Show-o One Single Transformer to Unify Multimodal Understanding and... Generation discuss: We present a unified transformer, i.e., Show-o, that unifies multimodal understanding and generation. Unlike fully autoregressive models, Show-o unifies autoregressive and (discrete) diffusion modeling to adaptively handle inputs and outputs of various and mixed modalities. The unified model flexibly supports a wide range of vision-language tasks including visual question-answering, text-to-image generation, text-guided inpainting/extrapolation, and mixed-modality generation. Across various benchmarks, it demonstrates comparable or superior performance to existing individual models with an equivalent or larger number of parameters tailored for understanding or generation. This significantly highlights its potential as a next-generation foundation model.show more

AK
124,048 просмотров • 1 год назад
New Generation Model! 🚨 We're introducing the Mistral model... to our expanding lineup of generation models. Mistral brings efficient performance and strong language understanding capabilities to our platform. Initial testing shows promising results in code comprehension and generation tasks, making it a valuable addition to development workflows. While we continue to optimize its implementation, early benchmarks demonstrate consistent and reliable outputs across various programming tasks.show more

ALCHEMIST AI 🔮
16,432 просмотров • 1 год назад
Switti -- a new scale-wise transformer for text-to-image generation... 🦾 🔥 Improved generation of fine-grained details. Outperforms existing T2I AR models and competes with state-of-the-art T2I diffusion models while being up to 7x faster.show more

Gradio
29,314 просмотров • 1 год назад
NVIDIA AI Released DiffusionRenderer: An AI Model for Editable,... Photorealistic 3D Scenes from a Single Video In a groundbreaking new paper, researchers at NVIDIA, University of Toronto, Vector Institute and the University of Illinois Urbana-Champaign have unveiled a framework that directly tackles this challenge. DiffusionRenderer represents a revolutionary leap forward, moving beyond mere generation to offer a unified solution for understanding and manipulating 3D scenes from a single video. It effectively bridges the gap between generation and editing, unlocking the true creative potential of AI-driven content. DiffusionRenderer treats the “what” (the scene’s properties) and the “how” (the rendering) in one unified framework built on the same powerful video diffusion architecture that underpins models like Stable Video Diffusion..... Read full article here: Paper: GitHub Page: NVIDIA NVIDIA AI NVIDIAnewsroom NVIDIA AIDevshow more

Marktechpost AI Dev News ⚡
104,741 просмотров • 1 год назад
LongWriter Unleashing 10,000+ Word Generation from Long Context LLMs... discuss: Current long context large language models (LLMs) can process inputs up to 100,000 tokens, yet struggle to generate outputs exceeding even a modest length of 2,000 words. Through controlled experiments, we find that the model's effective generation length is inherently bounded by the sample it has seen during supervised fine-tuning (SFT). In other words, their output limitation is due to the scarcity of long-output examples in existing SFT datasets. To address this, we introduce AgentWrite, an agent-based pipeline that decomposes ultra-long generation tasks into subtasks, enabling off-the-shelf LLMs to generate coherent outputs exceeding 20,000 words. Leveraging AgentWrite, we construct LongWriter-6k, a dataset containing 6,000 SFT data with output lengths ranging from 2k to 32k words. By incorporating this dataset into model training, we successfully scale the output length of existing models to over 10,000 words while maintaining output quality. We also develop LongBench-Write, a comprehensive benchmark for evaluating ultra-long generation capabilities. Our 9B parameter model, further improved through DPO, achieves state-of-the-art performance on this benchmark, surpassing even much larger proprietary models. In general, our work demonstrates that existing long context LLM already possesses the potential for a larger output window--all you need is data with extended output during model alignment to unlock this capability.show more

AK
50,995 просмотров • 1 год назад
With Hunyuan3D World Model 1.0 now released and open-sourced,... we're excited to showcase the technical highlights behind this impressive innovation: ✅360° Panoramic Generation: Creates complete, immersive “world scenes”, far beyond localized views. ✅Explorable 3D Scene Generation: Generates diverse, spatially consistent 3D worlds from text/image for truly immersive exploration. ✅Interactive/Editable: Achieves separation of foreground objects, background terrain, ground, and sky, for seamless secondary editing. ✅Exportable Mesh: Generated scenes can be exported as 3D meshes for direct import into mainstream game engines and modeling software. ✅Industry-Leading SOTA Evaluation: Surpasses state-of-the-art open-source models in generation quality. As the industry's first open-source model for physical simulation and explorable world generation, Hunyuan3D World Model 1.0 aims to foster a collaborative community ecosystem with developers and enthusiasts. ✨ Try it now: 🤗 Hugging Face:show more

Tencent Hy
23,150 просмотров • 1 год назад
DimensionX: Create Any 3D and 4D Scenes from a... Single Image with Controllable Video Diffusion TL;DR: Create 3/4DGS from Video Diffusion Note: Some first inference code released (not all yet). Contributions (cited): • We present DimensionX, a novel framework for generating photorealistic 3D and 4D scenes from only a single image using controllable video diffusion. • We propose ST-Director, which decouples the spatial and temporal priors in video diffusion models by learning (spatial and temporal) dimension-aware modules with our curated datasets. We further enhance the hybriddimension control with a training-free composition approach according to the essence of video diffusion denoising process. • To bridge the gap between video diffusion and real-world scenes, we design a trajectory-aware mechanism for 3D generation and an identity-preserving denoising approach for 4D generation, enabling more realistic and controllable scene synthesis. • Extensive experiments manifest that our DimensionX delivers superior performance in video, 3D, and 4D generation compared with baseline methods.show more

MrNeRF
17,047 просмотров • 1 год назад
The Hidden Language of Diffusion Models paper page: tackle... the challenge of understanding concept representations in text-to-image models by decomposing an input text prompt into a small set of interpretable elements. This is achieved by learning a pseudo-token that is a sparse weighted combination of tokens from the model's vocabulary, with the objective of reconstructing the images generated for the given concept. Applied over the state-of-the-art Stable Diffusion model, this decomposition reveals non-trivial and surprising structures in the representations of concepts. For example, we find that some concepts such as "a president" or "a composer" are dominated by specific instances (e.g., "Obama", "Biden") and their interpolations. Other concepts, such as "happiness" combine associated terms that can be concrete ("family", "laughter") or abstract ("friendship", "emotion"). In addition to peering into the inner workings of Stable Diffusion, our method also enables applications such as single-image decomposition to tokens, bias detection and mitigation, and semantic image manipulationshow more

AK
41,746 просмотров • 3 лет назад
MaskINT: Video Editing via Interpolative Non-autoregressive Masked Transformers paper... page: Recent advances in generative AI have significantly enhanced image and video editing, particularly in the context of text prompt control. State-of-the-art approaches predominantly rely on diffusion models to accomplish these tasks. However, the computational demands of diffusion-based methods are substantial, often necessitating large-scale paired datasets for training, and therefore challenging the deployment in practical applications. This study addresses this challenge by breaking down the text-based video editing process into two separate stages. In the first stage, we leverage an existing text-to-image diffusion model to simultaneously edit a few keyframes without additional fine-tuning. In the second stage, we introduce an efficient model called MaskINT, which is built on non-autoregressive masked generative transformers and specializes in frame interpolation between the keyframes, benefiting from structural guidance provided by intermediate frames. Our comprehensive set of experiments illustrates the efficacy and efficiency of MaskINT when compared to other diffusion-based methodologies. This research offers a practical solution for text-based video editing and showcases the potential of non-autoregressive masked generative transformers in this domain.show more

AK
25,449 просмотров • 2 лет назад
🚀New paper out - We present Video-MSG (Multimodal Sketch... Guidance), a novel planning-based training-free guidance method for T2V models, improving control of spatial layout and object trajectories. 🔧 Key idea: • Generate a Video Sketch — a spatio-temporal plan with background, foreground, and motion in the pixel space. • Encode this structure directly into the latent space of the diffusion model during generation, which does not require fine-tuning or additional memory during inference. 🧵show more

Jialu Li
35,060 просмотров • 1 год назад
Photorealistic Object Insertion with Diffusion-Guided Inverse Rendering discuss: The... correct insertion of virtual objects in images of real-world scenes requires a deep understanding of the scene's lighting, geometry and materials, as well as the image formation process. While recent large-scale diffusion models have shown strong generative and inpainting capabilities, we find that current models do not sufficiently "understand" the scene shown in a single picture to generate consistent lighting effects (shadows, bright reflections, etc.) while preserving the identity and details of the composited object. We propose using a personalized large diffusion model as guidance to a physically based inverse rendering process. Our method recovers scene lighting and tone-mapping parameters, allowing the photorealistic composition of arbitrary virtual objects in single frames or videos of indoor or outdoor scenes. Our physically based pipeline further enables automatic materials and tone-mapping refinement.show more

AK
19,101 просмотров • 1 год назад
🇨🇳 Another great Chinese Model, OmniHuman-1.5 from ByteDance Turns... 1 image plus a voice track into expressive avatar video by pairing a System 1 and System 2 inspired planner with a Diffusion Transformer, Produces coherent motion for over 1 minute with moving camera and multi character scenes. Most avatar models move to the beat of the audio but miss meaning, so gestures feel generic and emotions feel shallow. The fix here is a Multimodal LLM planner that listens to the speech and drafts a structured plan describing intent, emotions, beats, and high level actions, which gives the motion engine clear semantic targets instead of only rhythm. The motion engine is a Multimodal Diffusion Transformer that fuses the plan with audio, the single reference image, and optional text prompts, then synthesizes continuous body, face, and head motion that matches both words and tone. A key trick is a Pseudo Last Frame, a synthetic target that summarizes the next expected state, which stabilizes fusion across modalities and keeps motion consistent over long spans. From just 1 image and speech, the system outputs speaking avatars with synchronized lips, context aware gestures, and continuous camera movement, and it also supports multi character interactions without manual choreography. Reported results show strong lip sync accuracy, high video quality, natural motion, and close match to text prompts, and the same setup works on nonhuman characters too.show more

Rohan Paul
63,859 просмотров • 10 месяцев назад
Microsoft presents Windows Agent Arena Evaluating Multi-Modal OS Agents... at Scale discuss: Large language models (LLMs) show remarkable potential to act as computer agents, enhancing human productivity and software accessibility in multi-modal tasks that require planning and reasoning. However, measuring agent performance in realistic environments remains a challenge since: (i) most benchmarks are limited to specific modalities or domains (e.g. text-only, web navigation, Q&A, coding) and (ii) full benchmark evaluations are slow (on order of magnitude of days) given the multi-step sequential nature of tasks. To address these challenges, we introduce the Windows Agent Arena: a reproducible, general environment focusing exclusively on the Windows operating system (OS) where agents can operate freely within a real Windows OS and use the same wide range of applications, tools, and web browsers available to human users when solving tasks. We adapt the OSWorld framework (Xie et al., 2024) to create 150+ diverse Windows tasks across representative domains that require agent abilities in planning, screen understanding, and tool usage. Our benchmark is scalable and can be seamlessly parallelized in Azure for a full benchmark evaluation in as little as 20 minutes. To demonstrate Windows Agent Arena's capabilities, we also introduce a new multi-modal agent, Navi. Our agent achieves a success rate of 19.5% in the Windows domain, compared to 74.5% performance of an unassisted human. Navi also demonstrates strong performance on another popular web-based benchmark, Mind2Web. We offer extensive quantitative and qualitative analysis of Navi's performance, and provide insights into the opportunities for future research in agent development and data generation using Windows Agent Arena.show more

AK
19,684 просмотров • 1 год назад
A New Era with V3🪄 V3's new engine introduces... significant advancements in output generation. Unlike V2, where the multi-model system processed prompts to produce a single output, V3 is designed to generate multiple outputs and logically link them together. This enhancement effectively removes limitations on output size, enabling more complex and expansive results. Key Features Seamless Multi-Output Generation: V3 has been trained to generate separate outputs and connect them logically. This advancement ensures that there are no longer any limitations on output size. Intelligent Image Creation: V3 improves image generation with better tools, allowing the AI to create as many images as needed and place them within the project’s context. It supports various formats like PNG, JPEG, SVG, and GLB. Web-Integrated Intelligence: V3 can now search the web for documentation and data, providing real-time context and up-to-date references. For example, if you run a restaurant and want to update your website, simply ask Alchemist AI to “generate this website in a more modern style,” and it will update all content accordingly. Improved Creativity and Output Quality: V3's creative capacity has significantly increased. Simple prompts now generate more complete and refined results, with the system efficiently combining multiple elements into cohesive outputs.show more

ALCHEMIST AI 🔮
48,721 просмотров • 1 год назад
STEVE-1: A Generative Model for Text-to-Behavior in Minecraft paper... page: Constructing AI models that respond to text instructions is challenging, especially for sequential decision-making tasks. This work introduces an instruction-tuned Video Pretraining (VPT) model for Minecraft called STEVE-1, demonstrating that the unCLIP approach, utilized in DALL-E 2, is also effective for creating instruction-following sequential decision-making agents. STEVE-1 is trained in two steps: adapting the pretrained VPT model to follow commands in MineCLIP's latent space, then training a prior to predict latent codes from text. This allows us to finetune VPT through self-supervised behavioral cloning and hindsight relabeling, bypassing the need for costly human text annotations. By leveraging pretrained models like VPT and MineCLIP and employing best practices from text-conditioned image generation, STEVE-1 costs just $60 to train and can follow a wide range of short-horizon open-ended text and visual instructions in Minecraft. STEVE-1 sets a new bar for open-ended instruction following in Minecraft with low-level controls (mouse and keyboard) and raw pixel inputs, far outperforming previous baselines. We provide experimental evidence highlighting key factors for downstream performance, including pretraining, classifier-free guidance, and data scaling. All resources, including our model weights, training scripts, and evaluation tools are made available for further research.show more

AK
144,783 просмотров • 3 лет назад
We’re excited to introduce Text-to-LoRA: a Hypernetwork that generates... task-specific LLM adapters (LoRAs) based on a text description of the task. Catch our presentation at #ICML2025! Paper: Code: Biological systems are capable of rapid adaptation, given limited sensory cues. For example, our human visual system can quickly adapt and tune its light sensitivity to our surroundings. While modern LLMs exhibit a wide variety of capabilities and knowledge, they remain rigid when adding task-specific capabilities. Traditionally, customizing these models requires gathering large datasets and performing often expensive, time-consuming fine-tuning for specific applications. To bypass these limitations, Text-to-LoRA (T2L) meta-learns a “hypernetwork” that takes in a text description of a desired task, as a prompt, and generates a task-specific LoRA that performs well on the task. In our experiments, we show that T2L can encode hundreds of existing LoRA adapters. While the compression is lossy, T2L maintains the performance of task-specifically tuned LoRA adapters. We also show that T2L can even generalize to unseen tasks given a natural language description of the tasks. Importantly, Text-to-LoRA is parameter-efficient. It generates LoRAs in a single, inexpensive step, based solely on a simple text description of the task. This approach is a step towards dramatically lowering the technical and computational barriers, allowing non-technical users to specialize foundation models using plain language, rather than needing deep technical expertise or large compute resources.show more

Sakana AI
403,159 просмотров • 1 год назад
AI Is Moving Beyond “Generating Videos” — Toward “Generating... Worlds” Over the past two years, AI video models have advanced at an astonishing pace. From Runway and Pika to Sora and Veo, AI-generated videos have become increasingly realistic and more consistent with the physical laws of the real world. Many people believe the next objective is simply to generate videos that are longer, sharper, and more lifelike. But if we take a step back, we can see that the real transformation is not happening in video itself. It is happening in world models. What Is a World Model? In 1943, psychologist Kenneth Craik proposed an idea that would influence artificial intelligence research for decades. He argued that the human brain does not merely react to the outside world. Instead, it maintains an internal model of how the world works. Because we have this internal model, we can predict the outcome of an action before we actually take it. Before crossing a road, we estimate whether a car will pass by. Before catching a ball, we predict its trajectory. These abilities come from continuously simulating the world in our minds, rather than relying entirely on trial and error. This idea later became known by a more formal term: World Model. A world model does not describe a single image or a fixed video clip. It is an internal representation capable of continuously simulating the rules and dynamics of the real world. Why Is AI Research Turning Toward World Models? Because predicting “what comes next” is becoming increasingly central to how AI systems work. Language models predict the next token. Image models predict the next step in the denoising process. Video models predict the next frame. A world model, however, attempts to predict something broader: What should the world look like in the next moment? In 2018, David Ha and Jürgen Schmidhuber proposed in their paper World Models that an intelligent agent could first learn a model of the world, and then use that internal model to plan its actions. The Dreamer series later demonstrated that many complex tasks could be learned by training agents inside an “imagined world.” At the same time, the development of video models such as Sora and Veo led researchers to another realization: A model capable of continuously generating video has already learned, at least implicitly, many of the rules governing the real world. As a result, these two research directions have gradually begun to converge. But Video Is Not Yet a World This is where the distinction is often misunderstood. For a world model to support meaningful real-time interaction, it must solve several critical problems. Most video models today are essentially answering one question: What should the next frame look like? A true world model needs to answer much more: What happens if I take one step forward? If I walk behind a building and then return, will the building still be there? If I suddenly change the camera angle, will the entire space remain consistent? If I enter a command such as: “Summon a dragon.” Will the world respond immediately? In other words, a world model must do more than generate content. It must understand space. It must understand time. It must understand causality. And it must understand interaction. Moving from watching to participating is where the real difficulty of world models begins. World Models Are Entering the Interactive Era One of the latest attempts in this direction is Alaya World, recently open-sourced by Alaya World, or Alaya Lab. Instead of generating a fixed video clip, it generates a world that users can explore in real time. Users can begin with text, an image, or a video, enter the generated scene, move freely through it, and introduce new prompts at any moment during generation. The world responds immediately. According to the publicly released information, Alaya World provides: Real-time streaming generation at 720p and 24 FPS Stable continuous exploration for more than one minute The ability to switch prompts and trigger skills or events during generation Model weights and inference code released under the Apache 2.0 License Training code and datasets planned for future release What makes these capabilities important is not simply the technical specifications. It is that the generated “world” can now support continuous interaction. The official demo shows that users can genuinely control, transform, and explore the generated environment. AI Is Evolving From a Tool Into an Environment Over the past few years, most discussions around AI have focused on content generation. Generating text. Generating images. Generating videos. But world models raise a fundamentally different question: Can AI generate an environment that people can inhabit, explore, and continuously evolve? If the answer is yes, the impact will extend far beyond video generation. Game development, robotics training, embodied intelligence, digital twins, virtual production, and many other fields could be transformed by the development of world models. World models are still at a very early stage. Yet from Craik’s proposal of an internal mental model more than eighty years ago to the emergence of today’s interactive world-generation systems, a clear evolutionary path is beginning to take shape. Perhaps what AI is ultimately learning has never been limited to images, videos, or language. Perhaps it is learning the world itself. References GitHub: Technical Report:show more

雪踏乌云
112,114 просмотров • 8 дней назад
Rerender A Video: Zero-Shot Text-Guided Video-to-Video Translation paper page:... Large text-to-image diffusion models have exhibited impressive proficiency in generating high-quality images. However, when applying these models to video domain, ensuring temporal consistency across video frames remains a formidable challenge. This paper proposes a novel zero-shot text-guided video-to-video translation framework to adapt image models to videos. The framework includes two parts: key frame translation and full video translation. The first part uses an adapted diffusion model to generate key frames, with hierarchical cross-frame constraints applied to enforce coherence in shapes, textures and colors. The second part propagates the key frames to other frames with temporal-aware patch matching and frame blending. Our framework achieves global style and local texture temporal consistency at a low cost (without re-training or optimization). The adaptation is compatible with existing image diffusion techniques, allowing our framework to take advantage of them, such as customizing a specific subject with LoRA, and introducing extra spatial guidance with ControlNet. Extensive experimental results demonstrate the effectiveness of our proposed framework over existing methods in rendering high-quality and temporally-coherent videos.show more

AK
375,123 просмотров • 3 лет назад
Introducing VL-JEPA: Vision-Language Joint Embedding Predictive Architecture for streaming,... live action recognition, retrieval, VQA, and classification tasks with better performance and higher efficiency than large VLMs. • VL-JEPA is the first non-generative model that can perform general-domain vision-language tasks in real-time, built on a joint embedding predictive architecture. • We demonstrate in controlled experiments that VL-JEPA, trained with latent space embedding prediction, outperforms VLMs that rely on data space token prediction. • We show that VL-JEPA delivers significant efficiency gains over VLMs for online video streaming applications, thanks to its non-autoregressive design and native support for selective decoding. • We highlight that our VL-JEPA model, with an unified model architecture, can effectively handle a wide range of classification, retrieval, and VQA tasks at the same time. by Delong Chen (陈德龙) Mustafa Shukor Théo Moutakanni Willy Jade Lei Yu Tejaswi Kasarla Allen Bolourchi Yann LeCun Pascale Fungshow more

Pascale Fung
90,144 просмотров • 7 месяцев назад
Diffusion models are an amazing tool for cofolding, they... allow us to predict a protein and the molecule bound to it at once. But they are not exactly fast and require a lot of denoising steps to get accurate predictions. So we distilled ours. Meet DeCAF-Pearl: the first flow map model for all-atom cofolding. Instead of inching along the denoising trajectory, a flow map learns to jump across it. DeCAF-Pearl runs structure generation ~5x faster than Pearl, our SOTA model, while still maintaining the performance of the teacher model. That speed up allows us to run larger experiments and generate more synthetic data to improve our models. Getting there meant reparameterizing into noise-level space to stabilize gradients, committing to clean-structure prediction to keep the rigid-alignment loss biomolecules needed, and building DeCAF-Search, one steering algorithm for every compute budget. For more technical details, read out blog post: And the paper:show more

Sergey Edunov
36,985 просмотров • 1 месяц назад
We are excited to introduce Stable Fast 3D, Stability... AI’s latest breakthrough in 3D asset generation technology. This innovative model transforms a single input image into a detailed 3D asset in just 0.5 seconds, setting a new standard for speed and quality in the field of 3D reconstruction! Alongside this release, we’ve also published a technical report that highlights how we achieve fast inference speeds with reduced baked illumination and material parameters. 👾You can learn more and access the report here:show more

Stability AI
438,350 просмотров • 2 лет назад