Very pleasantly surprised to discover Cursor cloud agents can... playtest the godot game I built. See the (sped up) video below of the agent playtesting the game. As I was watching it play the game, I can see the agent slowly learn how the game works and familiarise with the game's UI. I also realised that the agent is a very 'safe' player, choosing to play very safely and retreating from battle if it foresees it can't defeat. Very interesting to see. I wonder if I could simulate different game playtester behaviours that mimic different types of real-world player archetypes. With agentic playtesting, this means that the agents are able to provide actual gameplay feedback and suggestions to improve the game, having played the game itself. This unlocks a whole lot of possibilities for AI-assisted game dev, since it closes the playtest loop. This feels like the future of recursive game development, where agents can now recursively build > playtest > improve the games they are working on. Thanks edwin for letting me know that these agents can actually playtest games, not just software! Very excited to dig deeper to see what I can do with these agents with computer access!show more

Danny Limanseta
52,121 просмотров • 6 месяцев назад
HTML Artifacts are a big part of how I... work with agents now. Artifacts can be more than just static files. When combined with agents, they can take action or help you take action. This unlocks all kinds of interesting ways to work with agents. This is clearly the future. Check out this writing and scheduler artifact I built in a few minutes. It uses a bit of HTML and JS. All the data is in markdown (Obsidian vaults), so the agent can access and modify it at any time. No DB needed. No sophisticated functionalities. The agent decides all that for me based on the skills, context, and memory it has access to. The best part about this simple stack is that all the important information stays with me. This has allowed me to build a recursive self-improving system and automations that can better tap into coding agents like Codex or Claude Code. I could have paid or built an entire app for scheduling posts, and there are so many of them out there. But I don't need to. I've realized a simple artifact does the job. And the simplicity of it is actually an advantage. Very little maintenance for very high returns on personalization, time, and efficiency. The other benefit of this is that I can add features as I please. That level of personalization feels magical, and we should all be pursuing more of it. All of this just keeps compounding. Of course, this example is just about writing. But I have similar artifacts for research, design, experimentation, evaluation, and so much more. And no, I didn't actually publish the post example I shared in the clip. It was just for demonstration purposes. I actually spend more time than this when writing together with agents. Lastly, having built my own agent orchestrator tool has made me realize that simplifying the tool stack is a superpower. If you are curious about how all this works, I will do a live session next week:show more

elvis
18,374 просмотров • 3 месяцев назад
EA I am BEGGING you...do NOT touch this game... again for the rest of the game cycle. I can cope with the L1 sprint boost, Trivelas being strong...I can deal with that if you keep everything else EXACTLY the same. The game is FUN again. DO NOT RUIN IT!show more

Alexion
261,456 просмотров • 1 год назад
For new followers: - I'm a long-time investor and... builder in this space. - Founding Contributor of Realms.World ☁️. - Co-founder of Dojo. - Builder with the kings at Cartridge. - Starknet (Privacy Arc) class of '21. - Founder and Game Director of ETERNUM HAS MOVED. - Founder of Daydreams.Systems (x402, 8004 agents) My prime purpose for the past three years has been to build onchain infrastructure to enable the next generation of onchain experiences. This is done Starknet (Privacy Arc) as it is the superior VM for building complex applications—this will become clear soon enough. I work up and down the entire stack, from low-level indexing and contracts to GUI design. Nothing is out of scope. I have been pushing on agents for two years, mostly using existing frameworks like , until I came across @ElizaOS_ai in October. As I focused on building agents for ETERNUM HAS MOVED, it became clear that agents playing games require infinite paths to achieve goals. Thus, it's not scalable to hardcode functions—agents need to have total fluidity to take any action or call anything the game requires in any order. And ironically onchain infra is perfect for agent playgrounds because of its open nature. This exploration led me to create Daydreams.Systems (x402, 8004 agents), which focuses on the hardest problems of agents: long time-horizon goals using Hierarchical task networks (HTN). Daydreams agents don't require custom code—they work entirely based on 'sleeves'—which are just markdown files that explain how the agent can interact with the service (API docs, game guides, etc.) My thesis is simple. By focusing on the hardest problem (games), the design of the library will naturally lean towards an optimal structure for any problem an agent could face. We are early in this path and iterating with speed. If you are an onchain app developer or game builder—DM me, I want to know the architecture of your game so we can build sleeves together.show more

loaf
43,320 просмотров • 1 год назад
Replit, Vercel, and OpenAI have built very cool agent-native... applications, but nobody else has passed the demo stage. Building agents that work is complex. Teams aren't shipping agents because we don't have good tooling yet (and most of us don't know how to do this well.) A couple of days ago, the CopilotKit🪁 team announced a collaboration with . You can now use LangGraph with CoAgents to build agent-native applications, and here is everything you need to know about that: CoAgents is fully open-source, and you can use it to do the following: • Human-in-the-loop to steer and correct the agent • Stream intermediate agent state • Real-time state sharing between the agent and the application • Agentic generative UI to build trust that the agent is on the right path Start this GitHub Repository: Thanks to the team for giving me early access and collaborating with me on this post.show more

Santiago
63,073 просмотров • 1 год назад
Excited to launch a new way to upskill with... AI agents. This is how we are making it possible for anyone to learn to build with coding agents. To start, we are launching 4 new hands-on labs on the following topics: - Agent Skills - Agentic Image Generation - 30 Days of Hermes Agents - Prompt Engineering with Agents I am confident that with our new DAIR.AI platform, anyone can learn to become a top AI builder by building and acquiring highly-demanded AI skills. And there is a lot more landing in the coming weeks.show more

elvis
19,058 просмотров • 2 месяцев назад
🎮 Game submissions for the #vibejam can now we... browsed at It syncs the game entrants and also their analytics, so you can sort by [ Most played ] There's about 74 entrants now, but most games will be submitted in the final week which it projects will be over 1,000+ but we'll see! This was the idea last year to do to with the Vibe Jam but back then I didn't have AI to make it this easy, and also I didn't ask for screenshots of the games which now we do, I'll now add a similar gallery to the old 2025 pageshow more

@levelsio
91,766 просмотров • 4 месяцев назад
They missed a lot of potential not to follow... up the movies with all the games brcause the AB fandom is comprised of the people who use to play the games and the different genres I wanna see a game-accurate AB space movie #Angrybirdsmovieshow more

Oui
38,884 просмотров • 2 месяцев назад
Putting coaches. Help me out. -RH players are comfortable... with right-to-left putts. -Then we change for left-to-right. The stroke looks wishy as we manipulate to pull the ball on line. I experience this, and I see it persist to the very top of the game. What's the fix?show more

The Golf Engineer
219,552 просмотров • 6 месяцев назад
A loop of AI agents built me a gun.... It just can't make it shoot. Day 11 of building GTA 6 with a loop of agents. Yesterday I said today they'd learn to steal cars and shoot. Today's progress: - 2 weapons in - Pickup system works (we can grab weapons now) The downside: you pull the trigger, nothing happens. The loop is incredible at the overall, but shooting is the main part of the game, so I think we wire this one up ourselves. So here is the progress I'm taking shooting and sitting down to learn the physics myself with agent as support. At the same time J A Z I I takes driving by hand. The agents keep doing what they're good at. They're building out the police system and the economy right now, while I type this. Also spent the weekend in SF at a Tripo3D Donut event learning 3D art.show more

Ziwen
67,385 просмотров • 2 месяцев назад
By unlocking the Hidden Special Moves in Real Bout... Special Dominated Mind some characters like Mai Shiranui can finally access to their Final Impact combos. I really love this game! It's a very interesting and unique take on the Real Bout series. Any of you played that game?show more

frionel @ 狼の街
15,041 просмотров • 1 год назад
Sandra Hüller on if she'd return for a #ProjectHailMary... sequel: "I don't know what's going to happen in the future. I have fun with a lot of different things and I feel very, very lucky that I can explore these different ways of working. That's all."show more

Variety
41,613 просмотров • 3 месяцев назад
Realizing people might not have realized that by "flower... game" I mean this end screen is a DIRECT reference to the book of unveiling in Destiny 2, which itself refers to a modified version of John Horton Conway's Game of Life; the book refers to this as The Flower Game, a zero-player game where the only move is the initial set up of the pieces and their behaviors. I think if this Durandal is the one from the end of Marathon Infinity, then perhaps he's found a way to influence the Flower Game, and is using that influence to re-write the universe to create a reality that allows his escape from reality itself.show more

John Titor, Timewalker.
49,083 просмотров • 6 месяцев назад
This is insane Ubisoft.. After spending over 200 hours... with Assassin’s Creed Shadows, I can confidently say it is a masterpiece. Having played numerous AAA titles, I can attest that this stands among the best ever created. The level of detail is astounding—from the breathtaking landscapes and stunning artistry to the deep, engaging combat system and the intricate stealth mechanics. The sheer variety of ways to execute assassinations is remarkable. I keep telling my friend @AbiAkano that I can’t believe this is a Ubisoft game. First, they delivered Prince of Persia: The Lost Crown, which I absolutely loved and felt it deserved far more recognition. Now, they’ve released what I consider their best game in years—an achievement that truly leaves me in awe. The passion and dedication from the developers are evident in every aspect of this game. It’s moments like these that remind me why I love gaming—despite the occasional frustrations that come with it.show more

GameBreakerGod
757,194 просмотров • 1 год назад
Catwoman uses a grapple gun to zip up to... buildings and she has a built in wingsuit. #LegoBatmanGame We already knew this, I just wanted to see it in action in a free roam setting. I’ve started to make my peace with it somewhat. I’ve already made my peace with the wing suit, but the grapple will take and getting used to only because I think she should be able to utilize her whip as the grapple and please do not give me that thing about “it’s not long enough” she was able to utilize it in the Arkham games (please see my attached screenshot reference of me literally playing Arkham city right now and the whip length) and it didn’t even properly wrap around things and the length was inconsistent when she used it to get to the top of buildings I’m not saying that she needs to be able to scale the buildings like she doesn’t ask them because I understand the movement will not work like that in this game giving the open world, but it will be very nice if her grapple to zip up to buildings was replaced with her whip. It’s a Lego game who cares about the inconsistent lengths of the whip? Regardless, I am super super excited and I cannot wait to get this game in my hands on the 19thshow more

Sysunn
14,154 просмотров • 4 месяцев назад
Thrilled to unveil Youmio, our new brand identity that... represents the next evolution of what we’ve been building. Agents are the biggest technological leap since the internet, destined to transform crypto, games, and entertainment. With Youmio, we are shaping the agentic era, where agents learn, play and entertain in revolutionary ways. 🚀 So far, 2D entertainment and social media agents dominate the market. 3D agents are rare, requiring advanced AI and game engine skills. Yet 3D agents, especially those in game engines, unlock groundbreaking opportunities. Time to unleash them. Youmio empowers anyone to create and deploy valuable agents that are on-chain, cross-platform and ready for 3D worlds. Here’s how: ⭐️ Youmio Agents Youmio Agents lets anyone design and personalize 3D agents, equip them with powerful agentic capabilities, interact with them in unique ways and trade seamlessly within a cross-platform browser experience. 🕹️ Youmio Worlds Previously known as Today The Game, Youmio Worlds is a petri dish AI simulation where users build & co-inhabit beautiful, living 3D worlds with autonomous agents. Build dynamic worlds where players interact with intelligent agents, manage resources and participate in a player-agent marketplace. Ancient and Mythic Seeds are the most powerful entry points into the Youmio Worlds ecosystem, generating rare and beautiful worlds that unlock unique opportunities. 📡 Interoperable 3D Agents With Youmio, you’re not limited to our ecosystem. Using our API, developers can integrate Youmio agents into other experiences built in Unity and Unreal. On top of this, agents from other frameworks can also join Youmio, creating a truly interconnected metaverse. 🎭 Welcome to Limbo Meet Limbo, the first AI agent built using Youmio tech. Paired with the power of Youmio Worlds, we’re creating the Limboverse - a unique AI Big Brother setting where Limbo and your favorite and most valuable agents coexist in an ever-evolving, narrative-driven environment that you, the audience, will shape. $LIMBO is the most powerful entry point into the Limboverse and will be stakable on the Youmio Agents platform for unique rewards. Thanks for reading everyone and thanks for being on this amazing journey with us.🌱show more

Youmio
126,399 просмотров • 1 год назад
I am obsessed with board games these days 🥰... So I created this little game so you can be a part of My world and have some fun too ! Naturally, I know your limitations. No cognitive and skills required for this game, you only need to bring 'your' funds ready to be sent to Me 💗 REWARD is waiting for you if you win the game 💗 WARNING : failure to complete the game & following the game orders will result in punishment. Proceed without caution ;)show more

NION
11,125 просмотров • 2 месяцев назад
THE FINALS might just be my perfect fps game...... And what it's made me realize about COD & Battlefield in general - short ttk isn't something I can enjoy for a long sessions. The Finals longer ttk is more forgiving when I make a mistake or playing lazy. And the game design allows for a lot of avenues of attack /escape - the satisfaction of winning a match is very low in COD/BF vs a game like The Finals. The atmosphere they create in game is phenomenal - grinding for guns/attachments and meta builds is annoying. Finals keeps it simple and I far prefer that. If I wanted build depth I'll just play an rpg - the cosmetic customizations are 2nd to none. THE FINALSshow more

Lemonade
59,822 просмотров • 8 месяцев назад
today was the first time i was genuinely impressed... with what AI can do i recently decided to buy a whole FPV drone setup knowing basically nothing about the hardware side of it there's a pretty steep learning curve even just to set everything up properly: radios, RF protocols, flight controllers, ESCs, firmware, batteries, goggles, betaflight configs etc as someone that spends essentially 12h a day prompting agents to build software, it's actually pretty rare that i interact with AI on something where i have zero idea what's going on under the hood, and i never really used it for debugging a bunch of physical devices that all have to talk to each other i had codex + voice mode open for basically the entire setup. told it everything i bought, sent it some pics and then just started talking to it >what order do i set all this up in >how do i change this setting on the radio >which of these cables do i use >the drone is flashing pink wat mean >can you make this thing less insane to fly in my apartment and it was surprisingly seamless it would go find the manual for whatever specific thing i was holding, tell me exactly which buttons to press, what port to plug something into, what i should see if it worked etc then when i got to configuring the actual drone i had codex running on the computer it was plugged into, so it could inspect the config, back everything up, change settings, send usb reboot signals and check what happened the insane thing about voice mode is that youre literally hands on with the hardware and just telling codex what it should do, i literally never touched a thing on the computer besides starting voice mode if something doesn't work you tell it what happened and keep going a few hours of this and i had the radio, goggles, charger, batteries, drone firmware and betaflight all set up and had actually flown the thing the part that stuck with me is that i also understood what most of it was doing by the end, every time there was a term or tech i didnt understand id just ask to explain there is something absolutely magical about having proper real time personalized assistance, being able to dump a pile of unfamiliar hardware on your desk and have something figure out exactly what you own and walk through it with you in real time you become the missing physical link pressing the buttons i think spending all day using coding agents has actually made me pretty numb to AI progress. every new model is a bit better at some benchmark or can oneshot some task that the previous one couldn't and you just kinda adjust to it this felt different mostly because i had no existing knowledge to fall back on for the first time the jarvis comparison didn't feel cringe ai for coding and general computer tasks is cool and all but this feels a lot closer to the endgame anyone should be able to just ask any question about whats going on in their life and have realtime support i wonder if more hardware products will actually start exposing some sort of MCP or interface for agents to plug into thinking for example of how elevators in china are increasingly built with interfaces that let delivery robots call them directly instead of having to physically press a button we might actually start seeing hardware design shift from being purely human-interface-first to also being agent-interface-first buttons, screens and menus exist because humans need some way to tell machines what to do. agents don't necessarily need any of that if the hardware exposes an interface directly very curious which side closes the physical world gap first: humanoid robots that can operate hardware designed for humans, or hardware adapting so agents can operate it directlyshow more

ultra
17,294 просмотров • 5 дней назад