#rendering

16 million animated skeletal meshes. To demonstrate, they're all looking at the mouse cursor. Unoptimized. #rendering
HŌRU54,328 görüntüleme • 2 yıl önce

Nice presentation how a depth of field effect could be adjusted with visual representation by color using part of the viewport to render useful data - here used in the project by Igor Suntsev: #MadeWithDefold #gamedev #indiedev #rendering #shaders #programming
Defold Engine22,663 görüntüleme • 8 ay önce
2:15
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I will probably do one more post + short summary/rant. #gamedev #rendering
Jan Orszulik15,399 görüntüleme • 11 ay önce






