Vertex Animation Textures, now an example in PlayCanvas 🧵... Rather than animate a skeleton per character, we bake every vertex position and normal into a texture and let the vertex shader interpolate between frames. 10,000 characters. One instanced draw call.show more

Martin Valigursky
46,324 次观看 • 1 个月前
We built a site for creating animations with GPT-6... Astra: >You draw the first and last frames >GPT 2.5 generates the frames in between >the site stitches them into a finished animation. Attached the link below.show more

Higgsfield AI 🧩
57,778 次观看 • 14 天前
id tech 3 shaders make water like this possible... in a quake engine. the water shown here is simply additive blended textures that have either frame animation (surface, caustics) or multiple scrolling planes (waterfalls) which are lit (lightmap or vertex) and have soft, alpha blended edges. the caustics are just decals, and the water color is faked by tinting the world texture beneath the surface. the water assets account for around 4% of the game's current 70mb download size.show more

KillPixel Games
24,271 次观看 • 4 个月前
The upcoming Rerun 0.17 brings a huge increase in... explicit control over your visualizations 🚀 In this video for example we dynamically change the visualizer that is applied on an entity from Mesh3D to Points3D and then edit the radius of the points. Because this mesh has vertex colors, the point cloud automatically becomes colored as well. All of this can be done either from UI or from code. We’ll release 0.17 next week. Stay tuned.show more

Rerun
40,359 次观看 • 2 年前
Post content on social .. when it gets a... lot more views then normal .. Slightly edit it and create a call To Action and turn it into an ad .. 2025 marketing PS: It would mean the world to me if you could check out VeeFriends and let me know which is your favorite character in the comments below! #marketing #socialmedia #garyveeshow more

Gary Vaynerchuk
21,571 次观看 • 1 年前
AI VIDEOS HAVE SOLVED MULTI-ANGLE CHARACTER CONSISTENCY A girl... in a high-neck grey bodycon dress, sheer dark tights, black stiletto heels, and a layered silver chain belt runs through a series of model poses on a black stool - switching from a front-facing seated angle in glasses, to a tight close-up, to an arched silhouette from behind, and finally kneeling directly on the seat. Nothing about the anatomy or wardrobe shifts between frames. Until recently, cutting between radical angle changes was the fastest way to break a diffusion model. Moving from an upright seated position to a steep rear perspective or kneeling posture completely scrambles depth maps. Usually, the model forgets key details: the chain belt turns into a painted texture, the delicate frames of the glasses vanish, or the long curly hair randomly changes length and curl pattern. Here, every element survives the camera resets. The silver chain drapes loose against the micro-creases of the dress, the sheer gradient of the tights over bent knees holds its opacity, and the face stays locked in frame after frame. The real breakthrough isn't just generating one pretty shot, it's maintaining complex styling across four aggressive camera setups without a single prompt drift.show more

aitifa uncut
18,265 次观看 • 10 天前
We can't quite believe it, but we've never posted... an FX Animation Breakdown before! There's been such amazing FX work done on so many of our projects, we're definitely going to show you more of how it's done. This film in particular was so FX heavy, we had to highlight the crazy work that went into it. You all know we love an action sequence. But for this one, we took a pretty different approach than we usually do! The entire thing was rendered through FX animation. The animator did their rough and tie-downs but instead of going into clean-up and BG paint, the FX team rendered the characters as well as animated the background FX (which is a super rare thing to do!). The result is this abstract representation of two magnificent powers colliding in an epic battle!!! Client: Digital Extremes Character Layout: Colin Tan 2D Animation: Shane Dering 2D Animation Lighting and Render: Simon Duclos FX Animation: Christophe Madeleine, Louve Karnas Compositing: Maxime Temple #FXAnimationBreakdownshow more

THE LINE
10,588 次观看 • 4 个月前
Today, let’s talk about the possibilities of We’re living... in a generation where IP is exploding. Web2 and Web3 are all about IP and everything is tied to digital identity. Be it a PFP or a brand, it carries personality and value. So let’s use NFTs as an example. NFTs are built around IPs. Characters that build the community and the world of a project. (I’ve been in the NFT space for 3-4 years. So yes, I’ve seen the cycle.) Some questions : - Beyond the image, how do we bring utility to every character? - What stories do they hold? - What personalities do they have? - Can each one have a digital identity beyond just being a PFP? - And most importantly : how can it talk to millions of people without the owner replying to every message? That’s just difficult to scale. Exactly the reason why we are building To bring IPs to life. Every character deserves a story. Deserves to connect emotionally anytime, with anyone. (Using daniel matsunaga 💎👋🏻💎 space io in this example)show more

Clement | Imaginary Ones | Bubio.ai
10,326 次观看 • 1 年前
The question of why the pilot doesn't appear to... take evasive action often comes up when viewing gun camera footage and there are several factors to consider in this regard First of all these cameras usually captured film at a relatively high frame rate, for example the US AN-N6 camera had three selectable frame rates, 16, 32 and 64 frames per second and usually the middle speed was selected A typical playback rate is 24 frames per second when such films are digitized so one would be viewing it at 75% real time in that case, basically the action is actually happening faster than what one can see on screen Below is an example of US Navy gun camera footage first as digitized and with playback speed corrected to be closer to real time This indicates that in reality the pilot being targeted would in fact not have had a lot of time react before it was too lateshow more

hw97karbine
79,156 次观看 • 12 天前
On your open perpetual position can become an NFT... and live in your wallet. You open a position like normal than mint it. The program issues a token 2022 nft, that points to your exact position. Normally your open position lives inside the protocol. With Percolator Trade your able to wrap it into an NFT that sits in your own wallet. A real, ownable object instead of a line in a dashboard. Because it’s a token, it moves like one. Send the NFT to another wallet and the position goes with it. Whoever holds the NFT owns the trade. One NFT = one position If you burn it, your back to holding the position directly. That’s the composable part, a position use to be stuck inside one account. Because it’s a token, it can now be sold OTC or used by anything that speaks tokens. Why does it matter? Because the position is bound to the NFT, it can’t be drained out from under whoever holds it so there is no middleman that holds your position. The NFT does, and the NFT is yours. One important safety detail; transfers run through a token 2022 hook that checks the positions health first, so it can’t be handed off in a broken state & the NFT layer is a separate program so it can never touch the funds the core engine holds.show more

Percolator
12,359 次观看 • 3 个月前
a🧵on how to do the movable crater tech, You... will learn this step by step, It should only take a couple of minutes to do it so lock in, Simple Overview: 1) Draw a black texture that represents a crack (use lasso or draw then fill tool) 2) Use a png to svg converter to make it into svg (you MUST make the crack black!) 3) Make the mesh of the crater 4) Export it as fbx and Import it in Roblox Studio 5) Create a viewport put the thing inside play with some lighting,material of crater n ur done 6) Make another viewport and make it so that it duplicates the character of the player every frame and puts in the viewport so that you can see it to be above the crater viewport Now for the detailed tutorial:show more

QwinkleTee
40,103 次观看 • 1 年前
⚠️ MUSK JUST WIRED $685 MILLION TO A COMPANY... THAT WILL NEVER SHIP A ROBOT Optimus isn't built at Fremont. It's built by suppliers nobody names. The real chain: – Sanhua: actuator assemblies, the "muscle" in every joint. That's where the $685M went – Tuopu: rotary actuators and joint modules, the "skeleton" connectors – Rare earth magnets: 3.5kg per unit, one country controls 85-90% of global supply 70% of Optimus components trace back to Chinese suppliers. When China restricted magnet exports last year, Musk confirmed on an earnings call it hit production directly. That's the actual bottleneck between "50,000 units" and "50 million." Every gold rush made more millionaires selling picks than panning for gold.show more

Shredder
210,568 次观看 • 1 个月前
I havent seen anyone post about it but one... thing that stood out to me the most from the MW4 briefing is how sick the Tactical Nuke animation is. Tactical Nuke is back but the animation is completely different. You call it in a small phone and then a buckle into a skyhook a plane grabs right before the nuke drops and you look back at the map getting nuked. You also flip the map off as you fly away Its one of the sickest things I saw. The video below is an example from MW3 of what i mean.show more

Tridzo
414,856 次观看 • 3 个月前
This is life in Dubai. This is the UAE.... 🇦🇪 We are so protected here that everyone is having fun ice skating at the Dubai Ice Rink right now. Life is normal, and no one is afraid. Why would we be afraid? We’re protected by the best air defenses in the region. I moved here a year and a half ago, and I wouldn’t want to live anywhere else. Grateful every single day to call it home.show more

Ian Miles
47,067 次观看 • 6 个月前
OpenCode Go is now wired into Codex!! The pricing... is insane. $10 gets you 10,000 DeepSeek requests every 5 hours (no weekly limits). I converted that into DeepSeek API dollars because I thought I was reading it wrong, and the same 5 hours of usage would run somewhere between $10 and $30 depending on how big your context gets. So one afternoon of use already covers the whole sub. It comes with Kimi K3 as well. Both sit in the picker next to my other models now. Next time we hit a limit in the middle of a loop, we can grab it and keep going.show more

Ziwen
434,241 次观看 • 1 个月前
🚨 Major studios spent tens of millions of dollars... on live-action versions of classic cartoons A 22-year-old animator from China spotted this trend exploding on Douyin and made $13,942 last month by being the first to bring it to Western TikTok and Reels. Turning old hand-drawn cartoons into realistic footage started over there and is still climbing. He copied the format and launched it before anyone else. > Kimi K3: hold the series in one window, write 250 shot prompts off a single character file: 1 day > Seedream: draw every still with the build copied word for word, never paraphrased: 20 min > Seedance: animate the keepers only, so a wrong face never reaches a render bill: 40 min > ElevenLabs: one locked voice, a delivery note under every line: auto Studios need soundstages, real animals and a full crew for one scene. He just needs a $67 stack and his own cat. Every prompt is in the article above 👇show more

Ridark
56,272 次观看 • 1 个月前
we just released a new blog "Training a coding... agent using the OpenCode harness in remote HF sandboxes with TRL and OpenEnv" you can take a real coding agent (OpenCode), let it run its own tool loop against real coding problems, and train it with RL on the exact tokens it produced and every rollout runs in its own remote HF sandbox, so rollouts scale out beyond one machine the loop: - OpenCode owns its tool loop inside an OpenEnv sandbox - an in-sandbox proxy records the real token ids + logprobs, per turn - a hidden-test verifier scores the result, and that is the reward - TRL trains with AsyncGRPO, weights sync back to vLLM over NCCL blog + runnable example:show more

Sergio Paniego
37,936 次观看 • 1 个月前
One day you and I will visit all countries... together, We will collect sunrises like postcards and learn the language of streets, We will get lost on purpose and call it freedom Sharing silence on long trains and laughter in crowded markets. We will stand before oceans that have never heard our names, Walk through cities older than our fears, Sleep under skies that remind us how small and lucky we are. Borders will blur into memories Miles will turn into stories. And home will no longer be a place on a map. But the space between your hand and mine. As the world opens itself to us. One journey at a time.show more

Poetry.
85,079 次观看 • 8 个月前
GPT Image 2 + Seedance 2 = cartoon chase... scene. I wanted to see how far I could push storyboard-to-video consistency, so I created a full 15-second cat vs mouse sequence inside a completely destroyed house. The process was actually simple: - generated a 3x3 cinematic storyboard sheet in GPT Image 2 - designed every frame like a real animation pre-production sketch - added camera directions, motion cues, timing notes, and destruction progression - used Seedance 2 to animate the entire sequence into one continuous cinematic shot flow What surprised me most was how well Seedance 2.0 understood the visual continuity between frames. The flying debris, motion blur, exaggerated jumps, and camera movement felt surprisingly cohesive. . . .show more

Beginnersblog
38,595 次观看 • 4 个月前
Homa is excited to announce that Valentine is now... a playable character in Aquarium Land, one of our most popular games. Creating a successful IP is challenging, as it requires gaining mass-market attention. This involves hundreds of millions of people acknowledging a character, following its journey, and becoming part of its community. To achieve this, Homa is investing significant resources in promoting Valentine through comics, illustrations, animations, stories, and games. By integrating Valentine into Aquarium Land, we take the first step in bridging awareness between Web2 and Web3. We aim to onboard millions of users to take part in Valentine's journey, play as her, build an emotional connection with the character, and read her stories. Aquarium Land has been downloaded more than 25 million times worldwide and has over 300,000 daily active players. As a Homa Holder, you are part of our ambitious vision: making Valentine a character that will make history by becoming part of the culture. Join us on our journey to go beyond Web3 and onboard millions of players and fans across the globe.show more

homa
19,961 次观看 • 3 年前