#atariste

#AtariSTE 50fps racer: Spent recent days optimising hard to free up enough CPU time for 4 on-screen opponent cars plus banging chiptune track (thanks Dma-sc!) to accompany digital effects. Chiptune sounds great and adds some urgency to the proceedings, don't you think?
Jonathan Thomas @atariste.bsky.social27,443 次观看 • 1 年前

Latest build of #AtariSTE FASTER (formerly "50fps racer") running on real hardware - an 8MHz Atari STE with 1 meg of RAM. The closest to Super Scaler you can get on your STE! Note the new smoothly scaling lampposts. Speedo code has just been rebuilt to use less CPU/Blitter time.
Jonathan Thomas @atariste.bsky.social21,430 次观看 • 1 年前

Do not fear, FASTER for #AtariSTE is still very much alive and kicking! Just waiting for a few audio assets to come in before I build the final version to submit to Silly Venture 2024 WE on 5th - 8th December. Binary release and source code will follow after the compo. 🚗🏎️
Jonathan Thomas @atariste.bsky.social12,393 次观看 • 1 年前

#AtariSTE 50fps racer: speedo code now optimised resulting fewer frame drops. New "time extend" banner when passing checkpoint. Hud tidied up and high score synchs with main score. Next stop: optimise the stars code (currently written in C!). Getting there one step at a time! 💥
Jonathan Thomas @atariste.bsky.social12,072 次观看 • 1 年前

#AtariSTE 50fps racer: a couple of people have suggested that the road is too narrow. Here's how it looks with a wider road and four lanes rather than 3. Thoughts? I feel like it'll play a bit better but I'm also feeling a bit of a loss in the sensation of speed too.
Jonathan Thomas @atariste.bsky.social13,053 次观看 • 2 年前

FASTER for #AtariSTE: this is the feature complete v1.0 build that I'll be submitting to the Silly Venture 2024 WE demoparty game compo from 5th - 8th December 2024. The game will be made available to the public right after the demoparty, and the source code will follow. 👍🚗
Jonathan Thomas @atariste.bsky.social10,783 次观看 • 1 年前
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