#shaders

A quick demo with some features of Sky Creator 2.0: - Multi-Layered Volumetric Clouds (ground fog, stratus, cumulus, storm, alto and cirro layers) - Cloud-Driven Weather (affecting particles and materials) - Custom Cloud Brushes for art-direction #UE5 #techart #vfx #shaders
Dmitry Karpukhin20,732 просмотров • 11 дней назад

🌿WIP of shaders in Unreal!🌿 #3DArt #GameDev #UnrealEngine #CharacterArt #Shaders #WIP
✨Roanna✨44,134 просмотров • 4 месяцев назад

Add in some shoreline + depth-based transparency effects. Starting to look real nice! 😍 #threejs #webgpu #shaders
Dan Greenheck65,828 просмотров • 7 месяцев назад

"Screen Space Fog Scattering" is now completely compatible with unreal's Height Fog, so the blend is really nice! On/Off at the end of the video, so you can see the difference. Also used Sky Creator to quickly setup the lighting. #UE5 #gamedev #shaders #fog
Dmitry Karpukhin159,061 просмотров • 3 лет назад

Progress on the water shader is continuing nicely. Reduced compute time by ~40% by batching calls. Hitting ~90 FPS on my M1 Pro at 2K resolution. Replaced skybox and spent time tweaking params, looks much more realistic now. Next update I'll have some proper foam! #shaders #threejs #webgpu
Dan Greenheck28,057 просмотров • 7 месяцев назад



