#amigareposts

HALO ZERO demake for Commodore Amiga (by Earok, 2025) Special Christmas demo, an unofficial port of a fan game inspired by the series created by Bungie. Also available for Mega Drive and Neo Geo. Source code also on the link below: #AmigaReposts #gamedev
Dante retro dev 💾114,937 görüntüleme • 5 ay önce

WRONG WAY DRIVER for the Commodore Amiga was coded in C++20 as a test project (by Pink^Abyss) to see if it would work on the Amiga 500 (it did). Looks and feels like a modern indie mini-game and is quite polished, featuring neat music and stylish art. #AmigaReposts #gamedev
Dante retro dev 💾21,329 görüntüleme • 1 ay önce

SPACE HARRIER: RETURN TO THE FANTASY ZONE for Amiga (by Elite/1989) is one of Amiga's best Sega ports and is surprisingly underrated. Possibly because it's too fast and even disorienting for most people, but for 1989 and its low hardware requirements, it's a gem. #AmigaReposts
Dante retro dev 💾23,122 görüntüleme • 2 ay önce

Some of the best late Amiga computer games. Fascinating era: the games were 100% built with the Amiga hardware in mind at that point (and expansions). It shows. No market pressure, the market wasn't there anymore (practically labor of love), although some did well. #AmigaReposts
Dante retro dev 💾22,991 görüntüleme • 2 ay önce

Walker for the Amiga (by DMA Design/Psygnosis/1993) is a cult classic and an exclusive game for the system. With its mouse+keyboard support (almost "WASD" before it was a thing), a computer control method, very welcome in a time of poor/easily broken DB9 joysticks. #AmigaReposts
Dante retro dev 💾12,970 görüntüleme • 1 ay önce

🦇 Update of Castlevania AGA (#CommodoreAmiga) adds a proper Simon Belmont (specially made for this version), options menu with audio test feature to enjoy the soundtrack (also specially made for Amiga), and more. Available now👉 #AmigaReposts #gamedev #2D
Dante retro dev 💾85,247 görüntüleme • 2 yıl önce

TOMB RAIDER demo on #Amiga1200 (by BSzili) Based on OpenLara, requires AGA and 4MB. Here's a comparison with CPU configs ranging from 68060 to a min. 68020 (UAE cycle exact AGA). Real hardware may vary a bit but still astounding and unthinkable back then. #AmigaReposts #gamedev
Dante retro dev 💾54,290 görüntüleme • 1 yıl önce

GYRUSS for Amiga is a 1:1 arcade port using reverse engineered arcade code (M6809/Z80 to 68000 conversion). Music by no9 is stunning and worth checking. FastRAM is recommended, but it runs without (w/ degraded display). Info+links: #AmigaReposts #gamedev
Dante retro dev 💾13,630 görüntüleme • 2 ay önce

SKIDMARKS for #CommodoreAmiga (Acid Software, 1993) Isometric racing game that was well received and successful. Written using the Blitz Basic language, which is advertised even in the game itself (at the board/best lap time at the racing end). #AmigaReposts #gamedev #isometric
Dante retro dev 💾53,295 görüntüleme • 2 yıl önce

🎧🔊Some of the most impressive post-Commodore titles for the Amiga computers (1994/1995 and beyond: Escom/Amiga Technologies/Gateway 2K era). Those remaining developers did out of pure passion rather than profit, because it wasn't a viable market anymore. #AmigaReposts #gamedev
Dante retro dev 💾22,319 görüntüleme • 8 ay önce