void mainImage(out vec4 o, vec2 f){float c=cos(iTime),s=sin(iTime),a=iResolution.y,z=-a,i,d;f=2.*f/a-1.;vec3 p;for(o*=i;i++<1e2;o+=(sin(p.x/.2+z/.1+vec4(0,1,2,3))+1.)/d)p=vec3(f.x*c-z*s,f.y,z*c+f*s),a=length(p.xy)-.6,z+=d=.01+.3*abs(sqrt(a*a+p*p).z-.3);o=tanh(o*o/7e6);}

Xor
64,330 views • 11 months ago
"Storm" in 238 bytes: for(float i,z,d,s;i++<1e2;o+=vec4(.2/d,9,2,1)/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a=p;p.z+=7.;s=length(p); for(d=0.;d++<9.;a+=sin(a*d-t).yzx/d); z+=d=length(vec4(sin(s+s-t/.1+a*sin(a.yzx/3.+t))+.9,min(s-=4.,-s/.1)*.4))*.1;} o=tanh(o/8e3);

Xor
29,096 views • 8 months ago
"Ghosts" for(float i,z,d;i++<1e2;o+=vec4(z/7.,2,3,1)/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy);p.z-=5.*t;p.xy*=mat2(cos(z*.1+t*.1+vec4(0,33,11,0)));for(d=1.;d<9.;d/=.7)p+=cos(p.yzx*d+t)/d;z+=d=.02+abs(2.-dot(cos(p),sin(p.yzx*.6)))/8.;}o=tanh(o*o/1e7);

Xor
19,479 views • 1 year ago
for(float i,z,d,s;i++<1e2;){vec3 p=z*normalize(FC.rgb*2.-r.xyy);p.yz*=rotate2D(.2);for(d=5.;d<2e2;d+=d)p+=.5*sin(p.yzx*d-t*PI/10.)/d;z+=d=.5*(.01+.5*max(s=.3-abs(p.y),-s*.1));o+=(cos(s/.07+p.x+t*PI/10.-vec4(0,1,2,3)-3.)+1.5)*exp(s*9.)/d;}o=tanh(o*o/4e8);

Xor
68,134 views • 1 year ago
"Dust" vec3 p;for(float i,z,d;i++<2e1;o+=(cos(p.y/(.1+.05*z)+vec4(6,5,4,0))+1.)*d/z/7.)p=z*normalize(FC.rgb*2.-r.xyy),p.x-=t,p.xy*=.4,z+=d=(dot(cos(p/.6),sin(p+sin(p*7.)/4.).zyx)*.4+p.y/.7+.7);o=tanh(o*o);

Xor
14,936 views • 10 months ago
"Waveform" for(float i,d,z,f;i++<9e1;o+=(cos(z*.5+t+vec4(0,2,4,3))+1.3)/d/z){vec3 p=z*normalize(FC.rgb*2.-r.xyy)+1.;f=max(-p.y,0.);p.y+=f+f;for(d=1.;d<3e1;d+=d)p.y+=cos(p*d+2.*t*cos(d)+z).x/d;z+=d=(.1*f+abs(p.y-1.)/(++f*f)+max(d=p.z+3.,-d*.1))/8.;}o=tanh(o/9e2);

Xor
46,883 views • 1 year ago
"Heavenly 2" for(float i,z,d;i++<1e2;o+=(cos(z+t+vec4(0,1,2,3))+1.1)/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy);p.z-=t;for(d=1.;d<9.;d/=.7)p+=cos(p.yzx*d+z*.2-t*.1)/d;z+=d=.02+.1*abs(p.y+1.);}o=tanh(o/2e3);

Xor
23,107 views • 1 year ago
"Fusion" in 230 chars of #GLSL: vec3 p,v;for(float i,z,d;i++<1e2;o+=(sin((p.z-t*.2)*vec4(3,5,9,4))+1.)/d)p=z*normalize(FC.rgb*2.-r.xyy),p+=.15,v=vec3(atan(p.x,p.y)-t*.1,length(p.xy),p.z/.2-t),z+=d=length(max(v=sin(v*7.+cos(v/.03-t)),v.yzx*.1))/1e2;o=tanh(o/1e5);

Xor
12,751 views • 1 year ago
"Ether" for(float i,z,d;i++<8e1;o+=max(sin(z*.4+t+vec4(6,2,4,0))+.7,.2)/d){vec3 p=z*normalize(FC.rgb*2.-r.xxy);p.z-=5.*t;for(d=1.;d<15.;d/=.6)p+=.6*cos(p.yzx*d-vec3(t*.6,d,t))/d;z+=d=.01+abs(p.y*.3+dot(cos(p),sin(p.yzx*.6))+2.)/3.;}o=tanh(o/2e3);

Xor
12,086 views • 1 year ago
"Angel" #GLSL for(float i,z,d,j;i++<5e1;o+=(sin(z+vec4(2,3,4,0))+1.1)/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy);p.z+=6.;p.xz*=mat2(cos(p.y*.5+vec4(0,33,11,0)));for(j=1.;j<9.;j/=.8)p+=cos((p.yzx-t*vec3(3,1,0))*j)/j;z+=d=.01+abs(length(p.xz)-.5)/9.;}o=tanh(o/1e3);

Xor
15,509 views • 1 year ago
Making animated, looped backgrounds for my church again for(float... show more

Xor
17,631 views • 1 year ago
Stormy Torus [480] float i,d,w,s,n,m=1.;for(mat2 R=mat2(cos(sin(t/2.)*.785+vec4(0,33,11,0)));i++<1e2;){vec3 k,p=vec3((FC.xy*2.-r.xy)/r.y*d,d-10.);p.xz*=R;if(p.y<-6.3){p.y =-p.y-9.;m=.5;}k=p;for(p*=.5,n=.01;n<.2;n+=n)p.yz+=cos(p.xy*.01)-abs(dot(sin(.02*p.z+.03*p.y+2.*t+.3*p/n),p-p+n));s=length(k.xy)-4.;d+=w=.01+.07*abs(max(w=mix(sin(length(ceil(k*4.).z+k)),sin(length(p)-1.),smoothstep(5.,5.5,p.y)),sqrt(s*s+k*k).z-1.5)-i/150.);o+=max(sin(vec4(1,2,3,1)+i*.5)*1.3/w,-length(k*k));}o=tanh(o*o/1e6)*m; #glsl

Jae
13,287 views • 6 months ago
"Runner" vec3 q,p;for(float z,d,i,l;l++<3e1;z+=d,o+=.1*(vec4(4,2,1,0)-tanh(p.y+4.))*d/(1.+z)){p=z*normalize(FC.rgb*2.-r.xyy)-2.;p.xz-=t+3.;for(q=p,d=p.y,i=4e1;i>.01;i*=.2)d=max(d,min(min(q=i*.9-abs(mod(q,i+i)-i),q.y).x,q.z)),q.xz*=rotate2D(9.);}o=tanh(o*o);

Xor
52,134 views • 11 months ago
for(float i,d,s,T=t/2.;++i<1e2;){vec3 p=vec3((FC.xy*2.-r.xy)/r.y*d*rotate2D(T),d-4.);p.xz*=rotate2D(T);d+=s=.012+.07*abs(max(sin(length(p*p)/.4),clamp(length(p*p)-4.,.0,2.))-i/1e2);o+=max(1.3*sin(vec4(3,2,1,1)+i*.3)/s,-length(p*p*p));}o=tanh(o*o/2e6); #つぶやきGLSL

Jae
46,178 views • 7 months ago
"Facility" vec3 p,q;for(float z,d,i,l;l++<3e1;z+=d,o+=.1*pow(d*d*exp(p.yyyy),vec4(.7,.6,.5,1))){p=z*normalize(FC.rgb*2.-r.xyy);p.z-=t;for(q=++p,d=-9.,i=4.;i>.01;i*=.3)d=max(d,min(min(q=i*.7-abs(mod(q+i,i+i)-i),q.y).x,q.z))/(1.+z/3e1),q.zy*=rotate2D(2.);}o=tanh(o*o);

Xor
17,855 views • 11 months ago
void mainImage(out vec4 c,vec2 p){for(c=vec4(p/iResolution.y,1,0)-.6;p.x-->0.;c*=.9+.1*length(cos(c.xyz+.7*c.x+vec3(0,0,iTime)))+.01*cos(4.*c.y));c=(c+c.z)*.1;} For Shadertoy golfers, this... show more

inigo quilez
56,599 views • 2 years ago
Abracadabra 🪄 #define t (t+fract(1e4*sin(dot(FC.xy,vec2(137,-13))))/6e1) #define S smoothstep float... show more

Jae
28,112 views • 6 months ago
#つぶやきGLSL float i,e,R,s;vec3 q,p,d=vec3((FC.xy*2.-r)/r.y*1.5+vec2(0,1),1);for(q.zy--;i++<77.;){o+=.011-exp(-e*2e3)*.016;s=1.;p=q+=d*e*R*.2;p=vec3(log2(R=length(p))-t*.4,exp(-p.z/R),atan(p.x,p.y)+t*.2);for(e=--p.y;s<1e3;s+=s)e+=abs(dot(sin(p.xxz*s),cos(p*s)))/s*.17;}o=tanh(o);

Yohei Nishitsuji
26,072 views • 11 months ago
"Split" vec2 p=(2.*FC.xy-r)/r.y,c=4.*p/(3.-p.y)+t;p=5.*p/(2.+fract(dot(cos(round(c)+r),sin(ceil(c+cos(c/.1)))))-p.y)+t;o=tanh(.2/abs(sin(p.x+p.y+vec4(1,.7,.6,0)*sin(p.y))));o*=o;

Xor
12,250 views • 11 months ago
float i,e,g,R,s;vec3 q,p,d=vec3((FC.xy*2.-r)/r.x*.3+vec2(0,1),1);for(q.zy--;i++<99.;){e+=i/9e9;o.rgb+=hsv(.1,q.y,min(e*i,.01));s=3.;p=q+=d*e*R*.25;g+=p.y/s;p=vec3(log2(R=length(p))+t*.2,exp2(mod(-p.z,s)/R)-.3,p);for(e=--p.y;s<6e3;s+=s)e+=-abs(dot(sin(p.xz*s),cos(p.zy*s))/s*.4);}

Yohei Nishitsuji
103,144 views • 1 year ago