#metahumans

#UnrealEngine Vite 10,000 skinned meshes. 100,000,000 triangles. 100% dynamic shadow casting. Pushing our Vite #ECS Flecs-based framework to the absolute limit, running high-density crowds using #MetaHumans skeletons, 10 000 of Skinned Birds and Spiders at very high performance on mid-tier hardware (8-core CPU + 9600xt) This is not #UE5 Mass Join Vite Community (Will be sharing demo): Consider contributing to our Hard Engine Dev Work #gamedev #indiedev #engine #GraphicsProgramming #ECS #CPP
TheRedPixel12,087 Aufrufe • vor 1 Monat

Full Body DNA support for MetaHumans in Blender is coming soon... #b3d #UnrealEngine #MetaHumans
Poly Hammer34,132 Aufrufe • vor 10 Monaten
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