preserved, while the lighting adapts naturally to the new character and scene.show more

underwood
15,968 次观看 • 1 个月前
With Akool’s Image-to-Video and Character Swap features, your static... visuals don’t just sit there: they move, transform, and tell stories. Bring a single image to life with natural motion and dynamic scenes Instantly swap characters while keeping expressions and realism intact Create engaging, scroll-stopping video content in minutes Whether you're building marketing campaigns, social content, or creative storytelling pieces, Akool makes high-quality AI video creation faster and easier than ever. Your imagination sets the scene, we power the motion.show more

Akool Inc
58,186 次观看 • 6 个月前
Wonderland: Navigating 3D Scenes from a Single Image Contributions:... • First, we introduce a representation for controllable 3D generation by leveraging the generative priors from camera-guided video diffusion models. Unlike image models, video diffusion models are trained on extensive video datasets. This enables them to capture comprehensive spatial relationships within scenes across multiple views and embed a form of "3D awareness" in their latent space, which allows us to maintain 3D consistency in novel view synthesis. • Second, to achieve controllable novel view generation, we empower video models with precise control over specified camera motions. We introduce a novel dual-branch conditioning mechanism that effectively incorporates desired diverse camera trajectories into the video diffusion model. This enables expansion of a single image into a multi-view consistent capture of a 3D scene with precise pose control. • Third, to achieve efficient 3D reconstruction, we directly transform video latents into 3DGS. We propose a novel latent-based large reconstruction model (LaLRM) that lifts video latents to 3D in a feed-forward manner. With this design, during inference, our model directly predicts 3DGS from a single input image, effectively aligning the generation and reconstruction tasks—and bridging image space and 3D space—through the video latent space. Compared with reconstructing scenes from images, the video latent space offers a 256× spatial-temporal reduction while retaining essential and consistent 3D structural details. Such a high degree of compression is crucial, as it allows the LaLRM to handle a wider range of 3D scenes within the reconstruction framework, with the same memory constraints.show more

MrNeRF
52,849 次观看 • 1 年前
Been seeing this video all morning... Hey Bro, you... want to pass for a broad? Then start by hiding the Michelle Obama-size dong in your pants. I don't even get upset when people mess up my name...that's how you know it's really about fake outrage and just needing attention.show more

Mindy MF Robinson 🦄
31,428 次观看 • 1 年前
DroneSplat: 3D Gaussian Splatting for Robust 3D Reconstruction from... In-the-Wild Drone Imagery Abstract: Drones have become essential tools for reconstructing wild scenes due to their outstanding maneuverability. Recent advances in radiance field methods have achieved remarkable rendering quality, providing a new avenue for 3D reconstruction from drone imagery. However, dynamic distractors in wild environments challenge the static scene assumption in radiance fields, while limited view constraints hinder the accurate capture of underlying scene geometry. To address these challenges, we introduce DroneSplat, a novel framework designed for robust 3D reconstruction from in-the-wild drone imagery. Our method adaptively adjusts masking thresholds by integrating local-global segmentation heuristics with statistical approaches, enabling precise identification and elimination of dynamic distractors in static scenes. We enhance 3D Gaussian Splatting with multi-view stereo predictions and a voxel-guided optimization strategy, supporting high-quality rendering under limited view constraints. For comprehensive evaluation, we provide a drone-captured 3D reconstruction dataset encompassing both dynamic and static scenes. Extensive experiments demonstrate that DroneSplat outperforms both 3DGS and NeRF baselines in handling in-the-wild drone imagery.show more

MrNeRF
21,346 次观看 • 1 年前
🚀 Self-speculation brings 6.75x real speedup for LLM generation... with SGLang inference! Same model drafts future tokens in Diffusion mode → then verifies them in AR (causal) mode. One model and one KV cache. Just different attention masks. Thanks to perfect alignment, we get 2× longer acceptance lengths than MTP techniques (Eagle-3, MTP, dFlash). We run 2 forward passes… but the 2× higher acceptance means we break even - and with zero overhead from extra drafter, KV cache, or LM head that comes with MTP - those are not free. Last week we released Nemotron-Labs-Diffusion + Tri-mode LLMs! We did continued pre-training on Ministral-3 models by switching attention patterns (block causal bidirectional). Result: one model that runs AR mode, Diffusion mode, and Self-Speculation. Diffusion mode already shows high benchmark accuracy - excited to see what happens when someone beats left-to-right acceptance! 🔥 Github: Paper: SGLang inference: Try the models on HF:show more

Pavlo Molchanov
66,604 次观看 • 3 个月前
📢Pix2NPHM: Learning to Regress NPHM Reconstructions From a Single... Image📢 We directly regress neural parametric head models (NPHMs) from a single image — fast, stable, and significantly more expressive than classical 3DMMs such as FLAME. Face tracking & 3D reconstruction are often limited by the representational capacity of PCA-based face models. By lifting NPHMs to a first-class reconstruction primitive, we enable more accurate geometry, richer expressions, and finer animation control. Pix2NPHM obtains fast and reliable NPHM reconstructions on real-world data. Inference-time optimization against surface normals and canonical point maps can further increase fidelity. Key to successful and generalized training of our ViT-based network are: (1) large-scale registration of existing 3D head datasets, and (2) self-supervised training on vast in-the-wild 2D video datasets using pseudo ground-truth surface normals. Finally, we show that geometry-aware pretraining on pixel-aligned reconstruction tasks significantly outperforms generic visual pretraining (e.g., DINO-style features) in terms of generalization. 🌍 🎥 Great work by Simon Giebenhain, Tobias Kirschstein, Liam Schoneveld, Davide Davoli, Zhe Chenshow more

Matthias Niessner
37,965 次观看 • 8 个月前
Introducing Kaleido💮 from AI at Meta — a universal... generative neural rendering engine for photorealistic, unified object and scene view synthesis. Kaleido is built on a simple but powerful design philosophy: 3D perception is a form of visual common sense. Following this idea, we formulate rendering purely as a sequence-to-sequence generation problem, successfully unifying neural rendering with the architecture principles behind modern language and video models. Unlike traditional neural rendering methods, Kaleido learns 3D purely in a data-driven way, without explicit 3D representations or structures. It acquires spatial understanding directly through large-scale video pretraining, then multi-view 3D data finetuning, inspired by how LLMs acquire textual common sense from large corpora before specialising in domains like coding. Through extensive ablations, we progressively modernised the architecture design and training strategies and tackled key scaling challenges in sequence-to-sequence generative rendering, arriving at a design that’s simple, versatile, and scalable. Kaleido significantly outperforms prior generative models in few-view settings, and remarkably is the first zero-shot generative method matches InstantNGP-level rendering quality in multi-view settings. We view Kaleido also as an alternative step towards world modeling that flexibly spans a spectrum of “realities": with many views, it faithfully reconstructs grounded reality; with fewer views, it imagines plausible unseen details. 🔗 Explore more results and paper:show more

Shikun Liu
22,442 次观看 • 11 个月前